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- --Makes a stratus of rocks
- --name of the rock to generate
- --c_wherein id of node to replace, for example minetest.get_content_id("default:stone")
- --minp, maxp the corners of the map to be generated
- --seed random seed
- --stratus_chance inverse probability in a given radius 1:2, 1:3 etc
- --radius horizontal radius of the stratus
- --radius_y vertical radius of the stratus
- --deep how deep can be from the ground
- local function generate_stratus(data, area, name, c_wherein, ca_ceilin, minp, maxp, seed, stratus_chance, radius, radius_y, deep, y_min, y_max)
- if maxp.y < y_min
- or minp.y > y_max then
- return
- end
- local c_node = minetest.get_content_id(name)
- -- it will be only generate a stratus for every 100 m of area
- local stratus_per_volume=1
- local area_size = 45
- local y_min = math.max(minp.y, y_min)
- local y_max = math.min(maxp.y, y_max)
- local volume = ((maxp.x-minp.x+1)/area_size)*((y_max-y_min+1)/area_size)*((maxp.z-minp.z+1)/area_size)
- local pr = PseudoRandom(seed)
- local blocks = math.floor(stratus_per_volume*volume)
- if blocks == 0 then
- blocks = 1
- end
- for i = 1,blocks do
- if pr:next(1,stratus_chance) == 1 then
- -- TODO deep
- local y0=y_max-radius_y+1
- if y0 < y_min then
- y0=y_min
- else
- y0=pr:next(y_min, y0)
- end
- local x0 = maxp.x-radius+1
- if x0 < minp.x then
- x0 = minp.x
- else
- x0 = pr:next(minp.x, x0)
- end
- local z0 = maxp.z-radius+1
- if z0 < minp.z then
- x0 = minp.z
- else
- z0 = pr:next(minp.z, z0)
- end
- local n = data[area:index(x0, y0, z0)]
- local i = 0
- --print(" upper node "..n)
- local x
- for _,v in ipairs(ca_ceilin) do
- if n == v then
- x = true
- break
- end
- end
- if x then
- -- search for the node to replace
- --print(" Searching nodes to replace from "..dump(y0-1).." to "..dump(y_min))
- for y1 = y0-1,y_min,-1 do
- if data[area:index(x0, y1, z0)] == c_wherein then
- y0 = y1-deep
- if y0 < y_min then
- y0 = y_min
- end
- break
- end
- end
- local rx=pr:next(radius/2,radius)+1
- local rz=pr:next(radius/2,radius)+1
- local ry=pr:next(radius_y/2,radius_y)+1
- --print(" area of generation ("..dump(rx)..","..dump(rz)..","..dump(ry)..")")
- for x1=0,rx do
- rz = rz + 3 - pr:next(1,6)
- if rz < 1 then
- rz = 1
- end
- for z1=pr:next(1,3),rz do
- local ry0 = ry + pr:next(1,3)
- for y1 = pr:next(1,3),ry0 do
- local p2 = area:index(x0+x1, y0+y1, z0+z1)
- if data[p2] == c_wherein then
- data[p2] = c_node
- i = i +1
- end
- end
- end
- end
- end
- end
- end
- --print("generate_ore done")
- end
- local function generate_claylike(data, varea, name, minp, maxp, seed, chance, minh, maxh, dirt)
- if maxp.y >= maxh+1 and minp.y <= minh-1 then
- local c_ore = minetest.get_content_id(name)
- local c_sand = minetest.get_content_id("default:sand")
- local c_dirt = minetest.get_content_id("default:dirt")
- local c_lawn = minetest.get_content_id("default:dirt_with_grass")
- local c_water = minetest.get_content_id("default:water_source")
- local c_air = minetest.get_content_id("air")
- local pr = PseudoRandom(seed)
- local divlen = 4
- local divs = (maxp.x-minp.x)/divlen+1;
- for yy=minh,maxh do
- local x = pr:next(1,chance)
- if x == 1 then
- for divx=0+1,divs-1-1 do
- for divz=0+1,divs-1-1 do
- local cx = minp.x + math.floor((divx+0.5)*divlen)
- local cz = minp.z + math.floor((divz+0.5)*divlen)
- local up = data[varea:index(cx,yy,cz)]
- local down = data[varea:index(cx,yy-1,cz)]
- if ( up == c_water or up == c_air ) and ( down == c_sand or (dirt == 1 and (down == c_dirt or down == c_lawn ))) then
- local is_shallow = true
- local num_water_around = 0
- if data[varea:index(cx-divlen*2,yy,cz)] == c_water then
- num_water_around = num_water_around + 1
- end
- if data[varea:index(cx+divlen*2,yy,cz)] == c_water then
- num_water_around = num_water_around + 1
- end
- if data[varea:index(cx,yy,cz-divlen*2)] == c_water then
- num_water_around = num_water_around + 1
- end
- if data[varea:index(cx,yy,cz+divlen*2)] == c_water then
- num_water_around = num_water_around + 1
- end
- if num_water_around >= 3 then
- is_shallow = false
- end
- if is_shallow then
- for x1=-divlen,divlen do
- for z1=-divlen,divlen do
- local p={x=cx+x1,y=yy-1,z=cz+z1}
- down = data[varea:indexp(p)]
- if down == c_sand or (dirt == 1 and (down == c_dirt or down == c_lawn)) then
- data[varea:indexp(p)] = c_ore
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- local seed = minetest.get_mapgen_setting("seed")
- -- Generate desert stone with iron in derset.
- minetest.register_ore({
- ore_type = "scatter",
- ore = "darkage:desert_stone_with_iron",
- wherein = "default:desert_stone",
- clust_scarcity = 12 * 12 * 12,
- clust_num_ores = 3,
- clust_size = 2,
- y_min = -1,
- y_max = 200,
- })
- -- Generate chalk inside mountains
- minetest.register_ore({
- ore_type = "sheet",
- ore = "darkage:chalk",
- wherein = {"default:stone"},
- column_height_max = 30,
- column_height_min = 20,
- y_min = -20,
- y_max = 100,
- noise_threshold = 0.45,
- noise_params = {
- offset = 0.35,
- scale = 0.2,
- spread = {x = 30, y = 30, z = 30},
- octaves = 1,
- persistence = 0.6
- },
- })
- minetest.register_ore({
- ore_type = "sheet",
- ore = "darkage:tuff",
- wherein = {"default:stone", "default:dirt", "default:gravel", "default:stone_with_coal"},
- column_height_max = 20,
- column_height_min = 15,
- y_min = -400,
- y_max = -20,
- noise_threshold = 0.5,
- noise_params = {
- offset = 0.35,
- scale = 0.19,
- seed = seed+12,
- spread = {x = 45, y = 45, z = 45},
- octaves = 1,
- persistence = 0.6
- },
- })
- minetest.register_ore({
- ore_type = "sheet",
- ore = "darkage:rhyolitic_tuff",
- wherein = {"default:stone", "default:dirt", "default:gravel", "default:stone_with_coal"},
- column_height_max = 20,
- column_height_min = 15,
- y_min = -2000,
- y_max = -20,
- noise_threshold = 0.53,
- noise_params = {
- offset = 0.35,
- scale = 0.2,
- seed = seed+13,
- spread = {x = 100, y = 100, z = 100},
- octaves = 1,
- persistence = 0.6
- },
- })
- -- Generate strati
- local function generate_strati(minp, maxp, seed)
- local t1 = os.clock()
- local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
- local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
- local data = vm:get_data()
- local c_air = minetest.get_content_id("air")
- local c_stone = minetest.get_content_id("default:stone")
- local c_water = minetest.get_content_id("default:water_source")
- generate_claylike(data, area, "darkage:mud", minp, maxp, seed+1, 4, 0, 2, 0)
- generate_claylike(data, area, "darkage:silt", minp, maxp, seed+2, 4, -1, 1, 1)
- -- TODO: Maybe realize the following stuff with register ore. somehow.
- generate_stratus(data, area, "darkage:ors",
- c_stone,
- {c_stone, c_air, c_water},
- minp, maxp, seed+4, 4, 25, 7, 50, -200, 500)
- generate_stratus(data, area, "darkage:shale",
- c_stone,
- {c_stone, c_air},
- minp, maxp, seed+5, 4, 23, 7, 50, -50, 20)
- generate_stratus(data, area, "darkage:slate",
- c_stone,
- {c_stone, c_air},
- minp, maxp, seed+6, 6, 23, 5, 50, -500, 0)
- generate_stratus(data, area, "darkage:schist",
- c_stone,
- {c_stone, c_air},
- minp, maxp, seed+7, 6, 19, 6, 50, -31000, -10)
- generate_stratus(data, area, "darkage:basalt",
- c_stone,
- {c_stone, c_air},
- minp, maxp, seed+8, 5, 20, 5, 20, -31000, -50)
- generate_stratus(data, area, "darkage:gneiss",
- c_stone,
- {c_stone, c_air},
- minp, maxp, seed+11, 4, 15, 5, 50, -31000, -250)
- vm:set_data(data)
- vm:write_to_map()
- end
- minetest.register_on_generated(generate_strati)
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