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- -- Minetest 0.4 mod: bucket
- -- See README.txt for licensing and other information.
- minetest.register_alias("bucket", "bucket:bucket_empty")
- minetest.register_alias("bucket_water", "bucket:bucket_water")
- minetest.register_alias("bucket_lava", "bucket:bucket_lava")
- minetest.register_craft({
- output = 'bucket:bucket_empty 1',
- recipe = {
- {'default:steel_ingot', '', 'default:steel_ingot'},
- {'', 'default:steel_ingot', ''},
- }
- })
- bucket = {}
- bucket.liquids = {}
- local function check_protection(pos, name, text)
- if minetest.is_protected(pos, name) then
- minetest.log("action", (name ~= "" and name or "A mod")
- .. " tried to " .. text
- .. " at protected position "
- .. minetest.pos_to_string(pos)
- .. " with a bucket")
- minetest.record_protection_violation(pos, name)
- return true
- end
- return false
- end
- -- Register a new liquid
- -- source = name of the source node
- -- flowing = name of the flowing node
- -- itemname = name of the new bucket item (or nil if liquid is not takeable)
- -- inventory_image = texture of the new bucket item (ignored if itemname == nil)
- -- name = text description of the bucket item
- -- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
- -- This function can be called from any mod (that depends on bucket).
- function bucket.register_liquid(source, flowing, itemname, inventory_image, name, groups)
- bucket.liquids[source] = {
- source = source,
- flowing = flowing,
- itemname = itemname,
- }
- bucket.liquids[flowing] = bucket.liquids[source]
- if itemname ~= nil then
- minetest.register_craftitem(itemname, {
- description = name,
- inventory_image = inventory_image,
- stack_max = 1,
- liquids_pointable = true,
- groups = groups,
- on_place = function(itemstack, user, pointed_thing)
- -- Must be pointing to node
- if pointed_thing.type ~= "node" then
- return
- end
- local node = minetest.get_node_or_nil(pointed_thing.under)
- local ndef
- if node then
- ndef = minetest.registered_nodes[node.name]
- end
- -- Call on_rightclick if the pointed node defines it
- if ndef and ndef.on_rightclick and
- user and not user:get_player_control().sneak then
- return ndef.on_rightclick(
- pointed_thing.under,
- node, user,
- itemstack) or itemstack
- end
- local place_liquid = function(pos, node, source, flowing)
- if check_protection(pos,
- user and user:get_player_name() or "",
- "place "..source) then
- return
- end
- minetest.add_node(pos, {name=source})
- end
- -- Check if pointing to a buildable node
- if ndef and ndef.buildable_to then
- -- buildable; replace the node
- place_liquid(pointed_thing.under, node,
- source, flowing)
- else
- -- not buildable to; place the liquid above
- -- check if the node above can be replaced
- local node = minetest.get_node_or_nil(pointed_thing.above)
- if node and minetest.registered_nodes[node.name].buildable_to then
- place_liquid(pointed_thing.above,
- node, source,
- flowing)
- else
- -- do not remove the bucket with the liquid
- return
- end
- end
- return {name="bucket:bucket_empty"}
- end
- })
- end
- end
- minetest.register_craftitem("bucket:bucket_empty", {
- description = "Empty Bucket",
- inventory_image = "bucket.png",
- stack_max = 99,
- liquids_pointable = true,
- on_use = function(itemstack, user, pointed_thing)
- -- Must be pointing to node
- if pointed_thing.type ~= "node" then
- return
- end
- -- Check if pointing to a liquid source
- local node = minetest.get_node(pointed_thing.under)
- local liquiddef = bucket.liquids[node.name]
- local item_count = user:get_wielded_item():get_count()
- if liquiddef ~= nil
- and liquiddef.itemname ~= nil
- and node.name == liquiddef.source then
- if check_protection(pointed_thing.under,
- user:get_player_name(),
- "take ".. node.name) then
- return
- end
- -- default set to return filled bucket
- local giving_back = liquiddef.itemname
- -- check if holding more than 1 empty bucket
- if item_count > 1 then
- -- if space in inventory add filled bucked, otherwise drop as item
- local inv = user:get_inventory()
- if inv:room_for_item("main", {name=liquiddef.itemname}) then
- inv:add_item("main", liquiddef.itemname)
- else
- local pos = user:getpos()
- pos.y = math.floor(pos.y + 0.5)
- core.add_item(pos, liquiddef.itemname)
- end
- -- set to return empty buckets minus 1
- giving_back = "bucket:bucket_empty "..tostring(item_count-1)
- end
- minetest.add_node(pointed_thing.under, {name="air"})
- return ItemStack(giving_back)
- end
- end,
- })
- bucket.register_liquid(
- "default:water_source",
- "default:water_flowing",
- "bucket:bucket_water",
- "bucket_water.png",
- "Water Bucket",
- {water_bucket = 1}
- )
- bucket.register_liquid(
- "default:river_water_source",
- "default:river_water_flowing",
- "bucket:bucket_river_water",
- "bucket_river_water.png",
- "River Water Bucket",
- {water_bucket = 1}
- )
- bucket.register_liquid(
- "default:lava_source",
- "default:lava_flowing",
- "bucket:bucket_lava",
- "bucket_lava.png",
- "Lava Bucket"
- )
- minetest.register_craft({
- type = "fuel",
- recipe = "bucket:bucket_lava",
- burntime = 60,
- replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
- })
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