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- /*
- * Konami-JS ~
- * :: Now with support for touch events and multiple instances for
- * :: those situations that call for multiple easter eggs!
- * Code: http://konami-js.googlecode.com/
- * Examples: http://www.snaptortoise.com/konami-js
- * Copyright (c) 2009 George Mandis (georgemandis.com, snaptortoise.com)
- * Version: 1.4.0 (1/21/2013)
- * Licensed under the GNU General Public License v3
- * http://www.gnu.org/copyleft/gpl.html
- * Tested in: Safari 4+, Google Chrome 4+, Firefox 3+, IE7+, Mobile Safari 2.2.1 and Dolphin Browser
- */
- var Konami = function(callback) {
- var konami= {
- addEvent:function ( obj, type, fn, ref_obj )
- {
- if (obj.addEventListener)
- obj.addEventListener( type, fn, false );
- else if (obj.attachEvent)
- {
- // IE
- obj["e"+type+fn] = fn;
- obj[type+fn] = function() { obj["e"+type+fn]( window.event,ref_obj ); }
- obj.attachEvent( "on"+type, obj[type+fn] );
- }
- },
- input:"",
- pattern:"3838404037393739666513",
- load: function(link) {
- this.addEvent(document,"keydown", function(e,ref_obj) {
- if (ref_obj) konami = ref_obj; // IE
- konami.input+= e ? e.keyCode : event.keyCode;
- if (konami.input.length > konami.pattern.length) konami.input = konami.input.substr((konami.input.length - konami.pattern.length));
- if (konami.input == konami.pattern) {
- konami.code(link);
- konami.input="";
- return;
- }
- },this);
- this.iphone.load(link)
- },
- code: function(link) { window.location=link},
- iphone:{
- start_x:0,
- start_y:0,
- stop_x:0,
- stop_y:0,
- tap:false,
- capture:false,
- orig_keys:"",
- keys:["UP","UP","DOWN","DOWN","LEFT","RIGHT","LEFT","RIGHT","TAP","TAP","TAP"],
- code: function(link) { konami.code(link);},
- load: function(link){
- this.orig_keys = this.keys;
- konami.addEvent(document,"touchmove",function(e){
- if(e.touches.length == 1 && konami.iphone.capture===true){
- var touch = e.touches[0];
- konami.iphone.stop_x = touch.pageX;
- konami.iphone.stop_y = touch.pageY;
- konami.iphone.tap = false;
- konami.iphone.capture=false;
- konami.iphone.check_direction();
- }
- });
- konami.addEvent(document,"touchend",function(evt){
- if (konami.iphone.tap===true) konami.iphone.check_direction(link);
- },false);
- konami.addEvent(document,"touchstart", function(evt){
- konami.iphone.start_x = evt.changedTouches[0].pageX
- konami.iphone.start_y = evt.changedTouches[0].pageY
- konami.iphone.tap = true
- konami.iphone.capture = true
- });
- },
- check_direction: function(link){
- var x_magnitude = Math.abs(this.start_x-this.stop_x)
- var y_magnitude = Math.abs(this.start_y-this.stop_y)
- var x = ((this.start_x-this.stop_x) < 0) ? "RIGHT" : "LEFT";
- var y = ((this.start_y-this.stop_y) < 0) ? "DOWN" : "UP";
- var result = (x_magnitude > y_magnitude) ? x : y;
- result = (this.tap===true) ? "TAP" : result;
- if (result==this.keys[0]) this.keys = this.keys.slice(1,this.keys.length)
- if (this.keys.length==0) {
- this.keys=this.orig_keys;
- this.code(link)
- }
- }
- }
- }
-
- typeof callback === "string" && konami.load(callback);
- if(typeof callback === "function") {
- konami.code = callback;
- konami.load();
- }
- return konami;
- }
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