libre.patch 24 KB

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  1. diff -Nur angband-4.0.0.orig/copying.txt angband-4.0.0/copying.txt
  2. --- angband-4.0.0.orig/copying.txt 2015-06-29 17:19:11.000000000 -0300
  3. +++ angband-4.0.0/copying.txt 2015-07-02 01:06:01.229487678 -0300
  4. @@ -23,14 +23,6 @@
  5. only under the terms of the Creative Commons Attribution 3.0 licence:
  6. http://creativecommons.org/licenses/by/3.0/
  7. - * Shockbolt's (64x64) graphics are distributed under the licence at the end
  8. - of this file. Currently some of the tiles in the 64x64.png tilesheet were
  9. - resized from tiles made by David Gervais for the 32x32 set.
  10. -
  11. - * The sounds are licenced under the Creative Commons Attribution-NonCommercial-
  12. - Sharealike licence. They were created by Dubtrain <angband@dubtrain.com>.
  13. - You can find them in Wave format at http://www.dubtrain.com/angband/.
  14. -
  15. * The font files are all by Leon Marrick and/or Sheldon Simms III and/or Nick
  16. McConnell, all of whom have agreed to their Angband work being released
  17. under the GPL.
  18. @@ -393,25 +385,3 @@
  19. consider it more useful to permit linking proprietary applications with the
  20. library. If this is what you want to do, use the GNU Lesser General
  21. Public License instead of this License.
  22. -
  23. -------------------------------------------------------------------------------
  24. -
  25. -The Shockbolt Angband 64x64/128x64 tileset is copyright (C) Raymond Gaustadnes
  26. -2012. It can be found in the file lib/tiles/shockbolt/64x64.png.
  27. -
  28. -Permission is granted to:
  29. -* use the tileset with in-development and released versions of Angband
  30. -* distribute and make copies of the tileset with in-development and released
  31. - versions of Angband, as long as no fee is charged for it
  32. -* incorporate tiles designed by the author for variants of Angband and use and
  33. - distribute them with Angband under the terms above
  34. -
  35. -Permission is not granted to:
  36. -* modify the tileset without the author's permission.
  37. -* incorporate tiles designed for ToME that do not appear in the Angband tileset.
  38. -* use or distribute the tileset with other games or projects. If you want to
  39. - use and distribute the tileset with other games or projects, you must obtain
  40. - explicit permission from the author. Non-commercial games or projects may
  41. - be granted permission to use them, and if so, use will be allowed as long
  42. - as the game or project remains non-commercial. To use them in commercial
  43. - games, a non-exclusive licence must be acquired from the author.
  44. diff -Nur angband-4.0.0.orig/lib/help/copying.txt angband-4.0.0/lib/help/copying.txt
  45. --- angband-4.0.0.orig/lib/help/copying.txt 2015-06-29 17:19:11.000000000 -0300
  46. +++ angband-4.0.0/lib/help/copying.txt 2015-07-02 01:08:29.648689443 -0300
  47. @@ -23,14 +23,6 @@
  48. only under the terms of the Creative Commons Attribution 3.0 licence:
  49. http://creativecommons.org/licenses/by/3.0/
  50. - * Shockbolt's (64x64) graphics are distributed under the licence at the end
  51. - of this file. Currently some of the tiles in the 64x64.png tilesheet were
  52. - resized from tiles made by David Gervais for the 32x32 set.
  53. -
  54. - * The sounds are licenced under the Creative Commons Attribution-NonCommercial-
  55. - Sharealike licence. They were created by Dubtrain <angband@dubtrain.com>.
  56. - You can find them in Wave format at http://www.dubtrain.com/angband/.
  57. -
  58. * The font files are all by Leon Marrick and/or Sheldon Simms III and/or Nick
  59. McConnell, all of whom have agreed to their Angband work being released
  60. under the GPL.
  61. @@ -394,26 +386,3 @@
  62. consider it more useful to permit linking proprietary applications with the
  63. library. If this is what you want to do, use the GNU Lesser General
  64. Public License instead of this License.
  65. -
  66. -------------------------------------------------------------------------------
  67. -
  68. -The Shockbolt Angband 64x64/128x64 tileset is copyright (C) Raymond Gaustadnes
  69. -2012. It can be found in the file lib/tiles/shockbolt/64x64.png.
  70. -
  71. -Permission is granted to:
  72. - * use the tileset with in-development and released versions of Angband
  73. - * distribute and make copies of the tileset with in-development and released
  74. - versions of Angband, as long as no fee is charged for it
  75. - * incorporate tiles designed by the author for variants of Angband and use and
  76. - distribute them with Angband under the terms above
  77. -
  78. -Permission is not granted to:
  79. - * modify the tileset without the author's permission.
  80. - * incorporate tiles designed for ToME that do not appear in the Angband
  81. - tileset.
  82. - * use or distribute the tileset with other games or projects. If you want to
  83. - use and distribute the tileset with other games or projects, you must obtain
  84. - explicit permission from the author. Non-commercial games or projects may
  85. - be granted permission to use them, and if so, use will be allowed as long
  86. - as the game or project remains non-commercial. To use them in commercial
  87. - games, a non-exclusive licence must be acquired from the author.
  88. diff -Nur angband-4.0.0.orig/lib/sounds/Makefile angband-4.0.0/lib/sounds/Makefile
  89. --- angband-4.0.0.orig/lib/sounds/Makefile 2015-06-29 17:19:11.000000000 -0300
  90. +++ angband-4.0.0/lib/sounds/Makefile 2015-07-02 01:05:17.934999613 -0300
  91. @@ -1,78 +1,5 @@
  92. MKPATH=../../mk/
  93. include $(MKPATH)buildsys.mk
  94. -DATA = sound.cfg \
  95. - amb_bell_metal1.mp3 mco_scurry_dry.mp3 plm_drop_boot.mp3 \
  96. - amb_bell_metal2.mp3 mco_shake_roll.mp3 plm_eat_bite.mp3 \
  97. - amb_bell_tibet1.mp3 mco_snarl_short.mp3 plm_floor_creak.mp3 \
  98. - amb_bell_tibet2.mp3 mco_spray_long.mp3 plm_floor_creak2.mp3 \
  99. - amb_bell_tibet3.mp3 mco_squish_hit.mp3 plm_glass_break.mp3 \
  100. - amb_door_doom.mp3 mco_squish_snap.mp3 plm_glass_breaking.mp3 \
  101. - amb_door_iron.mp3 mco_strange_music.mp3 plm_glass_smashing.mp3 \
  102. - amb_dungeon_echo.mp3 mco_strange_thwoink.mp3 plm_jar_ding.mp3 \
  103. - amb_dungeon_echowet.mp3 mco_thoing_backwards.mp3 plm_levelup.mp3 \
  104. - amb_gong_chinese.mp3 mco_thoing_deep.mp3 plm_lock_case.mp3 \
  105. - amb_gong_low.mp3 mco_thud_crash.mp3 plm_lock_distant.mp3 \
  106. - amb_gong_strike.mp3 mco_tube_hit.mp3 plm_metal_clank.mp3 \
  107. - amb_gong_undertone.mp3 plc_bell_warn.mp3 plm_metal_sharpen.mp3 \
  108. - amb_guitar_chord.mp3 plc_die_laugh.mp3 plm_open_case.mp3 \
  109. - amb_pulse_low.mp3 plc_hit_anvil.mp3 plm_spell1.mp3 \
  110. - amb_thunder_rain.mp3 plc_hit_anvil2.mp3 plm_spell2.mp3 \
  111. - amb_thunder_roll.mp3 plc_hit_arrow.mp3 plm_spell3.mp3 \
  112. - id_bad_aww.mp3 plc_hit_body.mp3 plm_use_staff.mp3 \
  113. - id_bad_dang.mp3 plc_hit_groan.mp3 plm_wood_thud.mp3 \
  114. - id_bad_hmm.mp3 plc_hit_grunt.mp3 plm_zap_rod.mp3 \
  115. - id_bad_hmph.mp3 plc_hit_grunt2.mp3 pls_bell_bowl.mp3 \
  116. - id_bad_ohh.mp3 plc_hit_hay.mp3 pls_bell_chime_new.mp3 \
  117. - id_ego_whoa.mp3 plc_miss_arrow.mp3 pls_bell_glass.mp3 \
  118. - id_ego_woohoo.mp3 plc_miss_arrow2.mp3 pls_bell_hibell_soft.mp3 \
  119. - id_ego_yeah.mp3 plc_miss_swish.mp3 pls_bell_mute.mp3 \
  120. - id_ego_yeah2.mp3 plm_aim_wand.mp3 pls_bell_sustain.mp3 \
  121. - id_ego_yes.mp3 plm_bang_ceramic.mp3 pls_breathe_in.mp3 \
  122. - id_good_hey.mp3 plm_bang_dumpster.mp3 pls_man_argoh.mp3 \
  123. - id_good_hey2.mp3 plm_bang_metal.mp3 pls_man_gulp_new.mp3 \
  124. - id_good_hmm.mp3 plm_book_pageturn.mp3 pls_man_oooh.mp3 \
  125. - id_good_huh.mp3 plm_bottle_clinks.mp3 pls_man_scream2.mp3 \
  126. - id_good_ooh.mp3 plm_break_canister.mp3 pls_man_sigh.mp3 \
  127. - id_good_ooo.mp3 plm_break_glass.mp3 pls_man_sniff.mp3 \
  128. - id_good_wow.mp3 plm_break_glass2.mp3 pls_man_sob.mp3 \
  129. - mco_attack_breath.mp3 plm_break_plates.mp3 pls_man_spit.mp3 \
  130. - mco_attack_spray.mp3 plm_break_shatter.mp3 pls_man_ugh.mp3 \
  131. - mco_bite_chew.mp3 plm_break_smash.mp3 pls_man_yell.mp3 \
  132. - mco_bite_chomp.mp3 plm_break_wood.mp3 pls_tone_blurk.mp3 \
  133. - mco_bite_dainty.mp3 plm_cabinet_open.mp3 pls_tone_clave6.mp3 \
  134. - mco_bite_gnash.mp3 plm_cabinet_shut.mp3 pls_tone_clavelo8.mp3 \
  135. - mco_bite_hard.mp3 plm_chain_light.mp3 pls_tone_conk.mp3 \
  136. - mco_bite_long.mp3 plm_chest_latch.mp3 pls_tone_elec.mp3 \
  137. - mco_bite_munch.mp3 plm_chest_unlatch.mp3 pls_tone_goblet.mp3 \
  138. - mco_bite_regular.mp3 plm_chimes_jangle.mp3 pls_tone_guiro.mp3 \
  139. - mco_bite_short.mp3 plm_click_dry.mp3 pls_tone_headstock.mp3 \
  140. - mco_bite_small.mp3 plm_click_switch.mp3 pls_tone_scrape.mp3 \
  141. - mco_bite_soft.mp3 plm_click_switch2.mp3 pls_tone_stick.mp3 \
  142. - mco_card_shuffle.mp3 plm_click_switch3.mp3 sto_bell_desk.mp3 \
  143. - mco_castanet_trill.mp3 plm_click_wood.mp3 sto_bell_ding.mp3 \
  144. - mco_ceramic_trill.mp3 plm_close_hatch.mp3 sto_bell_dingaling.mp3 \
  145. - mco_click_vibra.mp3 plm_coins_dump.mp3 sto_bell_jingles.mp3 \
  146. - mco_creature_choking.mp3 plm_coins_light.mp3 sto_bell_register1.mp3 \
  147. - mco_creature_groan.mp3 plm_coins_pour.mp3 sto_bell_register2.mp3 \
  148. - mco_creature_yelp.mp3 plm_coins_shake.mp3 sto_bell_ringing.mp3 \
  149. - mco_cuica_rubbing.mp3 plm_cork_pop.mp3 sto_bell_shop.mp3 \
  150. - mco_dino_low.mp3 plm_cork_squeak.mp3 sto_coins_countertop.mp3 \
  151. - mco_dino_slur.mp3 plm_door_bolt.mp3 sto_man_haha.mp3 \
  152. - mco_dino_talk.mp3 plm_door_creak.mp3 sto_man_hey.mp3 \
  153. - mco_dino_yawn.mp3 plm_door_creakshut.mp3 sto_man_whoohaha.mp3 \
  154. - mco_dub_wobble.mp3 plm_door_dungeon.mp3 sum_angel_song.mp3 \
  155. - mco_frog_trill.mp3 plm_door_echolock.mp3 sum_bell_crystal.mp3 \
  156. - mco_hit_whip.mp3 plm_door_entrance.mp3 sum_bell_hand.mp3 \
  157. - mco_howl_croak.mp3 plm_door_knob.mp3 sum_bell_tone.mp3 \
  158. - mco_howl_deep.mp3 plm_door_latch.mp3 sum_chime_jangle.mp3 \
  159. - mco_howl_distressed.mp3 plm_door_open.mp3 sum_ghost_moan.mp3 \
  160. - mco_howl_high.mp3 plm_door_opening.mp3 sum_ghost_oooo.mp3 \
  161. - mco_howl_long.mp3 plm_door_rusty.mp3 sum_ghost_wail.mp3 \
  162. - mco_liquid_squirt.mp3 plm_door_shut.mp3 sum_gong_temple.mp3 \
  163. - mco_man_mumble.mp3 plm_door_slam.mp3 sum_laugh_evil2.mp3 \
  164. - mco_mouse_squeaks.mp3 plm_door_squeaky.mp3 sum_lion_growl.mp3 \
  165. - mco_rubber_thud.mp3 plm_door_wooden.mp3 sum_piano_scrape.mp3
  166. -
  167. PACKAGE = sounds
  168. diff -Nur angband-4.0.0.orig/lib/sounds/sound.cfg angband-4.0.0/lib/sounds/sound.cfg
  169. --- angband-4.0.0.orig/lib/sounds/sound.cfg 2017-09-14 17:19:11.000000000 -0300
  170. +++ angband-4.0.0/lib/sounds/sound.cfg 2017-09-14 18:25:08.074947841 -0300
  171. @@ -31,484 +31,484 @@
  172. #
  173. # Town during the day.
  174. -ambient_day = amb_thunder_rain.mp3
  175. +ambient_day =
  176. # Town during the night.
  177. -ambient_nite = amb_guitar_chord.mp3 amb_thunder_roll.mp3
  178. +ambient_nite =
  179. # Dungeon levels 1-20 (50'-1000')
  180. -ambient_dng1 = amb_door_iron.mp3 amb_bell_metal1.mp3
  181. +ambient_dng1 =
  182. # Dungeon levels 21-40 (1050'-2000')
  183. -ambient_dng2 = amb_bell_tibet1.mp3 amb_bell_metal2.mp3 amb_gong_strike.mp3
  184. +ambient_dng2 =
  185. # Dungeon levels 41-60 (2050'-3000')
  186. -ambient_dng3 = amb_bell_tibet2.mp3 amb_dungeon_echo.mp3 amb_pulse_low.mp3
  187. +ambient_dng3 =
  188. # Dungeon levels 61-80 (3050'-4000')
  189. -ambient_dng4 = amb_bell_tibet3.mp3 amb_dungeon_echowet.mp3 amb_gong_undertone.mp3
  190. +ambient_dng4 =
  191. # Dungeon levels 81 and beyond (4050'-)
  192. -ambient_dng5 = amb_door_doom.mp3 amb_gong_chinese.mp3 amb_gong_low.mp3
  193. +ambient_dng5 =
  194. #
  195. # Store sounds
  196. #
  197. # The shopkeep bought a worthless item.
  198. -store1 = sto_man_hey.mp3
  199. +store1 =
  200. # The shopkeep paid too much for an item.
  201. -store2 = id_bad_dang.mp3
  202. +store2 =
  203. # The shopkeep got away with a good bargain.
  204. -store3 = sto_man_haha.mp3
  205. +store3 =
  206. # The shopkeep got away with a great bargain.
  207. -store4 = sto_man_whoohaha.mp3
  208. +store4 =
  209. # You make a normal transaction (buying or selling).
  210. -store5 = sto_coins_countertop.mp3 sto_bell_register1.mp3 sto_bell_register2.mp3
  211. +store5 =
  212. # You enter a store.
  213. -store_enter = sto_bell_desk.mp3 sto_bell_ding.mp3 sto_bell_dingaling.mp3 sto_bell_jingles.mp3 sto_bell_ringing.mp3 sto_bell_shop.mp3
  214. +store_enter =
  215. # You enter your home.
  216. -store_home = plm_door_entrance.mp3
  217. +store_home =
  218. # You leave a store.
  219. -store_leave = plm_door_bolt.mp3
  220. +store_leave =
  221. #
  222. # Player sounds - combat
  223. #
  224. # You succeed in a melee attack against a monster.
  225. -hit = plc_hit_hay.mp3 plc_hit_body.mp3
  226. +hit =
  227. # It was a good hit!
  228. -hit_good = plc_hit_anvil.mp3
  229. +hit_good =
  230. # It was a great hit!
  231. -hit_great = plc_hit_groan.mp3
  232. +hit_great =
  233. # It was a superb hit!
  234. -hit_superb = plc_hit_grunt.mp3
  235. +hit_superb =
  236. # It was a *GREAT* hit!
  237. -hit_hi_great = plc_hit_grunt2.mp3
  238. +hit_hi_great =
  239. # It was a *SUPERB* hit!
  240. -hit_hi_superb = plc_hit_anvil2.mp3
  241. +hit_hi_superb =
  242. # You miss a melee attack against a monster.
  243. -miss = plc_miss_arrow2.mp3
  244. +miss =
  245. # You fire a missile.
  246. -shoot = plc_miss_arrow.mp3
  247. +shoot =
  248. # You hit something with a missile.
  249. -shoot_hit = plc_hit_arrow.mp3
  250. +shoot_hit =
  251. # You receive a hitpoint warning.
  252. -hitpoint_warn = plc_bell_warn.mp3
  253. +hitpoint_warn =
  254. # You die.
  255. -death = plc_die_laugh.mp3
  256. +death =
  257. #
  258. # Player sounds - status changes
  259. #
  260. # You become blind.
  261. -blind = pls_tone_conk.mp3
  262. +blind =
  263. # You become confused.
  264. -confused = pls_man_ugh.mp3
  265. +confused =
  266. # You become poisoned.
  267. -poisoned = pls_tone_guiro.mp3
  268. +poisoned =
  269. # You become afraid.
  270. -afraid = pls_man_yell.mp3
  271. +afraid =
  272. # You become paralyzed.
  273. -paralyzed = pls_man_gulp_new.mp3
  274. +paralyzed =
  275. # You feel drugged (chaos effects).
  276. -drugged = pls_breathe_in.mp3
  277. +drugged =
  278. # You become slower.
  279. -slow = pls_man_sigh.mp3
  280. +slow =
  281. # You become stunned.
  282. -stun = pls_bell_mute.mp3
  283. +stun =
  284. # You suffer a cut.
  285. -cut = pls_man_argoh.mp3
  286. +cut =
  287. # A stat is drained
  288. -drain_stat = pls_tone_headstock.mp3
  289. +drain_stat =
  290. # You recover from a condition (blind, confused, etc.)
  291. -recover = pls_bell_chime_new.mp3
  292. +recover =
  293. # You become faster.
  294. -speed = pls_bell_sustain.mp3
  295. +speed =
  296. # You attain a mystic shield.
  297. -shield = pls_bell_bowl.mp3
  298. +shield =
  299. # You become blessed.
  300. -blessed = sum_angel_song.mp3
  301. +blessed =
  302. # You feel heroic.
  303. -hero = pls_tone_goblet.mp3
  304. +hero =
  305. # You are bold.
  306. -bold = pls_bell_hibell_soft.mp3
  307. +bold =
  308. # You become berserk.
  309. -berserk = pls_man_scream2.mp3
  310. +berserk =
  311. # You feel protected from evil.
  312. -prot_evil = pls_bell_glass.mp3
  313. +prot_evil =
  314. # You feel invulnerable. (does any item/spell do this anymore?)
  315. -invuln = pls_tone_blurk.mp3
  316. +invuln =
  317. # You can see invisible things.
  318. -see_invis = pls_tone_clave6.mp3
  319. +see_invis =
  320. # You can see the infrared spectrum
  321. -infrared = pls_tone_clavelo8.mp3
  322. +infrared =
  323. # You become resistant to acid.
  324. -res_acid = pls_man_sniff.mp3
  325. +res_acid =
  326. # You become resistant to electricity.
  327. -res_elec = pls_tone_elec.mp3
  328. +res_elec =
  329. # You become resistant to fire.
  330. -res_fire = pls_tone_scrape.mp3
  331. +res_fire =
  332. # You become resistant to cold.
  333. -res_cold = pls_tone_stick.mp3
  334. +res_cold =
  335. # You become resistant to poison.
  336. -res_pois = pls_man_spit.mp3
  337. +res_pois =
  338. # You become hungry.
  339. -hungry = pls_man_sob.mp3
  340. +hungry =
  341. #
  342. # Player sounds - misc.
  343. #
  344. # You pick up money worth less than 200 au.
  345. -money1 = plm_coins_light.mp3 plm_coins_shake.mp3
  346. +money1 =
  347. # You pick up money worth between 200 and 600 au.
  348. -money2 = plm_chain_light.mp3 plm_coins_pour.mp3
  349. +money2 =
  350. # You pick up money worth 600 au or more.
  351. -money3 = plm_coins_dump.mp3
  352. +money3 =
  353. # You (or a monster) drop something on the ground.
  354. -drop = plm_drop_boot.mp3
  355. +drop =
  356. # You gain (or regain) a level.
  357. -level = plm_levelup.mp3
  358. +level =
  359. # You successfully study a spell or prayer.
  360. -study = plm_book_pageturn.mp3
  361. +study =
  362. # You teleport or phase door.
  363. -teleport = plm_chimes_jangle.mp3
  364. +teleport =
  365. # You quaff a potion.
  366. -quaff = plm_bottle_clinks.mp3 plm_cork_pop.mp3 plm_cork_squeak.mp3
  367. +quaff =
  368. # You zap a rod.
  369. -zap_rod = plm_zap_rod.mp3
  370. +zap_rod =
  371. # You take a step. (unimplemented)
  372. walk =
  373. # You teleport someone else away.
  374. -tpother = plm_chimes_jangle.mp3
  375. +tpother =
  376. # You bump into a wall or door.
  377. -hitwall = plm_wood_thud.mp3
  378. +hitwall =
  379. # You eat something.
  380. -eat = plm_eat_bite.mp3
  381. +eat =
  382. # You successfully dig through something.
  383. -dig = plm_metal_clank.mp3
  384. +dig =
  385. # You open a door.
  386. -opendoor = plm_door_bolt.mp3 plm_door_creak.mp3 plm_door_dungeon.mp3 plm_door_entrance.mp3 plm_door_open.mp3 plm_door_opening.mp3 plm_door_rusty.mp3 plm_door_squeaky.mp3
  387. +opendoor =
  388. # You shut a door.
  389. -shutdoor = plm_bang_dumpster.mp3 plm_cabinet_shut.mp3 plm_close_hatch.mp3 plm_door_creakshut.mp3 plm_door_latch.mp3 plm_door_shut.mp3 plm_door_slam.mp3
  390. +shutdoor =
  391. # You teleport from a level (including via recall).
  392. -tplevel = sum_bell_crystal.mp3
  393. +tplevel =
  394. # Default "bell" sound for system messages.
  395. -bell = plm_jar_ding.mp3
  396. +bell =
  397. # You try to open something that's not a door.
  398. -nothing_to_open = plm_click_switch2.mp3 plm_door_knob.mp3
  399. +nothing_to_open =
  400. # You fail to pick a lock.
  401. -lockpick_fail = plm_click_dry.mp3 plm_click_switch.mp3 plm_click_wood.mp3 plm_door_echolock.mp3 plm_door_wooden.mp3
  402. +lockpick_fail =
  403. # You pick a lock.
  404. -lockpick = plm_break_wood.mp3 plm_cabinet_open.mp3 plm_chest_unlatch.mp3 plm_lock_case.mp3 plm_lock_distant.mp3 plm_open_case.mp3
  405. +lockpick =
  406. # You disarm a trap.
  407. -disarm = plm_bang_ceramic.mp3 plm_chest_latch.mp3 plm_click_switch3.mp3
  408. +disarm =
  409. # You go up stairs.
  410. -stairs_up = plm_floor_creak2.mp3
  411. +stairs_up =
  412. # You go down stairs.
  413. -stairs_down = plm_floor_creak.mp3
  414. +stairs_down =
  415. # You activate an artifact.
  416. -act_artifact = plm_aim_wand.mp3
  417. +act_artifact =
  418. # You use a staff.
  419. -use_staff = plm_use_staff.mp3
  420. +use_staff =
  421. # An object is destroyed.
  422. -destroy = plm_bang_metal.mp3 plm_break_canister.mp3 plm_break_glass.mp3 plm_break_glass2.mp3 plm_break_plates.mp3 plm_break_shatter.mp3 plm_break_smash.mp3 plm_glass_breaking.mp3 plm_glass_break.mp3 plm_glass_smashing.mp3
  423. +destroy =
  424. # You wield or take off something.
  425. -wield = plm_metal_sharpen.mp3
  426. +wield =
  427. # You take something in or out of your quiver.
  428. -quiver = plc_miss_swish.mp3
  429. +quiver =
  430. # You wield a cursed item.
  431. -cursed = pls_man_oooh.mp3
  432. +cursed =
  433. # You notice something (generic notice)
  434. -notice = id_bad_hmm.mp3
  435. +notice =
  436. # You learn a rune.
  437. -rune = id_good_hmm.mp3
  438. +rune =
  439. # You successfully cast a spell.
  440. -cast_spell = plm_spell1.mp3 plm_spell2.mp3 plm_spell3.mp3
  441. +cast_spell =
  442. # You successfully pray a prayer.
  443. -pray_prayer = sum_angel_song.mp3
  444. +pray_prayer =
  445. #
  446. # Monster Sounds - combat
  447. #
  448. # A monster flees in terror.
  449. -flee = mco_creature_yelp.mp3
  450. +flee =
  451. # A monster is killed.
  452. -kill = mco_howl_croak.mp3 mco_howl_deep.mp3 mco_howl_distressed.mp3 mco_howl_high.mp3 mco_howl_long.mp3
  453. +kill =
  454. # A unique is killed.
  455. -kill_unique = sum_ghost_wail.mp3
  456. +kill_unique =
  457. # Morgoth, Lord of Darkness is killed.
  458. -kill_king = amb_guitar_chord.mp3
  459. +kill_king =
  460. # Attack - hit
  461. -mon_hit = mco_hit_whip.mp3
  462. +mon_hit =
  463. # Attack - touch
  464. -mon_touch = mco_click_vibra.mp3
  465. +mon_touch =
  466. # Attack - punch
  467. -mon_punch = mco_squish_snap.mp3
  468. +mon_punch =
  469. # Attack - kick
  470. -mon_kick = mco_rubber_thud.mp3
  471. +mon_kick =
  472. # Attack - claw
  473. -mon_claw = mco_ceramic_trill.mp3 mco_scurry_dry.mp3
  474. +mon_claw =
  475. # Attack - bite
  476. -mon_bite = mco_snarl_short.mp3 mco_bite_soft.mp3 mco_bite_munch.mp3 mco_bite_long.mp3 mco_bite_short.mp3 mco_bite_gnash.mp3 mco_bite_chomp.mp3 mco_bite_regular.mp3 mco_bite_small.mp3 mco_bite_dainty.mp3 mco_bite_hard.mp3 mco_bite_chew.mp3
  477. +mon_bite =
  478. # Attack - sting
  479. -mon_sting = mco_castanet_trill.mp3 mco_tube_hit.mp3
  480. +mon_sting =
  481. # Attack - butt
  482. -mon_butt = mco_cuica_rubbing.mp3 mco_thud_crash.mp3
  483. +mon_butt =
  484. # Attack - crush
  485. -mon_crush = mco_dino_low.mp3 mco_squish_hit.mp3
  486. +mon_crush =
  487. # Attack - engulf
  488. -mon_engulf = mco_dino_talk.mp3 mco_dino_yawn.mp3
  489. +mon_engulf =
  490. # Attack - crawl
  491. -mon_crawl = mco_card_shuffle.mp3 mco_shake_roll.mp3
  492. +mon_crawl =
  493. # Attack - drool
  494. -mon_drool = mco_creature_choking.mp3 mco_liquid_squirt.mp3
  495. +mon_drool =
  496. # Attack - spit
  497. -mon_spit = mco_attack_spray.mp3
  498. +mon_spit =
  499. # Attack - gaze
  500. -mon_gaze = mco_thoing_backwards.mp3
  501. +mon_gaze =
  502. # Attack - wail
  503. -mon_wail = mco_dino_low.mp3
  504. +mon_wail =
  505. # Attack - release spores
  506. -mon_spore = mco_dub_wobble.mp3 mco_spray_long.mp3
  507. +mon_spore =
  508. # Attack - beg for money
  509. -mon_beg = mco_man_mumble.mp3
  510. +mon_beg =
  511. # Attack - insult
  512. -mon_insult = mco_strange_thwoink.mp3
  513. +mon_insult =
  514. # Attack - moan
  515. -mon_moan = mco_strange_music.mp3
  516. +mon_moan =
  517. # Attack - shriek
  518. -mon_shriek = mco_mouse_squeaks.mp3
  519. +mon_shriek =
  520. # Spell - create traps
  521. -mon_create_trap = mco_thoing_deep.mp3
  522. +mon_create_trap =
  523. # Spell - cause fear
  524. -mon_cast_fear = mco_creature_groan.mp3 mco_dino_slur.mp3
  525. +mon_cast_fear =
  526. # Multiply (breed explosively)
  527. -multiply = mco_frog_trill.mp3
  528. +multiply =
  529. #
  530. # Summons
  531. #
  532. # Summon one or more monsters.
  533. -summon_monster = sum_chime_jangle.mp3
  534. +summon_monster =
  535. # Summon angels.
  536. -summon_ainu = sum_angel_song.mp3
  537. +summon_ainu =
  538. # Summon undead.
  539. -summon_undead = sum_ghost_oooo.mp3
  540. +summon_undead =
  541. # Summon animals.
  542. -summon_animal = sum_lion_growl.mp3
  543. +summon_animal =
  544. # Summon spiders.
  545. -summon_spider = sum_piano_scrape.mp3
  546. +summon_spider =
  547. # Summon hounds.
  548. -summon_hound = sum_lion_growl.mp3
  549. +summon_hound =
  550. # Summon hydras.
  551. -summon_hydra = sum_piano_scrape.mp3
  552. +summon_hydra =
  553. # Summon demons.
  554. -summon_demon = sum_ghost_wail.mp3 sum_laugh_evil2.mp3
  555. +summon_demon =
  556. # Summon dragon.
  557. -summon_dragon = sum_piano_scrape.mp3
  558. +summon_dragon =
  559. # Summon greater undead.
  560. -summon_gr_undead = sum_ghost_moan.mp3
  561. +summon_gr_undead =
  562. # Summon greater dragons.
  563. -summon_gr_dragon = sum_gong_temple.mp3
  564. +summon_gr_dragon =
  565. # Summon greater demons.
  566. -summon_gr_demon = sum_ghost_moan.mp3
  567. +summon_gr_demon =
  568. # Summon Ringwraiths.
  569. -summon_ringwraith = sum_bell_hand.mp3
  570. +summon_ringwraith =
  571. # Summon uniques.
  572. -summon_unique = sum_bell_tone.mp3
  573. +summon_unique =
  574. #
  575. # Breath weapons
  576. #
  577. # Breathe frost.
  578. -breathe_frost = mco_attack_breath.mp3
  579. +breathe_frost =
  580. # Breathe electricity.
  581. -breathe_elec = mco_attack_breath.mp3
  582. +breathe_elec =
  583. # Breathe acid.
  584. -breathe_acid = mco_attack_breath.mp3
  585. +breathe_acid =
  586. # Breathe gas.
  587. -breathe_gas = mco_attack_breath.mp3
  588. +breathe_gas =
  589. # Breathe fire.
  590. -breathe_fire = mco_attack_breath.mp3
  591. +breathe_fire =
  592. # Breathe disenchantment.
  593. -breathe_disenchant = mco_attack_breath.mp3
  594. +breathe_disenchant =
  595. # Breathe chaos.
  596. -breathe_chaos = mco_attack_breath.mp3
  597. +breathe_chaos =
  598. # Breathe shards.
  599. -breathe_shards = mco_attack_breath.mp3
  600. +breathe_shards =
  601. # Breathe sound.
  602. -breathe_sound = mco_attack_breath.mp3
  603. +breathe_sound =
  604. # Breathe light.
  605. -breathe_light = mco_attack_breath.mp3
  606. +breathe_light =
  607. # Breathe darkness.
  608. -breathe_dark = mco_attack_breath.mp3
  609. +breathe_dark =
  610. # Breathe nether.
  611. -breathe_nether = mco_attack_breath.mp3
  612. +breathe_nether =
  613. # Breathe nexus.
  614. -breathe_nexus = mco_attack_breath.mp3
  615. +breathe_nexus =
  616. # Breathe time.
  617. -breathe_time = mco_attack_breath.mp3
  618. +breathe_time =
  619. # Breathe inertia.
  620. -breathe_inertia = mco_attack_breath.mp3
  621. +breathe_inertia =
  622. # Breathe gravity.
  623. -breathe_gravity = mco_attack_breath.mp3
  624. +breathe_gravity =
  625. # Breathe plasma.
  626. -breathe_plasma = mco_attack_breath.mp3
  627. +breathe_plasma =
  628. # Breathe force.
  629. -breathe_force = mco_attack_breath.mp3
  630. +breathe_force =
  631. # Breathe the elements (power dragon scale mail).
  632. -breathe_elements = mco_attack_breath.mp3
  633. +breathe_elements =
  634. #
  635. # Identifying Items
  636. #
  637. # Identify a bad item (including bad ego items and artifacts).
  638. -identify_bad = id_bad_aww.mp3 id_bad_dang.mp3 id_bad_hmm.mp3 id_bad_hmph.mp3 id_bad_ohh.mp3
  639. +identify_bad =
  640. # Identify a good ego item.
  641. -identify_ego = id_ego_whoa.mp3 id_ego_woohoo.mp3 id_ego_yeah.mp3 id_ego_yeah2.mp3 id_ego_yes.mp3
  642. +identify_ego =
  643. # Identify a good artifact.
  644. -identify_art = id_good_hey.mp3 id_good_hey2.mp3 id_good_hmm.mp3 id_good_huh.mp3 id_good_ooh.mp3 id_good_ooo.mp3 id_good_wow.mp3
  645. +identify_art =
  646. diff -Nur angband-4.0.0.orig/lib/tiles/list.txt angband-4.0.0/lib/tiles/list.txt
  647. --- angband-4.0.0.orig/lib/tiles/list.txt 2015-06-29 17:19:11.000000000 -0300
  648. +++ angband-4.0.0/lib/tiles/list.txt 2015-07-02 01:09:38.781880858 -0300
  649. @@ -54,9 +54,3 @@
  650. size:16:16:8x16.png
  651. pref:graf-nmd.prf
  652. extra:0:0:0
  653. -
  654. -name:5:Shockbolt's tiles
  655. -directory:shockbolt
  656. -size:64:64:64x64.png
  657. -pref:graf-shb.prf
  658. -extra:1:29:31
  659. diff -Nur angband-4.0.0.orig/lib/tiles/shockbolt/Makefile angband-4.0.0/lib/tiles/shockbolt/Makefile
  660. --- angband-4.0.0.orig/lib/tiles/shockbolt/Makefile 2015-06-29 17:19:11.000000000 -0300
  661. +++ angband-4.0.0/lib/tiles/shockbolt/Makefile 2015-07-02 01:09:29.938991983 -0300
  662. @@ -1,6 +1,6 @@
  663. MKPATH=../../../mk/
  664. include $(MKPATH)buildsys.mk
  665. -DATA = 64x64.png flvr-shb.prf graf-shb.prf xtra-shb.prf
  666. +DATA = flvr-shb.prf xtra-shb.prf
  667. PACKAGE = tiles/shockbolt