lava_flan.lua 7.4 KB

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  1. local S = mobs.intllib
  2. -- Lava Flan by Zeg9 (additional textures by JurajVajda)
  3. mobs:register_mob("mobs_monster:lava_flan", {
  4. type = "monster",
  5. passive = false,
  6. attack_type = "dogfight",
  7. reach = 2,
  8. damage = 3,
  9. hp_min = 10,
  10. hp_max = 35,
  11. armor = 80,
  12. collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5},
  13. visual = "mesh",
  14. mesh = "zmobs_lava_flan.x",
  15. textures = {
  16. {"zmobs_lava_flan.png"},
  17. {"zmobs_lava_flan2.png"},
  18. {"zmobs_lava_flan3.png"},
  19. },
  20. blood_texture = "fire_basic_flame.png",
  21. makes_footstep_sound = false,
  22. sounds = {
  23. random = "mobs_lavaflan",
  24. war_cry = "mobs_lavaflan",
  25. },
  26. walk_velocity = 0.5,
  27. run_velocity = 2,
  28. jump = true,
  29. view_range = 10,
  30. floats = 1,
  31. drops = {
  32. {name = "mobs:lava_orb", chance = 15, min = 1, max = 1},
  33. },
  34. water_damage = 8,
  35. lava_damage = 0,
  36. light_damage = 0,
  37. immune_to = {
  38. {"mobs:pick_lava", -2}, -- lava pick heals 2 health
  39. },
  40. fly_in = {"default:lava_source", "default:lava_flowing"},
  41. animation = {
  42. speed_normal = 15,
  43. speed_run = 15,
  44. stand_start = 0,
  45. stand_end = 8,
  46. walk_start = 10,
  47. walk_end = 18,
  48. run_start = 20,
  49. run_end = 28,
  50. punch_start = 20,
  51. punch_end = 28,
  52. },
  53. on_die = function(self, pos)
  54. local cod = self.cause_of_death or {}
  55. local def = cod.node and minetest.registered_nodes[cod.node]
  56. if def and def.groups and def.groups.water then
  57. pos.y = pos.y + 1
  58. mobs:effect(pos, 40, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false)
  59. minetest.sound_play("fire_extinguish_flame",
  60. {pos = pos, max_hear_distance = 12, gain = 1.5}, true)
  61. self.object:remove()
  62. if math.random(4) == 1 then
  63. mobs:add_mob(pos, {
  64. name = "mobs_monster:obsidian_flan",
  65. })
  66. end
  67. else
  68. if minetest.get_node(pos).name == "air" then
  69. minetest.set_node(pos, {name = "fire:basic_flame"})
  70. end
  71. mobs:effect(pos, 40, "fire_basic_flame.png", 2, 3, 2, 5, 10, nil)
  72. self.object:remove()
  73. end
  74. end,
  75. glow = 10,
  76. })
  77. if not mobs.custom_spawn_monster then
  78. mobs:spawn({
  79. name = "mobs_monster:lava_flan",
  80. nodes = {"default:lava_source"},
  81. chance = 1500,
  82. active_object_count = 1,
  83. max_height = 0,
  84. })
  85. end
  86. mobs:register_egg("mobs_monster:lava_flan", S("Lava Flan"), "default_lava.png", 1)
  87. mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan") -- compatibility
  88. -- lava orb
  89. minetest.register_craftitem(":mobs:lava_orb", {
  90. description = S("Lava orb"),
  91. inventory_image = "zmobs_lava_orb.png",
  92. light_source = 14,
  93. })
  94. minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb")
  95. minetest.register_craft({
  96. type = "fuel",
  97. recipe = "mobs:lava_orb",
  98. burntime = 80,
  99. })
  100. -- Lava Pick (digs and smelts at same time)
  101. local old_handle_node_drops = minetest.handle_node_drops
  102. function minetest.handle_node_drops(pos, drops, digger)
  103. -- does player exist?
  104. if not digger then return end
  105. -- are we holding Lava Pick?
  106. if digger:get_wielded_item():get_name() ~= ("mobs:pick_lava") then
  107. return old_handle_node_drops(pos, drops, digger)
  108. end
  109. -- reset new smelted drops
  110. local hot_drops = {}
  111. -- loop through current node drops
  112. for _, drop in pairs(drops) do
  113. -- get cooked output of current drops
  114. local stack = ItemStack(drop)
  115. local output = minetest.get_craft_result({
  116. method = "cooking",
  117. width = 1,
  118. items = {drop}
  119. })
  120. -- if we have cooked result then add to new list
  121. if output
  122. and output.item
  123. and not output.item:is_empty() then
  124. table.insert(hot_drops,
  125. ItemStack({
  126. name = output.item:get_name(),
  127. count = output.item:to_table().count,
  128. })
  129. )
  130. else -- if not then return normal drops
  131. table.insert(hot_drops, stack)
  132. end
  133. end
  134. return old_handle_node_drops(pos, hot_drops, digger)
  135. end
  136. minetest.register_tool(":mobs:pick_lava", {
  137. description = S("Lava Pickaxe"),
  138. inventory_image = "mobs_pick_lava.png",
  139. tool_capabilities = {
  140. full_punch_interval = 0.4,
  141. max_drop_level=3,
  142. groupcaps={
  143. cracky = {times={[1]=1.80, [2]=0.80, [3]=0.40}, uses=40, maxlevel=3},
  144. },
  145. damage_groups = {fleshy = 6, fire = 1},
  146. },
  147. groups = {pickaxe = 1},
  148. light_source = 14
  149. })
  150. minetest.register_craft({
  151. output = "mobs:pick_lava",
  152. recipe = {
  153. {"mobs:lava_orb", "mobs:lava_orb", "mobs:lava_orb"},
  154. {"", "default:obsidian_shard", ""},
  155. {"", "default:obsidian_shard", ""},
  156. }
  157. })
  158. -- Add [toolranks] mod support if found
  159. if minetest.get_modpath("toolranks") then
  160. minetest.override_item("mobs:pick_lava", {
  161. original_description = "Lava Pickaxe",
  162. description = toolranks.create_description("Lava Pickaxe", 0, 1),
  163. after_use = toolranks.new_afteruse})
  164. end
  165. -- obsidian flan
  166. mobs:register_mob("mobs_monster:obsidian_flan", {
  167. type = "monster",
  168. passive = false,
  169. attack_type = "shoot",
  170. shoot_interval = 0.5,
  171. shoot_offset = 1.0,
  172. arrow = "mobs_monster:obsidian_arrow",
  173. reach = 2,
  174. damage = 3,
  175. hp_min = 10,
  176. hp_max = 35,
  177. armor = 30,
  178. visual_size = {x = 0.6, y = 0.6},
  179. collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.8, 0.3},
  180. visual = "mesh",
  181. mesh = "zmobs_lava_flan.x",
  182. textures = {
  183. {"mobs_obsidian_flan.png"},
  184. },
  185. blood_texture = "default_obsidian.png",
  186. makes_footstep_sound = true,
  187. sounds = {
  188. random = "mobs_lavaflan",
  189. -- war_cry = "mobs_lavaflan",
  190. },
  191. walk_velocity = 0.1,
  192. run_velocity = 0.5,
  193. jump = false,
  194. view_range = 10,
  195. floats = 0,
  196. drops = {
  197. {name = "default:obsidian_shard", chance = 1, min = 1, max = 5},
  198. {name = "default:obsidian", chance = 3, min = 0, max = 2},
  199. },
  200. water_damage = 0,
  201. lava_damage = 8,
  202. light_damage = 0,
  203. animation = {
  204. speed_normal = 15,
  205. speed_run = 15,
  206. stand_start = 0,
  207. stand_end = 8,
  208. walk_start = 10,
  209. walk_end = 18,
  210. run_start = 20,
  211. run_end = 28,
  212. punch_start = 20,
  213. punch_end = 28,
  214. }
  215. })
  216. mobs:register_egg("mobs_monster:obsidian_flan", S("Obsidian Flan"),
  217. "default_obsidian.png", 1)
  218. local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
  219. -- mese arrow (weapon)
  220. mobs:register_arrow("mobs_monster:obsidian_arrow", {
  221. visual = "sprite",
  222. -- visual = "wielditem",
  223. visual_size = {x = 0.5, y = 0.5},
  224. textures = {"default_obsidian_shard.png"},
  225. velocity = 6,
  226. -- rotate = 180,
  227. hit_player = function(self, player)
  228. player:punch(self.object, 1.0, {
  229. full_punch_interval = 1.0,
  230. damage_groups = {fleshy = 8},
  231. }, nil)
  232. end,
  233. hit_mob = function(self, player)
  234. player:punch(self.object, 1.0, {
  235. full_punch_interval = 1.0,
  236. damage_groups = {fleshy = 8},
  237. }, nil)
  238. end,
  239. hit_node = function(self, pos, node)
  240. if mobs_griefing == false or minetest.is_protected(pos, "") then
  241. return
  242. end
  243. local texture = "default_dirt.png" --fallback texture
  244. local radius = 1
  245. local def = minetest.registered_nodes[node]
  246. if def then
  247. node = { name = node }
  248. end
  249. if def and def.tiles and def.tiles[1] then
  250. texture = def.tiles[1]
  251. end
  252. -- do not break obsidian or diamond blocks or unbreakable nodes
  253. if (def.groups and def.groups.level and def.groups.level > 1)
  254. or def.groups.unbreakable then
  255. return
  256. end
  257. minetest.add_particlespawner({
  258. amount = 32,
  259. time = 0.1,
  260. minpos = vector.subtract(pos, radius / 2),
  261. maxpos = vector.add(pos, radius / 2),
  262. minvel = {x = -3, y = 0, z = -3},
  263. maxvel = {x = 3, y = 5, z = 3},
  264. minacc = {x = 0, y = -10, z = 0},
  265. maxacc = {x = 0, y = -10, z = 0},
  266. minexptime = 0.8,
  267. maxexptime = 2.0,
  268. minsize = radius * 0.33,
  269. maxsize = radius,
  270. texture = texture,
  271. -- ^ only as fallback for clients without support for `node` parameter
  272. node = node,
  273. collisiondetection = true,
  274. })
  275. minetest.set_node(pos, {name = "air"})
  276. local snd = def.sounds and def.sounds.dug or "default_dig_crumbly"
  277. minetest.sound_play(snd, {pos = pos, max_hear_distance = 12, gain = 1.0}, true)
  278. end
  279. })