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- -- Load support for intllib.
- local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
- local S = minetest.get_translator and minetest.get_translator("mobs_monster") or
- dofile(path .. "intllib.lua")
- mobs.intllib = S
- -- Check for custom mob spawn file
- local input = io.open(path .. "spawn.lua", "r")
- if input then
- mobs.custom_spawn_monster = true
- input:close()
- input = nil
- end
- -- Monsters
- dofile(path .. "dirt_monster.lua") -- PilzAdam
- dofile(path .. "dungeon_master.lua")
- dofile(path .. "oerkki.lua")
- dofile(path .. "sand_monster.lua")
- dofile(path .. "stone_monster.lua")
- dofile(path .. "tree_monster.lua")
- dofile(path .. "lava_flan.lua") -- Zeg9
- dofile(path .. "mese_monster.lua")
- dofile(path .. "spider.lua") -- AspireMint
- dofile(path .. "land_guard.lua")
- dofile(path .. "fire_spirit.lua")
- -- Load custom spawning
- if mobs.custom_spawn_monster then
- dofile(path .. "spawn.lua")
- end
- -- Lucky Blocks
- dofile(path .. "lucky_block.lua")
- print (S("[MOD] Mobs Redo Monsters loaded"))
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