tileset_export.xml 1.1 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <resource_file type="TileSet" subresource_count="3" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
  3. <ext_resource path="res://Sprites/Tiles/grass_tile.png" type="Texture"></ext_resource>
  4. <ext_resource path="res://Sprites/Tiles/dirt_tile.png" type="Texture"></ext_resource>
  5. <main_resource>
  6. <string name="0/name"> "grass" </string>
  7. <resource name="0/texture" resource_type="Texture" path="res://Sprites/Tiles/grass_tile.png"> </resource>
  8. <vector2 name="0/tex_offset"> 0, 0 </vector2>
  9. <vector2 name="0/shape_offset"> 0, 0 </vector2>
  10. <rect2 name="0/region"> 0, 0, 0, 0 </rect2>
  11. <array name="0/shapes" len="0" shared="false">
  12. </array>
  13. <string name="1/name"> "dirt" </string>
  14. <resource name="1/texture" resource_type="Texture" path="res://Sprites/Tiles/dirt_tile.png"> </resource>
  15. <vector2 name="1/tex_offset"> 0, 0 </vector2>
  16. <vector2 name="1/shape_offset"> 0, 0 </vector2>
  17. <rect2 name="1/region"> 0, 0, 0, 0 </rect2>
  18. <array name="1/shapes" len="0" shared="false">
  19. </array>
  20. </main_resource>
  21. </resource_file>