- extends VBoxContainer
- const INVBUTTON = preload("res://scenes/inventory_item_button.tscn")
- func _ready():
- pass
- func add_item(id):
- var item = get_node("/root/game").select_item(id)
- var x = INVBUTTON.instance()
- x.set_values(item['name'], item['weight'])
- add_child(x)
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