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- #include "ScaleComponent.h"
- #include <iostream>
- #include <Windows.h>
- #include "../Constants.h"
- #include <stdio.h>
- #include "../framework.h"
- #include <chrono>
- #include <thread>
- #include <tchar.h>
- #include <GL/freeglut.h>
- namespace TLAC::Components
- {
- ScaleComponent::ScaleComponent()
- {
- }
- ScaleComponent::~ScaleComponent()
- {
- }
- const char* ScaleComponent::GetDisplayName()
- {
- return "scale_component";
- }
- void ScaleComponent::Initialize(ComponentsManager*)
- {
- {
- DWORD oldProtect, bck;
- VirtualProtect((BYTE*)0x00000001404ACD24, 7, PAGE_EXECUTE_READWRITE, &oldProtect);
- *((byte*)0x00000001404ACD24 + 0) = 0x44;
- *((byte*)0x00000001404ACD24 + 1) = 0x8B;
- *((byte*)0x00000001404ACD24 + 2) = 0x0D;
- *((byte*)0x00000001404ACD24 + 3) = 0xD1;
- *((byte*)0x00000001404ACD24 + 4) = 0x08;
- *((byte*)0x00000001404ACD24 + 5) = 0xD0;
- *((byte*)0x00000001404ACD24 + 6) = 0x00;
- VirtualProtect((BYTE*)0x00000001404ACD24, 7, oldProtect, &bck);
- }
- {
- DWORD oldProtect, bck;
- VirtualProtect((BYTE*)0x00000001404ACD2B, 7, PAGE_EXECUTE_READWRITE, &oldProtect);
- *((byte*)0x00000001404ACD2B + 0) = 0x44;
- *((byte*)0x00000001404ACD2B + 1) = 0x8B;
- *((byte*)0x00000001404ACD2B + 2) = 0x05;
- *((byte*)0x00000001404ACD2B + 3) = 0xC6;
- *((byte*)0x00000001404ACD2B + 4) = 0x08;
- *((byte*)0x00000001404ACD2B + 5) = 0xD0;
- *((byte*)0x00000001404ACD2B + 6) = 0x00;
- VirtualProtect((BYTE*)0x00000001404ACD2B, 7, oldProtect, &bck);
- }
- {
- DWORD oldProtect, bck;
- VirtualProtect((BYTE*)0x00000001405030A0, 6, PAGE_EXECUTE_READWRITE, &oldProtect);
- *((byte*)0x00000001405030A0 + 0) = 0x90;
- *((byte*)0x00000001405030A0 + 1) = 0x90;
- *((byte*)0x00000001405030A0 + 2) = 0x90;
- *((byte*)0x00000001405030A0 + 3) = 0x90;
- *((byte*)0x00000001405030A0 + 4) = 0x90;
- *((byte*)0x00000001405030A0 + 5) = 0x90;
- VirtualProtect((BYTE*)0x00000001404ACD2B, 6, oldProtect, &bck);
- }
- }
- void ScaleComponent::Update()
- {
- uiAspectRatio = (float*)UI_ASPECT_RATIO;
- uiWidth = (float*)UI_WIDTH_ADDRESS;
- uiHeight = (float*)UI_HEIGHT_ADDRESS;
- fb1Height = (int*)FB1_HEIGHT_ADDRESS;
- fb1Width = (int*)FB1_WIDTH_ADDRESS;
- //fb2Height = (int*)FB2_HEIGHT_ADDRESS;
- //fb2Width = (int*)FB2_WIDTH_ADDRESS;
- fbAspectRatio = (double*)FB_ASPECT_RATIO;
- RECT hWindow;
- GetClientRect(TLAC::framework::DivaWindowHandle, &hWindow);
- *uiAspectRatio = (float)(hWindow.right - hWindow.left) / (float)(hWindow.bottom - hWindow.top);
- *fbAspectRatio = (double)(hWindow.right - hWindow.left) / (double)(hWindow.bottom - hWindow.top);
- *uiWidth = hWindow.right - hWindow.left;
- *uiHeight = hWindow.bottom - hWindow.top;
- *fb1Width = hWindow.right - hWindow.left;
- *fb1Height = hWindow.bottom - hWindow.top;
- //*fb2Width = hWindow.right - hWindow.left;
- //*fb2Height = hWindow.bottom - hWindow.top;
- *((int*)0x00000001411AD608) = 0;
- *((int*)0x0000000140EDA8E4) = *(int*)0x0000000140EDA8BC;
- *((int*)0x0000000140EDA8E8) = *(int*)0x0000000140EDA8C0;
- *(float*)0x00000001411A1900 = 0;
- *(float*)0x00000001411A1904 = (float)*(int*)0x0000000140EDA8BC;
- *(float*)0x00000001411A1908 = (float)*(int*)0x0000000140EDA8C0;
- //*((int*)0x00000001411AD5F8) = hWindow.right - hWindow.left;
- //*((int*)0x00000001411AD5FC) = hWindow.bottom - hWindow.top;
- //*((int*)0x00000001411ABB48) = hWindow.right - hWindow.left;
- //*((int*)0x00000001411ABB4C) = hWindow.bottom - hWindow.top;
- //*((int*)0x00000001411ABB5C) = (int)(*((int*)0x00000001411ABB54) * ((float)8 / (float)9)); //wtf??
- }
- void ScaleComponent::UpdateInput()
- {
- return;
- }
- }
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