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- #include "Pause.h"
- #include "../Constants.h"
- #include "GameState.h"
- #include "ComponentsManager.h"
- #include "../Utilities/Drawing.h"
- #include "GL/glut.h"
- #include "detours.h"
- #include <windows.h>
- #include <vector>
- #include <chrono>
- #include "../FileSystem/ConfigFile.h"
- #include "../framework.h"
- namespace TLAC::Components
- {
- using TLAC::Utilities::Drawing;
- bool Pause::pause = false;
- bool Pause::isPaused = false;
- bool Pause::giveUp = false;
- bool Pause::autoPause = false;
- bool Pause::showUI = true;
- int Pause::selResultAet1 = 0;
- int Pause::selResultAet2 = 0;
- int Pause::selResultAet3 = 0;
- int Pause::selResultAet4 = 0;
- int Pause::triangleAet = 0;
- int Pause::squareAet = 0;
- int Pause::crossAet = 0;
- int Pause::circleAet = 0;
- int Pause::curMenuPos = 0;
- std::vector<std::pair<Pause::menusets, int>> Pause::menuHistory;
- Pause::menusets Pause::curMenuSet = MENUSET_MAIN;
- std::chrono::time_point<std::chrono::high_resolution_clock> Pause::menuItemMoveTime;
- std::vector<uint8_t> Pause::origAetMovOp;
- uint8_t* Pause::aetMovPatchAddress = (uint8_t*)0x1401703b3;
- std::vector<uint8_t> Pause::origFramespeedOp;
- uint8_t* Pause::framespeedPatchAddress = (uint8_t*)0x140192D50;
- std::vector<uint8_t> Pause::origAgeageHairOp;
- uint8_t* Pause::ageageHairPatchAddress = (uint8_t*)0x14054352c;
- std::vector<bool> Pause::streamPlayStates;
- bool(*divaGiveUpFunc)(void*) = (bool(*)(void* cls))GIVEUP_FUNC_ADDRESS;
- PlayerData* Pause::playerData;
- InputState* Pause::inputState;
- TouchSliderState* Pause::sliderState;
- TouchPanelState* Pause::panelState;
- ComponentsManager* Pause::componentsManager;
- JvsButtons Pause::filteredButtons;
- int Pause::lastTouchType = 0;
- std::vector<Pause::menuSet> Pause::menu = {
- {
- "PAUSED",
- {
- { "RESUME", unpause, false },
- { "RESTART", restart, false },
- { "SE VOLUME", sevolmenu, false },
- { "GIVE UP", giveup, false },
- }
- },
- {
- "SE VOLUME",
- {
- { "+", sevolplus, true },
- { "XX", menuback, false },
- { "-", sevolminus, true },
- }
- },
- };
- Pause::Pause()
- {
- }
- Pause::~Pause()
- {
- }
- const char* Pause::GetDisplayName()
- {
- return "pause";
- }
- void Pause::saveOldPatchOps()
- {
- origAetMovOp.resize(8);
- memcpy(origAetMovOp.data(), aetMovPatchAddress, 8);
- origFramespeedOp.resize(4);
- memcpy(origFramespeedOp.data(), framespeedPatchAddress, 4);
- origAgeageHairOp.resize(3);
- memcpy(origAgeageHairOp.data(), ageageHairPatchAddress, 3);
- }
- void Pause::Initialize(ComponentsManager* manager)
- {
- inputState = (InputState*)(*(uint64_t*)INPUT_STATE_PTR_ADDRESS);
- playerData = (PlayerData*)PLAYER_DATA_ADDRESS;
- sliderState = (TouchSliderState*)SLIDER_CTRL_TASK_ADDRESS;
- panelState = (TouchPanelState*)TASK_TOUCH_ADDRESS;
- componentsManager = manager;
- TLAC::FileSystem::ConfigFile config(TLAC::framework::GetModuleDirectory(), "keyconfig.ini");
- config.OpenRead();
- autoPause = config.GetBooleanValue("autopause");
- saveOldPatchOps();
- DetourTransactionBegin();
- DetourUpdateThread(GetCurrentThread());
- DetourAttach(&(PVOID&)divaGiveUpFunc, hookedGiveUpFunc);
- DetourTransactionCommit();
- }
- void Pause::Update()
- {
- }
- // put these here because my local VS was being a bitch and compiling the place that uses them wrong when they were inline
- // updating VS would probably fix it, but this was quicker
- // -somewhatlurker
- int* resWidth = (int*)RESOLUTION_WIDTH_ADDRESS;
- int* resHeight = (int*)RESOLUTION_HEIGHT_ADDRESS;
- void Pause::UpdatePostInput()
- {
- if (pause)
- {
- // enter pause mode on state transition
- if (!isPaused)
- {
- ((void(*)())DSC_PAUSE_FUNC_ADDRESS)();
- saveOldPatchOps();
- InjectCode(aetMovPatchAddress, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode(framespeedPatchAddress, { 0x0f, 0x57, 0xc0, 0xc3 }); // XORPS XMM0,XMM0; RET
- InjectCode(ageageHairPatchAddress, { 0x0f, 0x57, 0xdb }); // XORPS XMM3,XMM3
- uint64_t audioMixerAddr = *(uint64_t*)(AUDIO_MAIN_CLASS_ADDRESS + 0x70);
- uint64_t audioStreamsAddress = *(uint64_t*)(audioMixerAddr + 0x18);
- int nAudioStreams = *(uint64_t*)(audioMixerAddr + 0x20);
- for (int i = 0; i < nAudioStreams; i++)
- {
- uint32_t* playstate = (uint32_t*)(audioStreamsAddress + i * 0x50 + 0x18);
- if (i < streamPlayStates.size())
- streamPlayStates[i] = *playstate;
- else
- streamPlayStates.push_back(*playstate);
- *playstate = 0;
- }
- // block all buttons from being passed to game
- filteredButtons = allButtons;
- setMenuPos(MENUSET_MAIN, 0);
- menuHistory.resize(0);
- showUI = true;
- isPaused = true;
- }
- // always exit pause if key is tapped or no longer in game somehow
- if (isPauseKeyTapped() || !isInGame())
- {
- pause = false;
- }
- else
- {
- // note: use exact button comparisons instead of only single bits to avoid macros
- if (inputState->Tapped.Buttons == JVS_SQUARE)
- {
- showUI = !showUI;
- if (showUI)
- {
- menuItemMoveTime = std::chrono::high_resolution_clock::now(); // restart animations
- }
- else
- {
- // clear these from the screen too
- /*
- Drawing::destroyAetLayer(selResultAet1);
- Drawing::destroyAetLayer(selResultAet2);
- Drawing::destroyAetLayer(selResultAet3);
- Drawing::destroyAetLayer(selResultAet4);
- */
- Drawing::destroyAetLayer(triangleAet);
- Drawing::destroyAetLayer(squareAet);
- Drawing::destroyAetLayer(crossAet);
- Drawing::destroyAetLayer(circleAet);
- }
- }
- /* for testing `-ss` stuff
- if (inputState->Tapped.Buttons == JVS_TRIANGLE)
- {
- void** ScreenShotImplAddr = (void**)0x1412016d0;
- Drawing::MsString path; // just a small struct from TLAC::Utilities::Drawing::MsString
- path.SetCharBuf("blahblahblah");
- ((void(*)(void* impl, Drawing::MsString* path, int width, int height))0x140557210)(*ScreenShotImplAddr, &path, 1280, 720);
- }
- */
- // only process menu events when UI is visible
- if (showUI)
- {
- if (inputState->Tapped.Buttons == JVS_L)
- setMenuPos(curMenuSet, curMenuPos - 1);
- if (inputState->Tapped.Buttons == JVS_R)
- setMenuPos(curMenuSet, curMenuPos + 1);
- if (inputState->Tapped.Buttons == JVS_CROSS)
- {
- if (curMenuSet == MENUSET_MAIN)
- {
- pause = false;
- }
- else
- {
- menuback();
- }
- }
- if (inputState->Tapped.Buttons == JVS_CIRCLE)
- menu[curMenuSet].items[curMenuPos].callback();
- if (!componentsManager->IsDwGuiActive()) // not sure if this check is necessary, but it doesn't hurt
- {
- if (panelState->ContactType == 2 && lastTouchType != 2) // down and was not down before
- {
- for (int i = 0; i < menu[curMenuSet].items.size(); i++)
- {
- Drawing::Point itemCoords = getMenuItemCoords(curMenuSet, i);
- Drawing::Point touchCoords = { panelState->XPosition, panelState->YPosition };
- touchCoords.x *= 1280.0f / *resWidth; // convert to 720p coords
- touchCoords.y *= 720.0f / *resHeight;
- if (touchCoords.x >= itemCoords.x - menuItemWidth / 2 &&
- touchCoords.x <= itemCoords.x + menuItemWidth / 2 &&
- touchCoords.y >= itemCoords.y - menuItemHeight / 2 &&
- touchCoords.y <= itemCoords.y + menuItemHeight / 2)
- {
- setMenuPos(curMenuSet, i);
- menu[curMenuSet].items[i].callback();
- break;
- }
- }
- }
- }
- if (curMenuSet == MENUSET_SEVOL)
- {
- const char volformat[] = "%d";
- size_t size = snprintf(nullptr, 0, volformat, playerData->act_vol) + 1;
- char* buf = new char[size];
- snprintf(buf, size, volformat, playerData->act_vol);
- menu[MENUSET_SEVOL].items[1].name = buf;
- delete[] buf;
- }
- }
- }
- // no slider while paused
- // this is simpler than buttons because slider doesn't trigger on press, it triggers on movement
- // (therefore per-button blocking isn't needed)
- // SENSOR_SET_MODE_SECTIONS matches old behaviour
- sliderState->ResetSensors(TouchSliderState::SENSOR_SET_MODE_SECTIONS);
- }
- else
- {
- // exit pause mode on state transition
- if (isPaused)
- {
- ((void(*)())DSC_UNPAUSE_FUNC_ADDRESS)();
- InjectCode(aetMovPatchAddress, origAetMovOp);
- InjectCode(framespeedPatchAddress, origFramespeedOp);
- InjectCode(ageageHairPatchAddress, origAgeageHairOp);
- uint64_t audioMixerAddr = *(uint64_t*)(AUDIO_MAIN_CLASS_ADDRESS + 0x70);
- uint64_t audioStreamsAddress = *(uint64_t*)(audioMixerAddr + 0x18);
- int nAudioStreams = *(uint64_t*)(audioMixerAddr + 0x20);
- for (int i = 0; i < nAudioStreams; i++)
- {
- uint32_t* playstate = (uint32_t*)(audioStreamsAddress + i * 0x50 + 0x18);
- if (i < streamPlayStates.size())
- *playstate = streamPlayStates[i];
- }
- /*
- Drawing::destroyAetLayer(selResultAet1);
- Drawing::destroyAetLayer(selResultAet2);
- Drawing::destroyAetLayer(selResultAet3);
- Drawing::destroyAetLayer(selResultAet4);
- */
- Drawing::destroyAetLayer(triangleAet);
- Drawing::destroyAetLayer(squareAet);
- Drawing::destroyAetLayer(crossAet);
- Drawing::destroyAetLayer(circleAet);
- isPaused = false;
- }
- // buttons that have been tapped no longer need to be filtered (doing this with down broke retriggering)
- filteredButtons = (JvsButtons)(filteredButtons & ~inputState->Tapped.Buttons);
- // only enter pause if in game
- if (isInGame())
- {
- if (isPauseKeyTapped())
- {
- pause = true;
- }
- }
- else
- {
- // ensure giveUp isn't retained after already quitting
- giveUp = false;
- }
- }
- // swallow filtered button inputs
- inputState->Tapped.Buttons = (JvsButtons)(inputState->Tapped.Buttons & ~filteredButtons);
- inputState->DoubleTapped.Buttons = (JvsButtons)(inputState->DoubleTapped.Buttons & ~filteredButtons);
- inputState->Down.Buttons = (JvsButtons)(inputState->Down.Buttons & ~filteredButtons);
- inputState->Released.Buttons = (JvsButtons)(inputState->Released.Buttons & ~filteredButtons);
- inputState->IntervalTapped.Buttons = (JvsButtons)(inputState->IntervalTapped.Buttons & ~filteredButtons);
- lastTouchType = panelState->ContactType;
- }
- // returns the midpoint of a menu button
- Drawing::Point Pause::getMenuItemCoords(menusets set, int pos)
- {
- const float slant = 35.0f / 199.0f;
- int menuOriginY = menuY - (menuItemTotalHeight * menu[set].items.size() - menuItemPadding) / 2 + menuItemHeight / 2;
- if (set != MENUSET_MAIN)
- {
- menuOriginY += menuItemTotalHeight * 1.2 / 2;
- }
- int menuOriginX = menuX + (menuY - menuOriginY) * slant;
- Drawing::Point out;
- out.x = menuOriginX - (menuItemTotalHeight * pos * slant);
- out.y = menuOriginY + menuItemTotalHeight * pos;
- return out;
- }
- void Pause::UpdateDraw2D()
- {
- if (isPaused && showUI)
- {
- // setup draw objects
- Drawing::FontInfo fontInfo(0x11);
- Drawing::DrawParams dtParams(&fontInfo);
- dtParams.layer = bgLayer;
- Drawing::Point aetScale = { 0.65, 0.65 };
- Drawing::Point aetLoc = { (1280 - aetScale.x * 1280) / 2, (720 - aetScale.y * 720) / 2 };
- // get aspect ratio
- float aspect = *(float*)UI_ASPECT_RATIO;
- // bg rect
- float bgWidth = aspect * 720 + 2; // add a couple of pixels to protect against rounding errors
- float bgLeft = -(bgWidth - 1280) / 2; // 0,0 is in the corner of a 720p view.. half of the extra over 1280 wide is the horizontal offset to centre the bg
- Drawing::RectangleBounds rect;
- rect = { bgLeft, 0, bgWidth, 720 };
- dtParams.colour = 0xc0000000;
- dtParams.fillColour = dtParams.colour;
- Drawing::fillRectangle(&dtParams, rect);
- // pause icon
- /*
- const int pauseWidth = 80;
- const int pauseHeight = 110;
- const int pauseGap = 20;
- const int pausePosX = 32;
- const int pausePosY = 32;
- const int pausePartWidth = (pauseWidth - pauseGap) / 2;
- const int pauseX1 = pausePosX;
- const int pauseX2 = pausePosX + pausePartWidth + pauseGap;
- const int pauseY1 = pausePosY;
- dtParams.colour = 0x80ffffff;
- dtParams.fillColour = 0x80ffffff;
- rect = { pauseX1, pauseY1, pausePartWidth, pauseHeight };
- Drawing::fillRectangle(&dtParams, &rect);
- rect = { pauseX2, pauseY1, pausePartWidth, pauseHeight };
- Drawing::fillRectangle(&dtParams, &rect);
- */
- dtParams.layer = contentLayer;
- // bg box
- /*
- static int selResultFile = 0;
- if (selResultFile == 0)
- {
- //keyWinFile = Drawing::findAetFileId("AET_KEY_WIN_MAIN");
- selResultFile = Drawing::findAetFileId("AET_SEL_RESULT_MAIN");
- //printf("keyWinFile: %d\n", keyWinFile);
- }
- Drawing::destroyAetLayer(selResultAet1);
- Drawing::destroyAetLayer(selResultAet2);
- Drawing::destroyAetLayer(selResultAet3);
- Drawing::destroyAetLayer(selResultAet4);
- if (selResultFile != -1)
- {
- //keyWinAet = Drawing::createAetLayer(keyWinFile, dtParams.layer, CREATEAET_20000, "win_in", aetLoc, 0, nullptr, nullptr, 3.7, 3.7, aetScale, 0);
- aetScale = { 0.47f, 0.47f };
- aetLoc = { (1280 - aetScale.x * 1280) / 2, (720 - aetScale.y * 720) / 2 + 72 * aetScale.y };
- float animPos = 7.2;
- selResultAet1 = Drawing::createAetLayer(selResultFile, dtParams.layer, CREATEAET_20000, "window_in", aetLoc, 0, nullptr, nullptr, animPos, animPos, aetScale, 0);
- selResultAet2 = Drawing::createAetLayer(selResultFile, dtParams.layer, CREATEAET_20000, "window_in", aetLoc, 0, nullptr, nullptr, animPos, animPos, aetScale, 0);
- selResultAet3 = Drawing::createAetLayer(selResultFile, dtParams.layer, CREATEAET_20000, "window_in", aetLoc, 0, nullptr, nullptr, animPos, animPos, aetScale, 0);
- selResultAet4 = Drawing::createAetLayer(selResultFile, dtParams.layer, CREATEAET_20000, "window_in", aetLoc, 0, nullptr, nullptr, animPos, animPos, aetScale, 0);
- }
- */
-
- dtParams.colour = 0xffffff00;
- Drawing::drawPolyline(&dtParams, {
- { 537, 255 },
- { 794, 255 },
- { 759, 454 },
- { 744, 466 },
- { 487, 466 },
- { 522, 267 },
- { 537, 255 },
- });
- Drawing::drawPolyline(&dtParams, {
- { 537 - .7f, 255 - 2 },
- { 794 + 2.38f, 255 - 2 },
- { 759 + 2.1f, 454 + 1.15f },
- { 744 + .7f, 466 + 2 },
- { 487 - 2.38f, 466 + 2 },
- { 522 - 2.1f, 267 - 1.15f },
- { 537 - .7f, 255 - 2 },
- });
- Drawing::drawPolyline(&dtParams, {
- { 548, 258 },
- { 768, 258 },
- { 774, 265 },
- { 770, 286 },
- { 764, 286 },
- { 737, 435 },
- { 743, 435 },
- { 739, 456 },
- { 733, 463 },
- { 513, 463 },
- { 507, 456 },
- { 511, 435 },
- { 517, 435 },
- { 544, 286 },
- { 538, 286 },
- { 542, 265 },
- { 548, 258 },
- });
- Drawing::Point menuCoords = getMenuItemCoords(curMenuSet, curMenuPos);
- // selection cursor
- const float selectBoxWidth = menuItemWidth;
- const float selectBoxHeight = menuItemHeight;
- const float selectBoxThickness = 2;
- float selectBoxX = menuCoords.x - selectBoxWidth / 2;
- float selectBoxY = menuCoords.y - menuItemHeight / 2;
- dtParams.colour = 0xc0ffff00;
- dtParams.fillColour = 0xc0ffff00;
- //rect = { selectBoxX, selectBoxY, selectBoxWidth, selectBoxHeight };
- //Drawing::drawRectangle(&dtParams, rect, selectBoxThickness);
- const float slant = 35.0f / 199.0f;
- Drawing::drawPolyline(&dtParams, {
- { selectBoxX + (selectBoxHeight - 8) * slant + 8 * 15 / 12, selectBoxY },
- { selectBoxX + selectBoxWidth, selectBoxY },
- { selectBoxX + selectBoxWidth - (selectBoxHeight - 8) * slant, selectBoxY + selectBoxHeight - 8 },
- { selectBoxX + selectBoxWidth - (selectBoxHeight - 8) * slant - 8 * 15 / 12, selectBoxY + selectBoxHeight },
- { selectBoxX, selectBoxY + selectBoxHeight },
- { selectBoxX + (selectBoxHeight - 8) * slant, selectBoxY + 8 },
- { selectBoxX + (selectBoxHeight - 8) * slant + 8 * 15 / 12, selectBoxY },
- });
- Drawing::drawPolyline(&dtParams, {
- { selectBoxX + (selectBoxHeight - 8) * slant + 8 * 15 / 12 - .7f, selectBoxY - 2 },
- { selectBoxX + selectBoxWidth + 2.38f, selectBoxY - 2 },
- { selectBoxX + selectBoxWidth - (selectBoxHeight - 8) * slant + 2.1f, selectBoxY + selectBoxHeight - 8 + 1.15f },
- { selectBoxX + selectBoxWidth - (selectBoxHeight - 8) * slant - 8 * 15 / 12 + .7f, selectBoxY + selectBoxHeight + 2 },
- { selectBoxX - 2.38f, selectBoxY + selectBoxHeight + 2 },
- { selectBoxX + (selectBoxHeight - 8) * slant - 2.1f, selectBoxY + 8 - 1.15f },
- { selectBoxX + (selectBoxHeight - 8) * slant + 8 * 15 / 12 - .7f, selectBoxY - 2 },
- });
- // menu
- fontInfo.setSize(menuTextSize, menuTextSize);
- if (curMenuSet != MENUSET_MAIN)
- {
- dtParams.textCurrentLoc = { menuX + 90 * slant, menuY - 90 };
- dtParams.lineOriginLoc.y = dtParams.textCurrentLoc.y;
- dtParams.colour = 0xffffffff;
- Drawing::drawText(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ALIGN_CENTRE | Drawing::DRAWTEXT_STROKE), menu[curMenuSet].name);
- }
-
- for (int i = 0; i < menu[curMenuSet].items.size(); i++)
- {
- menuCoords = getMenuItemCoords(curMenuSet, i);
- dtParams.textCurrentLoc = { menuCoords.x, menuCoords.y - menuTextSize / 2 };
- dtParams.lineOriginLoc = dtParams.textCurrentLoc;
- if (i == curMenuPos)
- {
- uint8_t alpha = (cosf(getMenuAnimPos() * 6.283185f) * 0.15 + 0.85) * 255;
- dtParams.colour = 0x00ffff00 | (alpha << 24);
- }
- else
- {
- dtParams.colour = 0xffffffff;
- }
- Drawing::drawText(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ALIGN_CENTRE), menu[curMenuSet].items[i].name);
- }
-
- // key legend
- Drawing::destroyAetLayer(triangleAet);
- Drawing::destroyAetLayer(squareAet);
- Drawing::destroyAetLayer(crossAet);
- Drawing::destroyAetLayer(circleAet);
- float textLeft;
- if (aspect > 16.0f / 9.0f)
- textLeft = 32;
- else
- textLeft = (1280 - bgWidth) / 2 + 32; // 0,0 is in the corner of a 720p view.. half of the difference to 1280 wide is the horizontal offset to the window corner
- fontInfo.setSize(18, 18);
- dtParams.textCurrentLoc = { textLeft, 720 - 40 };
- dtParams.lineOriginLoc = dtParams.textCurrentLoc;
- const float spriteSize = 18;
- const float halfSpriteSize = spriteSize / 2;
- aetLoc = { 0, dtParams.textCurrentLoc.y + halfSpriteSize }; // the aets are centered on their location, so fudge this a little
- aetScale = { spriteSize / 64, spriteSize / 64 }; // just approximated
- dtParams.colour = 0xffffffff;
- Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L"↑↓/LR:Move ");
-
- aetLoc.x = dtParams.textCurrentLoc.x + halfSpriteSize;
- squareAet = Drawing::createAetLayer(3, dtParams.layer, Drawing::CREATEAET_20000, "button_shikaku", aetLoc, 0, nullptr, nullptr, 0, 0, aetScale, nullptr);
- dtParams.textCurrentLoc.x += spriteSize;
- Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L":Hide Menu ");
- aetLoc.x = dtParams.textCurrentLoc.x + halfSpriteSize;
- crossAet = Drawing::createAetLayer(3, dtParams.layer, Drawing::CREATEAET_20000, "button_batsu", aetLoc, 0, nullptr, nullptr, 0, 0, aetScale, nullptr);
- dtParams.textCurrentLoc.x += spriteSize;
- if (menuHistory.size() == 0)
- Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L":Close ");
- else
- Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L":Back ");
-
- aetLoc.x = dtParams.textCurrentLoc.x + halfSpriteSize;
- circleAet = Drawing::createAetLayer(3, dtParams.layer, Drawing::CREATEAET_20000, "button_maru", aetLoc, 0, nullptr, nullptr, 0, 0, aetScale, nullptr);
- dtParams.textCurrentLoc.x += spriteSize;
- Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L":Select");
- }
- }
- void Pause::OnFocusLost()
- {
- if (autoPause && isInGame())
- pause = true;
- }
- bool Pause::isPauseKeyTapped()
- {
- return inputState->Tapped.Buttons & JVS_START;
- }
- bool Pause::isInGame()
- {
- return *(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN && *(uint8_t*)PV_STATE_ADDRESS == 1;
- }
- bool Pause::hookedGiveUpFunc(void* cls)
- {
- if (giveUp)
- {
- giveUp = false;
- pause = false;
- return true;
- }
- else
- {
- if (divaGiveUpFunc(cls))
- {
- pause = false;
- return true;
- }
- }
- return false;
- }
- void Pause::setSEVolume(int amount)
- {
- playerData->act_vol += amount;
- if (playerData->act_vol < 0) playerData->act_vol = 0;
- if (playerData->act_vol > 100) playerData->act_vol = 100;
- playerData->act_slide_vol = playerData->act_vol;
- }
- void Pause::setMenuPos(menusets set, int pos, bool updateHistory)
- {
- menusets newMenuSet;
- if (set >= 0 && set < menu.size())
- newMenuSet = set;
- else
- newMenuSet = MENUSET_MAIN;
- if (updateHistory && newMenuSet != curMenuSet)
- menuHistory.push_back(std::pair<menusets, int>(curMenuSet, curMenuPos));
- curMenuSet = newMenuSet;
- if (pos < 0)
- pos = menu[curMenuSet].items.size() - 1;
- else if (pos >= menu[curMenuSet].items.size())
- pos = 0;
- curMenuPos = pos;
- menuItemMoveTime = std::chrono::high_resolution_clock::now(); // restart animations
- }
- float Pause::getMenuAnimPos()
- {
- const int duration = 1500000000; // 1.5s
- return (float)((std::chrono::high_resolution_clock::now() - menuItemMoveTime) % std::chrono::nanoseconds(duration)).count() / (float)duration;
- }
- void Pause::InjectCode(void* address, const std::vector<uint8_t> data)
- {
- const size_t byteCount = data.size() * sizeof(uint8_t);
- DWORD oldProtect;
- VirtualProtect(address, byteCount, PAGE_EXECUTE_READWRITE, &oldProtect);
- memcpy(address, data.data(), byteCount);
- VirtualProtect(address, byteCount, oldProtect, nullptr);
- }
- }
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