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- #pragma once
- #include "EmulatorComponent.h"
- #include "GameState.h"
- #include "../Input/Keyboard/Keyboard.h"
- namespace TLAC::Components
- {
- class DebugComponent : public EmulatorComponent
- {
- public:
- DebugComponent();
- ~DebugComponent();
- virtual const char* GetDisplayName() override;
- virtual void Initialize(ComponentsManager*) override;
- virtual void Update() override;
- virtual void UpdateInput() override;
- private:
- const float aetSpeedUpFactor = 4.0f;
-
- bool dataTestMain = false;
- bool printDataTestMain = false;
- int selectionIndex = SUB_DATA_TEST_MISC;
- const struct { BYTE KeyCode; GameState State; } gameStateKeyMappings[5] =
- {
- { VK_F4, GS_ADVERTISE },
- { VK_F5, GS_GAME },
- { VK_F6, GS_DATA_TEST },
- { VK_F7, GS_TEST_MODE },
- { VK_F8, GS_APP_ERROR },
- };
- void InjectPatches();
- void SetConsoleForeground();
- void PrintDataTestMain();
- void InternalChangeGameState(GameState state);
- void UpdateDataTestMain();
- void InjectCode(void* address, const std::initializer_list<uint8_t> &data);
- };
- }
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