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- # /!\ WARNING: DO NOT EDIT WITH NOTEPAD!#
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- [General]
- # You can choose 2 channel or 4 channel mode.
- # 4 channels uses front channels for speakers and rear channels as headphones.
- # 2 channels only has headphones output (with in-game volume bypassed).
- Channels=2
- # 16 or 24 bit integer and 32 bit float output are supported.
- # If you don't know what this means, you should leave it at 16.
- # On some versions of Windows floating point samples may increase latency.
- Bit_Depth=16
- # This can be WASAPI, DirectSound, WASAPI_Exclusive, or ASIO.
- # Only use DirectSound if WASAPI doesn't work for some reason.
- # WASAPI_Exclusive may not work with some hardware, but can have lower latency.
- # ASIO requires special driver support.
- # ASIO doesn't use the buffer settings. Use ASIO config instead.
- # For full descriptions of the backends see https://github.com/somewhatlurker/DivaSound/wiki/Backends.
- Backend=WASAPI
- # If the game crashes when loading, try setting this to 0.
- Alternate_Init=1
- [Buffer]
- # Sets the requested buffer size in milliseconds.
- # Try increasing this if audio stutters or desyncs.
- # WASAPI will usually provide a larger buffer than specified.
- # You can check the actual buffer size by enabling debug_component.
- Buffer_Size=10
- # Sets how many periods to use.
- # Fewer periods = lower latency, but it may cause issues.
- # You probably shouldn't set this below 2, and increasing it probably isn't necessary.
- Periods=2
- [ASIO]
- # Sets the device ID.
- # 0=first device(...), -1=first available device
- Device=-1
- # When set to 1 the ASIO driver config will open alongside the game.
- # Use this to adjust output settings, then disable it.
- Show_Config=0
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