sample obby created with (an older version of) RECS
Nim 1c1f40c493 comments about orientation math | %!s(int64=5) %!d(string=hai) anos | |
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module | %!s(int64=5) %!d(string=hai) anos | |
src | %!s(int64=5) %!d(string=hai) anos | |
.gitmodules | %!s(int64=5) %!d(string=hai) anos | |
.luacheckrc | %!s(int64=5) %!d(string=hai) anos | |
LICENSE | %!s(int64=5) %!d(string=hai) anos | |
README.md | %!s(int64=5) %!d(string=hai) anos | |
development-place.project.json | %!s(int64=5) %!d(string=hai) anos | |
development-place.rbxl | %!s(int64=5) %!d(string=hai) anos |
Simple stage-based platforming game created with RECS, an Entity-Component-System library for roblox.
With recsObby I wanted to create a game that relied as heavily as possible on ECS for gameplay. All behaviors are defined in systems, governing a set of data components which are attached to entities. I've attempted to comment and explain my code, suchthat the project is clear and easy to understand. If there's a spot that needs commenting, please submit an issue.
This project is a work in progress.
check out RECS here: https://github.com/AmaranthineCodices/recs