#3 Tubelib - No breaking issue

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opened 1 year ago by kizeren · 3 comments
kizeren commented 1 year ago

Tried to use with techage but it seems techage uses tubelib2 and not tubelib. I am guessing in init.lua it should be tubelib2 not tubelib for get_mod?

Again this doesn't break the game at all.

Tried to use with techage but it seems techage uses tubelib2 and not tubelib. I am guessing in init.lua it should be tubelib2 not tubelib for get_mod? Again this doesn't break the game at all.
NathanS21 commented 1 year ago
Owner

It appears as if tubelib and tubelib2 use different APIs. I'll have to see how tubelib2 works and get support added. I did some tests with tubelib and it works, but I don't know who/what actually uses that seeing as how techage actually uses a different mod.

It appears as if tubelib and tubelib2 use different APIs. I'll have to see how tubelib2 works and get support added. I did some tests with tubelib and it works, but I don't know who/what actually uses that seeing as how techage actually uses a different mod.
kizeren commented 1 year ago
Poster

Yea. No clue here. I leave this stuff up to the smart people now.

Yea. No clue here. I leave this stuff up to the smart people now.
NathanS21 commented 1 year ago
Owner

I believe I have added support for techage now.

I believe I have added support for techage now.
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