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- 11-30-24:
- Removed ability to remove your base.
- Miners will mine resource player has less of.
- 11-21-24:
- Updated the fly/walk toggle icons.
- Last minute changes to units.
- 11-20-24:
- Defeat screen added.
- Building formspecs now update while viewing them.
- Repair flag is now visible.
- Goblins will head towards the nearest discovered player base upon spawning.
- Tweaks to goblins so they die after wandering for 200 seconds.
- 11-19-24:
- Fixed collision boxes for walls.
- Updated goblin spawning, so the base spawns what it can for the resources it has.
- Repairman added, thank to GreenXenith for the texture. Buildings can be repaired now.
- Buildings check required space before placing.
- Logging camp will keep an open path for couriers to pick up inventory.
- Header graphic and game icon added.
- Player can no longer build additional bases.
- 11-18-24:
- Player's units and goblins now have textures.
- Fixed a texture error with the logging camp.
- 11-17-24:
- Added in inventory snapshots for all the resources.
- Couriers are working and happily collect materials from collectors and drop them off at storage buildings.
- Fixed a serious bugs where farmhouses were being replaced with empty farm fields.
- Lots of tuning on the workers, better pathfinding, and they don't collide with each other, which really helps with congestion.
- Added a storage building.
- Put some basic help information together.
- tweaked the towers, so they don't shoot every goblin within range every second, they were a bit OP.
- Buffed the couriers, they collect goods from buildings much faster now.
- Logging camps can plant trees, oh ya, added new trees as well.
- Cleaned up some debug print statements.
- 11-16-24:
- Removed unneeded, for the game, textures from the game folder. Will be uploaded to a secondary repository at a later date.
- Added farm and farm fields.
- Added early version of couriers.
- Lots of tweaks to textures and models.
- 11-15-24:
- All resources are using the updated beautiful formspecs.
- All player buildings and units are using the new formspecs.
- Created textures for the graph bars in the unit formspecs. Overlays are borked, don't use scale.
- Walls are created and use auto-placement code.
- Building buying system majorly overhauled for cleaner easier to maintain code!
- Fixed a bug with lumber camps relating to inventory.
- 11-14-24:
- Made inventory screens more beautiful.
- Updated a few collision boxes.
- Toggle for fly and walk mode added.
- Removal of player building is possible.
- Hide goblin debug information behind server privilege.
- 11-13-24:
- Added tombstones for goblins when they die.
- Added an odd bug, that randomly kills the game, don't know how, or where.
- 11-12-24:
- Goblin rogues wander about correctly, moving when stopped, and changing every 10 seconds.
- tower added, finally you technically call the game a tower defense.
- towers kill goblins. NICE!
- 11-11-24:
- Added Rogue goblin, having troubles with wandering system.
- 11-10-24:
- Started work on the player inventory screen. Graphics better be final. ;)
- Tabs are working, all four pages exist with some data. Building tab is going to kill me.
- 11-9-24:
- Created inventory images for the resources.
- Added overview screens to the units, mainly for debugging at this time.
- Added model for Goblin base, and Goblin spawning.
- Polished the resources hud, and tweaked some inventory things.
- 11-8-24:
- Added goblin scouts. They'll steal resources from player buildings, and if they can't find those they'll mine metal.
- Made some small tweaks to the logging camp formspecs to show how much lumber they are holding, and how many trees they can harvest.
- 11-7-24:
- Did nothing on the game as I was stuck at work for 14 hours. I guess my employer wants me to bomb this. :(
- 11-6-24:
- Added Foragers, and tweaked pathfinding system.
- Fixed lumberjack crash relating to a race condition when a tree was removed.
- 11-5-24:
- Added Lumberjacks and supporting functions.
- 11-4-24:
- Added a very basic player inventory screen. Proof of concept really, it doesn't do anything yet.
- Tweaked the lighting for placed buildings, and moved the placement and removal into a function.
- 11-3-24:
- Started work on the resource overview hud, and player's resource inventory slot.
- Worked on inventory icons for buildings.
- 11-2-24:
- Added all basic resources and decoration code, tweaked existing decoration spawning.
- Tweaked mapgen to decrease biome sizes, and fix the ground level.
- Added lumber camps.
- Started on basic UI graphics. (I hate formspecs)
- 11-1-24:
- Added initial biomes, lumber resource and some starter testing nodes.
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