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- local function storage_overview(pos, tier)
- local max_health = 250
- if tier == 2 then
- max_health = 500
- end
- local meta = core.get_meta(pos)
- local health = meta:get_int('health')
- local scale = (health/max_health) * 3
- local formspec =
- kobo.building_inv..
- 'textarea[3.25,0;7.5,1;;;Storage pit]'..
- 'image[0,0;3,3;kobo_storage_'..tier..'_snap.png]'..
- 'image_button[3.25,2;1,1;kobo_courier_ico.png;courier;;true;false]]'..
- 'tooltip[courier;Create a courier (15 lumber, 5 metal, 50 food);black;white]'..
- 'image[0,3.75;'..scale..',.25;kobo_health_fg.png]'
- return formspec
- end
- local function storage_overview_wrapper(player, pos, tier)
- local refresh = kobo.refresh[player]
- if refresh then
- core.show_formspec(player, 'kobo:storage', storage_overview(pos, tier))
- core.after(.25, function()
- storage_overview_wrapper(player, pos, tier)
- end)
- end
- end
- local stor_1_col = {
- type = 'fixed',
- fixed = {{-.4375, -.4375, -.4375, .4375, -.25, .4375}}
- }
- local stor_1_sel = {
- type = 'fixed',
- fixed = {{-.5, -.5, -.5, .5, 0, .5}}
- }
- core.register_node('kobo:storage_1', {
- description = 'Storage pit',
- drawtype = 'mesh',
- mesh = 'kobo_storage_1.obj',
- tiles = {'kobo_storage_1.png'},
- paramtype = 'light',
- paramtype2 = 'facedir',
- range = 15,
- selection_box = stor_1_sel,
- collision_box = stor_1_col,
- groups = {storage=1, player_building=1},
- _snapshot = 'kobo_storage_1_snap.png',
- _cost = {100, 100, 50, 500},
- _health = 250,
- _max_inv = 'No Max',
- _long_desc = 'A basic storage facility.',
- after_place_node = function(pos, placer)
- local player_name = placer:get_player_name()
- local meta = core.get_meta(pos)
- meta:set_string('owner', player_name)
- meta:set_int('health', 250)
- kobo.place_lights(pos)
- end,
- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- local player_name = clicker:get_player_name()
- local meta = core.get_meta(pos)
- local owner = meta:get_string('owner')
- if owner == player_name or core.check_player_privs(clicker, {server = true}) then
- local player_inv = clicker:get_inventory()
- local items = player_inv:get_stack('hand', 1)
- local item_name = items:get_name()
- local item_count = items:get_count()
- local resources = kobo.resources[player_name] or {}
- if item_name == 'kobo:lumber' then
- resources.lumber = resources.lumber + item_count
- elseif item_name == 'kobo:stone' then
- resources.stone = resources.stone + item_count
- elseif item_name == 'kobo:food' then
- resources.food = resources.food + item_count
- elseif item_name == 'kobo:metal' then
- resources.metal = resources.metal + item_count
- end
- player_inv:set_list('hand', {})
- kobo.player_pos[player_name] = pos
- kobo.refresh[player_name] = true
- storage_overview_wrapper(player_name, pos, 1)
- kobo.hud_refresh(clicker)
- kobo.save()
- end
- end,
- })
- core.register_on_player_receive_fields(function(player, formname, fields)
- if formname == 'kobo:storage' then
- local name = player:get_player_name()
- if fields.courier then
- local resources = kobo.resources[name] or {}
- if resources.lumber >= 15 and resources.food >= 50 and resources.metal >= 5 then
- local pos = kobo.player_pos[name]
- local home_pos = vector.add(pos, {x=0, y=1, z=0})
- local courier = minetest.add_entity(pos, 'kobo:courier')
- local courier_entity = courier:get_luaentity()
- courier_entity.owner = name
- courier_entity.home = home_pos
- courier_entity.state = 'idle'
- courier_entity.inv = 0
- courier_entity.mat = ''
- resources.lumber = resources.lumber - 15
- resources.food = resources.food - 50
- resources.metal = resources.metal - 5
- kobo.hud_refresh(player)
- else
- core.chat_send_player(name, 'You need more resources.')
- end
- elseif fields.remove then
- local pos = kobo.player_pos[name]
- local resources = kobo.resources[name] or {}
- resources.food = resources.food + 75
- resources.lumber = resources.lumber + 75
- resources.metal = resources.metal + 375
- resources.stone = resources.stone + 375
- core.remove_node(pos)
- kobo.refresh[name] = false
- kobo.hud_refresh(player)
- core.close_formspec(name, 'kobo:storage')
- elseif fields.repair then
- local pos = kobo.player_pos[name]
- local new_pos = vector.add(pos, {x=0, y=1, z=0})
- core.set_node(new_pos, {name='kobo:repair'})
- core.chat_send_player(name, 'Summonend a repairman.')
- end
- end
- end)
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