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- local S = minetest.get_translator("unified_inventory")
- local NS = function(s) return s end
- local F = minetest.formspec_escape
- minetest.register_privilege("creative", {
- description = S("Can use the creative inventory"),
- give_to_singleplayer = false,
- })
- minetest.register_privilege("ui_full", {
- description = S("Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally"),
- give_to_singleplayer = false,
- })
- local trash = minetest.create_detached_inventory("trash", {
- --allow_put = function(inv, listname, index, stack, player)
- -- if unified_inventory.is_creative(player:get_player_name()) then
- -- return stack:get_count()
- -- else
- -- return 0
- -- end
- --end,
- on_put = function(inv, listname, index, stack, player)
- inv:set_stack(listname, index, nil)
- local player_name = player:get_player_name()
- minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
- minetest.log('action', player_name..' trashes '..stack:get_name()..' '..stack:get_count())
- end,
- })
- trash:set_size("main", 1)
- unified_inventory.register_button("craft", {
- type = "image",
- image = "ui_craft_icon.png",
- tooltip = S("Crafting Grid")
- })
- unified_inventory.register_button("craftguide", {
- type = "image",
- image = "ui_craftguide_icon.png",
- tooltip = S("Crafting Guide")
- })
- unified_inventory.register_button("home_gui_set", {
- type = "image",
- image = "ui_sethome_icon.png",
- tooltip = S("Set home position"),
- hide_lite=true,
- action = function(player)
- local player_name = player:get_player_name()
- local pos = player:get_pos()
- if minetest.check_player_privs(player_name, {home=true}) then
- if not minetest.is_protected(pos, player_name) then
- unified_inventory.set_home(player, pos)
- local home = unified_inventory.home_pos[player_name]
- if home ~= nil then
- minetest.sound_play("dingdong",
- {to_player=player_name, gain = 1.0})
- minetest.chat_send_player(player_name,
- S("Home position set to: @1", minetest.pos_to_string(home)))
- end
- end
- else
- minetest.chat_send_player(player_name,
- S("You don't have the \"home\" privilege!"))
- unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
- end
- end,
- condition = function(player)
- return minetest.check_player_privs(player:get_player_name(), {home=true})
- end,
- })
- unified_inventory.register_button("home_gui_go", {
- type = "image",
- image = "ui_gohome_icon.png",
- tooltip = S("Go home"),
- hide_lite=true,
- action = function(player)
- local player_name = player:get_player_name()
- if minetest.check_player_privs(player_name, {home=true}) then
- minetest.sound_play("teleport",
- {to_player=player:get_player_name(), gain = 1.0})
- unified_inventory.go_home(player)
- else
- minetest.chat_send_player(player_name,
- S("You don't have the \"home\" privilege!"))
- unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
- end
- end,
- condition = function(player)
- return minetest.check_player_privs(player:get_player_name(), {home=true})
- end,
- })
- unified_inventory.register_button("misc_set_day", {
- type = "image",
- image = "ui_sun_icon.png",
- tooltip = S("Set time to day"),
- hide_lite=true,
- action = function(player)
- local player_name = player:get_player_name()
- if minetest.check_player_privs(player_name, {settime=true}) then
- minetest.sound_play("birds",
- {to_player=player_name, gain = 1.0})
- minetest.set_timeofday((6000 % 24000) / 24000)
- minetest.chat_send_player(player_name,
- S("Time of day set to 6am"))
- else
- minetest.chat_send_player(player_name,
- S("You don't have the settime privilege!"))
- unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
- end
- end,
- condition = function(player)
- return minetest.check_player_privs(player:get_player_name(), {settime=true})
- end,
- })
- unified_inventory.register_button("misc_set_night", {
- type = "image",
- image = "ui_moon_icon.png",
- tooltip = S("Set time to night"),
- hide_lite=true,
- action = function(player)
- local player_name = player:get_player_name()
- if minetest.check_player_privs(player_name, {settime=true}) then
- minetest.sound_play("owl",
- {to_player=player_name, gain = 1.0})
- minetest.set_timeofday((21000 % 24000) / 24000)
- minetest.chat_send_player(player_name,
- S("Time of day set to 9pm"))
- else
- minetest.chat_send_player(player_name,
- S("You don't have the settime privilege!"))
- unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
- end
- end,
- condition = function(player)
- return minetest.check_player_privs(player:get_player_name(), {settime=true})
- end,
- })
- unified_inventory.register_button("clear_inv", {
- type = "image",
- image = "ui_trash_icon.png",
- tooltip = S("Clear inventory"),
- action = function(player)
- local player_name = player:get_player_name()
- if not unified_inventory.is_creative(player_name) then
- minetest.chat_send_player(player_name,
- S("This button has been disabled outside"
- .." of creative mode to prevent"
- .." accidental inventory trashing."
- .."\nUse the trash slot instead."))
- unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
- return
- end
- player:get_inventory():set_list("main", {})
- minetest.chat_send_player(player_name, S('Inventory cleared!'))
- minetest.sound_play("trash_all",
- {to_player=player_name, gain = 1.0})
- end,
- condition = function(player)
- return unified_inventory.is_creative(player:get_player_name())
- end,
- })
- unified_inventory.register_page("craft", {
- get_formspec = function(player, perplayer_formspec)
- local formspecy = perplayer_formspec.formspec_y
- local formheadery = perplayer_formspec.form_header_y
- local player_name = player:get_player_name()
- local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]"
- formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
- formspec = formspec.."label[0,"..formheadery..";" ..F(S("Crafting")).."]"
- formspec = formspec.."listcolors[#00000000;#00000000]"
- formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]"
- formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]"
- if unified_inventory.trash_enabled or unified_inventory.is_creative(player_name) or minetest.get_player_privs(player_name).give then
- formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. F(S("Trash:")) .. "]"
- formspec = formspec.."background[7,"..(formspecy + 2)..";1,1;ui_single_slot.png]"
- formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]"
- end
- formspec = formspec.."listring[current_name;craft]"
- formspec = formspec.."listring[current_player;main]"
- if unified_inventory.is_creative(player_name) then
- formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. F(S("Refill:")) .. "]"
- formspec = formspec.."list[detached:"..F(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]"
- end
- return {formspec=formspec}
- end,
- })
- -- stack_image_button(): generate a form button displaying a stack of items
- --
- -- The specified item may be a group. In that case, the group will be
- -- represented by some item in the group, along with a flag indicating
- -- that it's a group. If the group contains only one item, it will be
- -- treated as if that item had been specified directly.
- local function stack_image_button(x, y, w, h, buttonname_prefix, item)
- local name = item:get_name()
- local count = item:get_count()
- local show_is_group = false
- local displayitem = name.." "..count
- local selectitem = name
- if name:sub(1, 6) == "group:" then
- local group_name = name:sub(7)
- local group_item = unified_inventory.get_group_item(group_name)
- show_is_group = not group_item.sole
- displayitem = group_item.item or "unknown"
- selectitem = group_item.sole and displayitem or name
- end
- local label = show_is_group and "G" or ""
- local buttonname = F(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem))
- local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",
- x, y, w, h,
- F(displayitem), buttonname, label)
- if show_is_group then
- local groupstring, andcount = unified_inventory.extract_groupnames(name)
- local grouptip
- if andcount == 1 then
- grouptip = S("Any item belonging to the @1 group", groupstring)
- elseif andcount > 1 then
- grouptip = S("Any item belonging to the groups @1", groupstring)
- end
- grouptip = F(grouptip)
- if andcount >= 1 then
- button = button .. string.format("tooltip[%s;%s]", buttonname, grouptip)
- end
- end
- return button
- end
- local recipe_text = {
- recipe = NS("Recipe @1 of @2"),
- usage = NS("Usage @1 of @2"),
- }
- local no_recipe_text = {
- recipe = S("No recipes"),
- usage = S("No usages"),
- }
- local role_text = {
- recipe = S("Result"),
- usage = S("Ingredient"),
- }
- local next_alt_text = {
- recipe = S("Show next recipe"),
- usage = S("Show next usage"),
- }
- local prev_alt_text = {
- recipe = S("Show previous recipe"),
- usage = S("Show previous usage"),
- }
- local other_dir = {
- recipe = "usage",
- usage = "recipe",
- }
- unified_inventory.register_page("craftguide", {
- get_formspec = function(player, perplayer_formspec)
- local formspecy = perplayer_formspec.formspec_y
- local formheadery = perplayer_formspec.form_header_y
- local craftresultx = perplayer_formspec.craft_result_x
- local craftresulty = perplayer_formspec.craft_result_y
- local player_name = player:get_player_name()
- local player_privs = minetest.get_player_privs(player_name)
- local fs = {
- "background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]",
- "label[0,"..formheadery..";" .. F(S("Crafting Guide")) .. "]",
- "listcolors[#00000000;#00000000]"
- }
- local item_name = unified_inventory.current_item[player_name]
- if not item_name then
- return { formspec = table.concat(fs) }
- end
- local item_name_shown
- if minetest.registered_items[item_name]
- and minetest.registered_items[item_name].description then
- item_name_shown = S("@1 (@2)",
- minetest.registered_items[item_name].description, item_name)
- else
- item_name_shown = item_name
- end
- local dir = unified_inventory.current_craft_direction[player_name]
- local rdir = dir == "recipe" and "usage" or "recipe"
- local crafts = unified_inventory.crafts_for[dir][item_name]
- local alternate = unified_inventory.alternate[player_name]
- local alternates, craft
- if crafts and #crafts > 0 then
- alternates = #crafts
- craft = crafts[alternate]
- end
- local has_give = player_privs.give or unified_inventory.is_creative(player_name)
- fs[#fs + 1] = "background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]"
- fs[#fs + 1] = string.format("textarea[%f,%f;10,1;;%s: %s;]",
- craftresultx, craftresulty, F(role_text[dir]), item_name_shown)
- fs[#fs + 1] = stack_image_button(0, formspecy, 1.1, 1.1,
- "item_button_" .. rdir .. "_", ItemStack(item_name))
- if not craft then
- -- No craft recipes available for this item.
- fs[#fs + 1] = "label[5.5,"..(formspecy + 2.35)..";"
- .. F(no_recipe_text[dir]) .. "]"
- local no_pos = dir == "recipe" and 4.5 or 6.5
- local item_pos = dir == "recipe" and 6.5 or 4.5
- fs[#fs + 1] = "image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]"
- fs[#fs + 1] = stack_image_button(item_pos, formspecy, 1.1, 1.1,
- "item_button_" .. other_dir[dir] .. "_", ItemStack(item_name))
- if has_give then
- fs[#fs + 1] = "label[0," .. (formspecy + 2.10) .. ";" .. F(S("Give me:")) .. "]"
- .. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
- .. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
- .. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
- end
- return { formspec = table.concat(fs) }
- end
- local craft_type = unified_inventory.registered_craft_types[craft.type] or
- unified_inventory.craft_type_defaults(craft.type, {})
- if craft_type.icon then
- fs[#fs + 1] = string.format("image[%f,%f;%f,%f;%s]",
- 5.6, (formspecy), 0.85, 0.85, craft_type.icon)
- end
- fs[#fs + 1] = "label[5.5,"..(formspecy + 1)..";" .. F(craft_type.description).."]"
- fs[#fs + 1] = stack_image_button(6.5, formspecy, 1.1, 1.1,
- "item_button_usage_", ItemStack(craft.output))
- local display_size = craft_type.dynamic_display_size
- and craft_type.dynamic_display_size(craft)
- or { width = craft_type.width, height = craft_type.height }
- local craft_width = craft_type.get_shaped_craft_width
- and craft_type.get_shaped_craft_width(craft)
- or display_size.width
- -- This keeps recipes aligned to the right,
- -- so that they're close to the arrow.
- local xoffset = 5.5
- -- Offset factor for crafting grids with side length > 4
- local of = (3/math.max(3, math.max(display_size.width, display_size.height)))
- local od = 0
- -- Minimum grid size at which size optimazation measures kick in
- local mini_craft_size = 6
- if display_size.width >= mini_craft_size then
- od = math.max(1, display_size.width - 2)
- xoffset = xoffset - 0.1
- end
- -- Size modifier factor
- local sf = math.min(1, of * (1.05 + 0.05*od))
- -- Button size
- local bsize_h = 1.1 * sf
- local bsize_w = bsize_h
- if display_size.width >= mini_craft_size then
- bsize_w = 1.175 * sf
- end
- if (bsize_h > 0.35 and display_size.width) then
- for y = 1, display_size.height do
- for x = 1, display_size.width do
- local item
- if craft and x <= craft_width then
- item = craft.items[(y-1) * craft_width + x]
- end
- -- Flipped x, used to build formspec buttons from right to left
- local fx = display_size.width - (x-1)
- -- x offset, y offset
- local xof = (fx-1) * of + of
- local yof = (y-1) * of + 1
- if item then
- fs[#fs + 1] = stack_image_button(
- xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h,
- "item_button_recipe_",
- ItemStack(item))
- else
- -- Fake buttons just to make grid
- fs[#fs + 1] = string.format("image_button[%f,%f;%f,%f;ui_blank_image.png;;]",
- xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h)
- end
- end
- end
- else
- -- Error
- fs[#fs + 1] = string.format("label[2,%f;%s]",
- formspecy, F(S("This recipe is too\nlarge to be displayed.")))
- end
- if craft_type.uses_crafting_grid and display_size.width <= 3 then
- fs[#fs + 1] = "label[0," .. (formspecy + 0.9) .. ";" .. F(S("To craft grid:")) .. "]"
- .. "button[0, " .. (formspecy + 1.5) .. ";0.6,0.5;craftguide_craft_1;1]"
- .. "button[0.6," .. (formspecy + 1.5) .. ";0.7,0.5;craftguide_craft_10;10]"
- .. "button[1.3," .. (formspecy + 1.5) .. ";0.8,0.5;craftguide_craft_max;" .. F(S("All")) .. "]"
- end
- if has_give then
- fs[#fs + 1] = "label[0," .. (formspecy + 2.1) .. ";" .. F(S("Give me:")) .. "]"
- .. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
- .. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
- .. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
- end
- if alternates and alternates > 1 then
- fs[#fs + 1] = "label[5.5," .. (formspecy + 1.6) .. ";"
- .. F(S(recipe_text[dir], alternate, alternates)) .. "]"
- .. "image_button[5.5," .. (formspecy + 2) .. ";1,1;ui_left_icon.png;alternate_prev;]"
- .. "image_button[6.5," .. (formspecy + 2) .. ";1,1;ui_right_icon.png;alternate;]"
- .. "tooltip[alternate_prev;" .. F(prev_alt_text[dir]) .. "]"
- .. "tooltip[alternate;" .. F(next_alt_text[dir]) .. "]"
- end
- return { formspec = table.concat(fs) }
- end,
- })
- local function craftguide_giveme(player, formname, fields)
- local player_name = player:get_player_name()
- local player_privs = minetest.get_player_privs(player_name)
- if not player_privs.give and
- not unified_inventory.is_creative(player_name) then
- minetest.log("action", "[unified_inventory] Denied give action to player " ..
- player_name)
- return
- end
- local amount
- for k, v in pairs(fields) do
- amount = k:match("craftguide_giveme_(.*)")
- if amount then break end
- end
- amount = tonumber(amount) or 0
- if amount == 0 then return end
- local output = unified_inventory.current_item[player_name]
- if (not output) or (output == "") then return end
- local player_inv = player:get_inventory()
- player_inv:add_item("main", {name = output, count = amount})
- end
- local function craftguide_craft(player, formname, fields)
- local amount
- for k, v in pairs(fields) do
- amount = k:match("craftguide_craft_(.*)")
- if amount then break end
- end
- if not amount then return end
- amount = tonumber(amount) or -1 -- fallback for "all"
- if amount == 0 or amount < -1 or amount > 99 then return end
- local player_name = player:get_player_name()
- local output = unified_inventory.current_item[player_name] or ""
- if output == "" then return end
- local crafts = unified_inventory.crafts_for[
- unified_inventory.current_craft_direction[player_name]][output] or {}
- if #crafts == 0 then return end
- local alternate = unified_inventory.alternate[player_name]
- local craft = crafts[alternate]
- if craft.width > 3 then return end
- unified_inventory.craftguide_match_craft(player, "main", "craft", craft, amount)
- unified_inventory.set_inventory_formspec(player, "craft")
- end
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- if formname ~= "" then
- return
- end
- for k, v in pairs(fields) do
- if k:match("craftguide_craft_") then
- craftguide_craft(player, formname, fields)
- return
- end
- if k:match("craftguide_giveme_") then
- craftguide_giveme(player, formname, fields)
- return
- end
- end
- end)
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