register.lua 17 KB

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  1. local S = minetest.get_translator("unified_inventory")
  2. local NS = function(s) return s end
  3. local F = minetest.formspec_escape
  4. minetest.register_privilege("creative", {
  5. description = S("Can use the creative inventory"),
  6. give_to_singleplayer = false,
  7. })
  8. minetest.register_privilege("ui_full", {
  9. description = S("Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally"),
  10. give_to_singleplayer = false,
  11. })
  12. local trash = minetest.create_detached_inventory("trash", {
  13. --allow_put = function(inv, listname, index, stack, player)
  14. -- if unified_inventory.is_creative(player:get_player_name()) then
  15. -- return stack:get_count()
  16. -- else
  17. -- return 0
  18. -- end
  19. --end,
  20. on_put = function(inv, listname, index, stack, player)
  21. inv:set_stack(listname, index, nil)
  22. local player_name = player:get_player_name()
  23. minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
  24. minetest.log('action', player_name..' trashes '..stack:get_name()..' '..stack:get_count())
  25. end,
  26. })
  27. trash:set_size("main", 1)
  28. unified_inventory.register_button("craft", {
  29. type = "image",
  30. image = "ui_craft_icon.png",
  31. tooltip = S("Crafting Grid")
  32. })
  33. unified_inventory.register_button("craftguide", {
  34. type = "image",
  35. image = "ui_craftguide_icon.png",
  36. tooltip = S("Crafting Guide")
  37. })
  38. unified_inventory.register_button("home_gui_set", {
  39. type = "image",
  40. image = "ui_sethome_icon.png",
  41. tooltip = S("Set home position"),
  42. hide_lite=true,
  43. action = function(player)
  44. local player_name = player:get_player_name()
  45. local pos = player:get_pos()
  46. if minetest.check_player_privs(player_name, {home=true}) then
  47. if not minetest.is_protected(pos, player_name) then
  48. unified_inventory.set_home(player, pos)
  49. local home = unified_inventory.home_pos[player_name]
  50. if home ~= nil then
  51. minetest.sound_play("dingdong",
  52. {to_player=player_name, gain = 1.0})
  53. minetest.chat_send_player(player_name,
  54. S("Home position set to: @1", minetest.pos_to_string(home)))
  55. end
  56. end
  57. else
  58. minetest.chat_send_player(player_name,
  59. S("You don't have the \"home\" privilege!"))
  60. unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
  61. end
  62. end,
  63. condition = function(player)
  64. return minetest.check_player_privs(player:get_player_name(), {home=true})
  65. end,
  66. })
  67. unified_inventory.register_button("home_gui_go", {
  68. type = "image",
  69. image = "ui_gohome_icon.png",
  70. tooltip = S("Go home"),
  71. hide_lite=true,
  72. action = function(player)
  73. local player_name = player:get_player_name()
  74. if minetest.check_player_privs(player_name, {home=true}) then
  75. minetest.sound_play("teleport",
  76. {to_player=player:get_player_name(), gain = 1.0})
  77. unified_inventory.go_home(player)
  78. else
  79. minetest.chat_send_player(player_name,
  80. S("You don't have the \"home\" privilege!"))
  81. unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
  82. end
  83. end,
  84. condition = function(player)
  85. return minetest.check_player_privs(player:get_player_name(), {home=true})
  86. end,
  87. })
  88. unified_inventory.register_button("misc_set_day", {
  89. type = "image",
  90. image = "ui_sun_icon.png",
  91. tooltip = S("Set time to day"),
  92. hide_lite=true,
  93. action = function(player)
  94. local player_name = player:get_player_name()
  95. if minetest.check_player_privs(player_name, {settime=true}) then
  96. minetest.sound_play("birds",
  97. {to_player=player_name, gain = 1.0})
  98. minetest.set_timeofday((6000 % 24000) / 24000)
  99. minetest.chat_send_player(player_name,
  100. S("Time of day set to 6am"))
  101. else
  102. minetest.chat_send_player(player_name,
  103. S("You don't have the settime privilege!"))
  104. unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
  105. end
  106. end,
  107. condition = function(player)
  108. return minetest.check_player_privs(player:get_player_name(), {settime=true})
  109. end,
  110. })
  111. unified_inventory.register_button("misc_set_night", {
  112. type = "image",
  113. image = "ui_moon_icon.png",
  114. tooltip = S("Set time to night"),
  115. hide_lite=true,
  116. action = function(player)
  117. local player_name = player:get_player_name()
  118. if minetest.check_player_privs(player_name, {settime=true}) then
  119. minetest.sound_play("owl",
  120. {to_player=player_name, gain = 1.0})
  121. minetest.set_timeofday((21000 % 24000) / 24000)
  122. minetest.chat_send_player(player_name,
  123. S("Time of day set to 9pm"))
  124. else
  125. minetest.chat_send_player(player_name,
  126. S("You don't have the settime privilege!"))
  127. unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
  128. end
  129. end,
  130. condition = function(player)
  131. return minetest.check_player_privs(player:get_player_name(), {settime=true})
  132. end,
  133. })
  134. unified_inventory.register_button("clear_inv", {
  135. type = "image",
  136. image = "ui_trash_icon.png",
  137. tooltip = S("Clear inventory"),
  138. action = function(player)
  139. local player_name = player:get_player_name()
  140. if not unified_inventory.is_creative(player_name) then
  141. minetest.chat_send_player(player_name,
  142. S("This button has been disabled outside"
  143. .." of creative mode to prevent"
  144. .." accidental inventory trashing."
  145. .."\nUse the trash slot instead."))
  146. unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
  147. return
  148. end
  149. player:get_inventory():set_list("main", {})
  150. minetest.chat_send_player(player_name, S('Inventory cleared!'))
  151. minetest.sound_play("trash_all",
  152. {to_player=player_name, gain = 1.0})
  153. end,
  154. condition = function(player)
  155. return unified_inventory.is_creative(player:get_player_name())
  156. end,
  157. })
  158. unified_inventory.register_page("craft", {
  159. get_formspec = function(player, perplayer_formspec)
  160. local formspecy = perplayer_formspec.formspec_y
  161. local formheadery = perplayer_formspec.form_header_y
  162. local player_name = player:get_player_name()
  163. local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]"
  164. formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
  165. formspec = formspec.."label[0,"..formheadery..";" ..F(S("Crafting")).."]"
  166. formspec = formspec.."listcolors[#00000000;#00000000]"
  167. formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]"
  168. formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]"
  169. if unified_inventory.trash_enabled or unified_inventory.is_creative(player_name) or minetest.get_player_privs(player_name).give then
  170. formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. F(S("Trash:")) .. "]"
  171. formspec = formspec.."background[7,"..(formspecy + 2)..";1,1;ui_single_slot.png]"
  172. formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]"
  173. end
  174. formspec = formspec.."listring[current_name;craft]"
  175. formspec = formspec.."listring[current_player;main]"
  176. if unified_inventory.is_creative(player_name) then
  177. formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. F(S("Refill:")) .. "]"
  178. formspec = formspec.."list[detached:"..F(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]"
  179. end
  180. return {formspec=formspec}
  181. end,
  182. })
  183. -- stack_image_button(): generate a form button displaying a stack of items
  184. --
  185. -- The specified item may be a group. In that case, the group will be
  186. -- represented by some item in the group, along with a flag indicating
  187. -- that it's a group. If the group contains only one item, it will be
  188. -- treated as if that item had been specified directly.
  189. local function stack_image_button(x, y, w, h, buttonname_prefix, item)
  190. local name = item:get_name()
  191. local count = item:get_count()
  192. local show_is_group = false
  193. local displayitem = name.." "..count
  194. local selectitem = name
  195. if name:sub(1, 6) == "group:" then
  196. local group_name = name:sub(7)
  197. local group_item = unified_inventory.get_group_item(group_name)
  198. show_is_group = not group_item.sole
  199. displayitem = group_item.item or "unknown"
  200. selectitem = group_item.sole and displayitem or name
  201. end
  202. local label = show_is_group and "G" or ""
  203. local buttonname = F(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem))
  204. local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",
  205. x, y, w, h,
  206. F(displayitem), buttonname, label)
  207. if show_is_group then
  208. local groupstring, andcount = unified_inventory.extract_groupnames(name)
  209. local grouptip
  210. if andcount == 1 then
  211. grouptip = S("Any item belonging to the @1 group", groupstring)
  212. elseif andcount > 1 then
  213. grouptip = S("Any item belonging to the groups @1", groupstring)
  214. end
  215. grouptip = F(grouptip)
  216. if andcount >= 1 then
  217. button = button .. string.format("tooltip[%s;%s]", buttonname, grouptip)
  218. end
  219. end
  220. return button
  221. end
  222. local recipe_text = {
  223. recipe = NS("Recipe @1 of @2"),
  224. usage = NS("Usage @1 of @2"),
  225. }
  226. local no_recipe_text = {
  227. recipe = S("No recipes"),
  228. usage = S("No usages"),
  229. }
  230. local role_text = {
  231. recipe = S("Result"),
  232. usage = S("Ingredient"),
  233. }
  234. local next_alt_text = {
  235. recipe = S("Show next recipe"),
  236. usage = S("Show next usage"),
  237. }
  238. local prev_alt_text = {
  239. recipe = S("Show previous recipe"),
  240. usage = S("Show previous usage"),
  241. }
  242. local other_dir = {
  243. recipe = "usage",
  244. usage = "recipe",
  245. }
  246. unified_inventory.register_page("craftguide", {
  247. get_formspec = function(player, perplayer_formspec)
  248. local formspecy = perplayer_formspec.formspec_y
  249. local formheadery = perplayer_formspec.form_header_y
  250. local craftresultx = perplayer_formspec.craft_result_x
  251. local craftresulty = perplayer_formspec.craft_result_y
  252. local player_name = player:get_player_name()
  253. local player_privs = minetest.get_player_privs(player_name)
  254. local fs = {
  255. "background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]",
  256. "label[0,"..formheadery..";" .. F(S("Crafting Guide")) .. "]",
  257. "listcolors[#00000000;#00000000]"
  258. }
  259. local item_name = unified_inventory.current_item[player_name]
  260. if not item_name then
  261. return { formspec = table.concat(fs) }
  262. end
  263. local item_name_shown
  264. if minetest.registered_items[item_name]
  265. and minetest.registered_items[item_name].description then
  266. item_name_shown = S("@1 (@2)",
  267. minetest.registered_items[item_name].description, item_name)
  268. else
  269. item_name_shown = item_name
  270. end
  271. local dir = unified_inventory.current_craft_direction[player_name]
  272. local rdir = dir == "recipe" and "usage" or "recipe"
  273. local crafts = unified_inventory.crafts_for[dir][item_name]
  274. local alternate = unified_inventory.alternate[player_name]
  275. local alternates, craft
  276. if crafts and #crafts > 0 then
  277. alternates = #crafts
  278. craft = crafts[alternate]
  279. end
  280. local has_give = player_privs.give or unified_inventory.is_creative(player_name)
  281. fs[#fs + 1] = "background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]"
  282. fs[#fs + 1] = string.format("textarea[%f,%f;10,1;;%s: %s;]",
  283. craftresultx, craftresulty, F(role_text[dir]), item_name_shown)
  284. fs[#fs + 1] = stack_image_button(0, formspecy, 1.1, 1.1,
  285. "item_button_" .. rdir .. "_", ItemStack(item_name))
  286. if not craft then
  287. -- No craft recipes available for this item.
  288. fs[#fs + 1] = "label[5.5,"..(formspecy + 2.35)..";"
  289. .. F(no_recipe_text[dir]) .. "]"
  290. local no_pos = dir == "recipe" and 4.5 or 6.5
  291. local item_pos = dir == "recipe" and 6.5 or 4.5
  292. fs[#fs + 1] = "image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]"
  293. fs[#fs + 1] = stack_image_button(item_pos, formspecy, 1.1, 1.1,
  294. "item_button_" .. other_dir[dir] .. "_", ItemStack(item_name))
  295. if has_give then
  296. fs[#fs + 1] = "label[0," .. (formspecy + 2.10) .. ";" .. F(S("Give me:")) .. "]"
  297. .. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
  298. .. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
  299. .. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
  300. end
  301. return { formspec = table.concat(fs) }
  302. end
  303. local craft_type = unified_inventory.registered_craft_types[craft.type] or
  304. unified_inventory.craft_type_defaults(craft.type, {})
  305. if craft_type.icon then
  306. fs[#fs + 1] = string.format("image[%f,%f;%f,%f;%s]",
  307. 5.6, (formspecy), 0.85, 0.85, craft_type.icon)
  308. end
  309. fs[#fs + 1] = "label[5.5,"..(formspecy + 1)..";" .. F(craft_type.description).."]"
  310. fs[#fs + 1] = stack_image_button(6.5, formspecy, 1.1, 1.1,
  311. "item_button_usage_", ItemStack(craft.output))
  312. local display_size = craft_type.dynamic_display_size
  313. and craft_type.dynamic_display_size(craft)
  314. or { width = craft_type.width, height = craft_type.height }
  315. local craft_width = craft_type.get_shaped_craft_width
  316. and craft_type.get_shaped_craft_width(craft)
  317. or display_size.width
  318. -- This keeps recipes aligned to the right,
  319. -- so that they're close to the arrow.
  320. local xoffset = 5.5
  321. -- Offset factor for crafting grids with side length > 4
  322. local of = (3/math.max(3, math.max(display_size.width, display_size.height)))
  323. local od = 0
  324. -- Minimum grid size at which size optimazation measures kick in
  325. local mini_craft_size = 6
  326. if display_size.width >= mini_craft_size then
  327. od = math.max(1, display_size.width - 2)
  328. xoffset = xoffset - 0.1
  329. end
  330. -- Size modifier factor
  331. local sf = math.min(1, of * (1.05 + 0.05*od))
  332. -- Button size
  333. local bsize_h = 1.1 * sf
  334. local bsize_w = bsize_h
  335. if display_size.width >= mini_craft_size then
  336. bsize_w = 1.175 * sf
  337. end
  338. if (bsize_h > 0.35 and display_size.width) then
  339. for y = 1, display_size.height do
  340. for x = 1, display_size.width do
  341. local item
  342. if craft and x <= craft_width then
  343. item = craft.items[(y-1) * craft_width + x]
  344. end
  345. -- Flipped x, used to build formspec buttons from right to left
  346. local fx = display_size.width - (x-1)
  347. -- x offset, y offset
  348. local xof = (fx-1) * of + of
  349. local yof = (y-1) * of + 1
  350. if item then
  351. fs[#fs + 1] = stack_image_button(
  352. xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h,
  353. "item_button_recipe_",
  354. ItemStack(item))
  355. else
  356. -- Fake buttons just to make grid
  357. fs[#fs + 1] = string.format("image_button[%f,%f;%f,%f;ui_blank_image.png;;]",
  358. xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h)
  359. end
  360. end
  361. end
  362. else
  363. -- Error
  364. fs[#fs + 1] = string.format("label[2,%f;%s]",
  365. formspecy, F(S("This recipe is too\nlarge to be displayed.")))
  366. end
  367. if craft_type.uses_crafting_grid and display_size.width <= 3 then
  368. fs[#fs + 1] = "label[0," .. (formspecy + 0.9) .. ";" .. F(S("To craft grid:")) .. "]"
  369. .. "button[0, " .. (formspecy + 1.5) .. ";0.6,0.5;craftguide_craft_1;1]"
  370. .. "button[0.6," .. (formspecy + 1.5) .. ";0.7,0.5;craftguide_craft_10;10]"
  371. .. "button[1.3," .. (formspecy + 1.5) .. ";0.8,0.5;craftguide_craft_max;" .. F(S("All")) .. "]"
  372. end
  373. if has_give then
  374. fs[#fs + 1] = "label[0," .. (formspecy + 2.1) .. ";" .. F(S("Give me:")) .. "]"
  375. .. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
  376. .. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
  377. .. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
  378. end
  379. if alternates and alternates > 1 then
  380. fs[#fs + 1] = "label[5.5," .. (formspecy + 1.6) .. ";"
  381. .. F(S(recipe_text[dir], alternate, alternates)) .. "]"
  382. .. "image_button[5.5," .. (formspecy + 2) .. ";1,1;ui_left_icon.png;alternate_prev;]"
  383. .. "image_button[6.5," .. (formspecy + 2) .. ";1,1;ui_right_icon.png;alternate;]"
  384. .. "tooltip[alternate_prev;" .. F(prev_alt_text[dir]) .. "]"
  385. .. "tooltip[alternate;" .. F(next_alt_text[dir]) .. "]"
  386. end
  387. return { formspec = table.concat(fs) }
  388. end,
  389. })
  390. local function craftguide_giveme(player, formname, fields)
  391. local player_name = player:get_player_name()
  392. local player_privs = minetest.get_player_privs(player_name)
  393. if not player_privs.give and
  394. not unified_inventory.is_creative(player_name) then
  395. minetest.log("action", "[unified_inventory] Denied give action to player " ..
  396. player_name)
  397. return
  398. end
  399. local amount
  400. for k, v in pairs(fields) do
  401. amount = k:match("craftguide_giveme_(.*)")
  402. if amount then break end
  403. end
  404. amount = tonumber(amount) or 0
  405. if amount == 0 then return end
  406. local output = unified_inventory.current_item[player_name]
  407. if (not output) or (output == "") then return end
  408. local player_inv = player:get_inventory()
  409. player_inv:add_item("main", {name = output, count = amount})
  410. end
  411. local function craftguide_craft(player, formname, fields)
  412. local amount
  413. for k, v in pairs(fields) do
  414. amount = k:match("craftguide_craft_(.*)")
  415. if amount then break end
  416. end
  417. if not amount then return end
  418. amount = tonumber(amount) or -1 -- fallback for "all"
  419. if amount == 0 or amount < -1 or amount > 99 then return end
  420. local player_name = player:get_player_name()
  421. local output = unified_inventory.current_item[player_name] or ""
  422. if output == "" then return end
  423. local crafts = unified_inventory.crafts_for[
  424. unified_inventory.current_craft_direction[player_name]][output] or {}
  425. if #crafts == 0 then return end
  426. local alternate = unified_inventory.alternate[player_name]
  427. local craft = crafts[alternate]
  428. if craft.width > 3 then return end
  429. unified_inventory.craftguide_match_craft(player, "main", "craft", craft, amount)
  430. unified_inventory.set_inventory_formspec(player, "craft")
  431. end
  432. minetest.register_on_player_receive_fields(function(player, formname, fields)
  433. if formname ~= "" then
  434. return
  435. end
  436. for k, v in pairs(fields) do
  437. if k:match("craftguide_craft_") then
  438. craftguide_craft(player, formname, fields)
  439. return
  440. end
  441. if k:match("craftguide_giveme_") then
  442. craftguide_giveme(player, formname, fields)
  443. return
  444. end
  445. end
  446. end)