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- function maxhp.max_hp_change(player, change, cap)
- local cap = cap or 500
- local name = player:get_player_name()
- local max_hp = tonumber(maxhp.storage:get_string(name..'_max_hp'))
- local new_max_hp = max_hp + change
- if new_max_hp <= cap then
- player:set_properties({hp_max = new_max_hp})
- maxhp.storage:set_string(name..'_max_hp', new_max_hp)
- return true
- else
- return false
- end
- end
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