mint.lua 1.7 KB

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  1. local S = farming.intllib
  2. -- mint seed
  3. minetest.register_craftitem("farming:seed_mint", {
  4. description = S("Mint Seeds"),
  5. inventory_image = "farming_mint_seeds.png",
  6. groups = {seed = 2, flammable = 2},
  7. on_place = function(itemstack, placer, pointed_thing)
  8. return farming.place_seed(
  9. itemstack, placer, pointed_thing, "farming:mint_1")
  10. end
  11. })
  12. -- mint leaf
  13. minetest.register_craftitem("farming:mint_leaf", {
  14. description = S("Mint Leaf"),
  15. inventory_image = "farming_mint_leaf.png",
  16. groups = {food_mint = 1, flammable = 4}
  17. })
  18. -- mint definition
  19. local def = {
  20. drawtype = "plantlike",
  21. tiles = {"farming_mint_1.png"},
  22. paramtype = "light",
  23. walkable = false,
  24. buildable_to = true,
  25. drop = "",
  26. selection_box = farming.select,
  27. groups = {
  28. snappy = 3, flammable = 2, plant = 1, attached_node = 1,
  29. not_in_creative_inventory = 1, growing = 1
  30. },
  31. sounds = default.node_sound_leaves_defaults()
  32. }
  33. -- stage 1
  34. minetest.register_node("farming:mint_1", table.copy(def))
  35. -- stage 2
  36. def.tiles = {"farming_mint_2.png"}
  37. minetest.register_node("farming:mint_2", table.copy(def))
  38. -- stage 3
  39. def.tiles = {"farming_mint_3.png"}
  40. minetest.register_node("farming:mint_3", table.copy(def))
  41. -- stage 4 (final)
  42. def.tiles = {"farming_mint_4.png"}
  43. def.groups.growing = nil
  44. def.drop = {
  45. items = {
  46. {items = {"farming:mint_leaf 2"}, rarity = 1},
  47. {items = {"farming:mint_leaf 2"}, rarity = 2},
  48. {items = {"farming:seed_mint 1"}, rarity = 1},
  49. {items = {"farming:seed_mint 2"}, rarity = 2}
  50. }
  51. }
  52. minetest.register_node("farming:mint_4", table.copy(def))
  53. -- add to registered_plants
  54. farming.registered_plants["farming:mint"] = {
  55. crop = "farming:mint",
  56. seed = "farming:seed_mint",
  57. minlight = farming.min_light,
  58. maxlight = farming.max_light,
  59. steps = 4
  60. }