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- mobs:register_mob('epic:ocean_guardian', {
- type = 'monster',
- passive = false,
- attack_type = 'dogfight',
- group_attack = true,
- reach = 3,
- damage = 16,
- hp_min = 200,
- hp_max = 300,
- armor = 20,
- view_range = 7,
- stepheight = 0.2,
- collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
- visual = 'mesh',
- mesh = 'epic_guardians.b3d',
- textures = {
- {'epic_guardians.png'},
- },
- visual_size = {x=9, y=9},
- walk_velocity = 1,
- run_velocity = 3,
- fly = true,
- stand_chance = 0,
- fly_in = 'default:water_source',
- stay_near = {'ocean:sea_lantern', 10},
- drops = {
- {name = 'ocean:prismarine_crystals', chance = 10, min = 0, max = 3,},
- {name = 'ocean:prismarine_shard', chance = 10, min = 0, max = 4,},
- {name = 'epic:trident', chance = 200, min = 1, max = 1,}
- },
- immune_to = {{'epic:trident', 20},},
- lava_damage = 15,
- light_damage = 0,
- fall_damage = 0,
- fear_height = 5,
- animation = {
- speed_normal = 15,
- speed_fly = 10,
- stand_start = 0,
- stand_end = 60,
- fly_start = 0,
- fly_end = 60,
- punch_start = 65,
- punch_end = 105,
- },
- do_custom = function(self, dtime)
- self.dtime = (self.dtime or 0) + dtime
- if self.dtime < 5 then
- return
- end
- if self.standing_in ~= 'default:water_source' then
- self.health = self.health - 10
- end
- self.dtime = 0
- end,
- })
- mobs:spawn({
- name = 'epic:ocean_guardian',
- nodes = {'default:water_source', 'default:water_flowing'},
- neighbors = {'ocean:sea_lantern', 'ocean:prismarine'},
- min_height = -50,
- max_height = 0,
- interval = 10,
- chance = 100,
- })
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