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- sheriff = sheriff or {}
- sheriff.modpath = minetest.get_modpath("sheriff")
- sheriff.players = sheriff.players or {}
- -- Localize for performance.
- local vector_round = vector.round
- local math_random = math.random
- -- Get mod storage if not done already.
- if not sheriff.storage then
- sheriff.storage = minetest.get_mod_storage()
- end
- -- Let other mods query whether player *might* be a cheater, based on
- -- heuristics.
- function sheriff.is_suspected_cheater(pname)
- -- If player is a confirmed cheater then they're a suspected cheater, too.
- if sheriff.is_cheater(pname) then
- return true
- end
- local total_suspicion = ac.get_total_suspicion(pname)
- local clean_sessions = ac.get_clean_sessions(pname)
- if clean_sessions < 1 then clean_sessions = 1 end
- local avg_suspicion = total_suspicion / clean_sessions
- if avg_suspicion >= ac.high_average_suspicion then
- return true
- end
- end
- -- Let other mods query whether a given player is a registered cheater.
- function sheriff.is_cheater(pname)
- local data = sheriff.players[pname]
- if data then
- if data.is_cheater then
- return true
- end
- else
- -- Not in cache, load from mod storage.
- local s = sheriff.storage:get_string(pname)
- if s and s ~= "" then
- local d = minetest.deserialize(s)
- if d then
- sheriff.players[pname] = d
- if d.is_cheater then
- return true
- end
- end
- end
- end
- end
- function sheriff.get_data_or_nil(pname)
- local data = sheriff.players[pname]
- if data then
- return data
- end
- -- Not in cache, load from mod storage.
- local s = sheriff.storage:get_string(pname)
- if s and s ~= "" then
- local d = minetest.deserialize(s)
- if d then
- sheriff.players[pname] = d
- return d
- end
- end
- end
- -- Call to register a player as a cheater.
- function sheriff.register_cheater(pname)
- local data = sheriff.get_data_or_nil(pname) or {}
- -- Record the fact that the player is a cheater (boolean) and time of record.
- data.is_cheater = true
- data.cheater_time = os.time()
- local s = minetest.serialize(data)
- sheriff.storage:set_string(pname, s)
- -- Also add it to the cache.
- sheriff.players[pname] = data
- -- Notify the exile mod.
- exile.notify_new_exile(pname)
- end
- -- Call to unregister a player as a cheater.
- function sheriff.unregister_cheater(pname)
- local data = sheriff.get_data_or_nil(pname)
- if data then
- -- Remove from mod storage.
- sheriff.storage:set_string(pname, "")
- -- Remove from cache.
- sheriff.players[pname] = nil
- end
- -- Remove cheat statistics, too.
- ac.erase_statistics(pname)
- end
- -- Can be called by mods to check if player should be punished *this time*.
- function sheriff.punish_probability(pname)
- if math_random(1, 100) == 1 then
- return true
- end
- end
- -- May be called by mods to execute a random punishment on a player.
- -- This may be called from `minetest.after`, etc.
- function sheriff.punish_player(pname)
- -- Check that player actually exists and is logged in.
- local player = minetest.get_player_by_name(pname)
- if not player then
- return
- end
- sheriff.random_hit(player)
- minetest.after(1, function()
- sheriff.random_gloat(pname)
- end)
- end
- --[[
- -- Usage is as follows:
- if sheriff.is_cheater(name) then
- if sheriff.punish_probability(name) then
- sheriff.punish_player(name)
- -- May possibly need to do `return` here, to abort other operations.
- -- Depends on context.
- return
- end
- end
- --]]
- local accidents = {
- {
- func = function(player)
- local pname = player:get_player_name()
- minetest.after(2, function()
- minetest.chat_send_player(pname, "# Server: Close call!")
- end)
- end,
- },
- {
- func = function(player)
- minetest.chat_send_player(player:get_player_name(), "# Server: Poison dart!")
- hb4.delayed_harm({
- name = player:get_player_name(),
- step = 10,
- min = 1,
- max = math_random(1, 2),
- msg = "# Server: Someone got poisoned!",
- poison = true,
- })
- end,
- },
- {
- func = function(player)
- tnt.boom(vector_round(player:get_pos()), {
- radius = 2,
- ignore_protection = false,
- ignore_on_blast = false,
- damage_radius = 3,
- disable_drops = true,
- })
- end,
- },
- {
- func = function(player)
- local pname = player:get_player_name()
- local inv = player:get_inventory()
- local sz = inv:get_size("main")
- local pos = math_random(1, sz)
- local stack = inv:get_stack("main", pos)
- if not stack:is_empty() and not passport.is_passport(stack:get_name()) then
- minetest.chat_send_player(pname, "# Server: Pick-pocket!")
- stack:take_item(stack:get_count())
- inv:set_stack("main", pos, stack)
- else
- minetest.after(2, function()
- minetest.chat_send_player(pname, "# Server: Close call!")
- end)
- end
- end,
- },
- }
- -- Called with a player object to actually apply a random punishment.
- function sheriff.random_hit(player)
- if #accidents > 0 then
- local act = accidents[math_random(1, #accidents)]
- act.func(player)
- end
- end
- local gloats = {
- "Oops.",
- "Sorry ....",
- "An accident!",
- "Uhoh.",
- "Accidents happen ....",
- "Help!",
- "No!",
- }
- -- Called to send a random chat message to a punished player.
- function sheriff.random_gloat(pname)
- if #gloats > 0 then
- local msg = gloats[math_random(1, #gloats)]
- minetest.chat_send_player(pname, "# Server: " .. msg)
- end
- end
- if not sheriff.loaded then
- -- Register reloadable mod.
- local c = "sheriff:core"
- local f = sheriff.modpath .. "/init.lua"
- reload.register_file(c, f, false)
- minetest.register_chatcommand("register_cheater", {
- params = "[name]",
- description = "Register the named player as a confirmed cheater.",
- privs = {server=true},
- func = function(pname, param)
- param = param:trim()
- if param and param ~= "" then
- param = rename.grn(param)
- if minetest.player_exists(param) then
- sheriff.register_cheater(param)
- minetest.chat_send_player(pname, "# Server: Player <" .. rename.gpn(param) .. "> has been registered as a cheater.")
- else
- minetest.chat_send_player(pname, "# Server: Named player does not exist.")
- end
- else
- minetest.chat_send_player(pname, "# Server: You must provide the name of a player.")
- end
- return true
- end,
- })
- minetest.register_chatcommand("unregister_cheater", {
- params = "[name]",
- description = "Remove a player from being registered as a cheater.",
- privs = {server=true},
- func = function(pname, param)
- param = param:trim()
- if param and param ~= "" then
- param = rename.grn(param)
- if minetest.player_exists(param) then
- sheriff.unregister_cheater(param)
- minetest.chat_send_player(pname, "# Server: Player <" .. rename.gpn(param) .. "> is not registered as a cheater.")
- else
- minetest.chat_send_player(pname, "# Server: Named player does not exist.")
- end
- else
- minetest.chat_send_player(pname, "# Server: You must provide the name of a player.")
- end
- return true
- end,
- })
- sheriff.loaded = true
- end
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