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- -- Minetest 0.4 mod: bucket
- -- See README.txt for licensing and other information.
- -- Localize for performance.
- local math_floor = math.floor
- minetest.register_alias("bucket", "bucket:bucket_empty")
- minetest.register_alias("bucket_water", "bucket:bucket_water")
- minetest.register_alias("bucket_lava", "bucket:bucket_lava")
- minetest.register_craft({
- output = 'bucket:bucket_empty 1',
- recipe = {
- {'default:steel_ingot', '', 'default:steel_ingot'},
- {'', 'default:steel_ingot', ''},
- }
- })
- minetest.register_craft({
- output = 'bucket:bucket_empty 1',
- recipe = {
- {'moreores:tin_ingot', '', 'moreores:tin_ingot'},
- {'', 'moreores:tin_ingot', ''},
- }
- })
- bucket = {}
- bucket.liquids = {}
- -- Used to harm (and possibly kill) a player *after* the bucket on_use code has run.
- -- This solves a problem with being able to duplicate buckets when dying while collecting lava.
- -- Note the use of `minetest.after`.
- bucket.harm_player_after =
- function(pname, harm)
- minetest.after(0, function()
- local player = minetest.get_player_by_name(pname)
- if player and player:is_player() then
- player:set_hp(player:get_hp() - harm)
- if player:get_hp() == 0 then
- minetest.chat_send_all("# Server: <" .. rename.gpn(pname) .. "> died while bucketing something hot!")
- end
- end
- end)
- end
- local function check_protection(pos, name, text)
- local success, gl = rc.get_ground_level_at_pos(pos)
- if not success then
- minetest.chat_send_player(name, "# Server: That position is in the Void!")
- return true
- end
- -- Don't let players make huge liquid griefs. By MustTest.
- -- But we allow river water to be placed above ground, because it does not spread.
- if not string.find(text, "river_water_source") then
- if pos.y > gl and string.find(text, "place") then
- minetest.chat_send_player(name, "# Server: Don't do that above ground!")
- easyvend.sound_error(name)
- return true
- end
- end
- if minetest.is_protected(pos, name) then
- minetest.log("action", (name ~= "" and name or "A mod")
- .. " tried to " .. text
- .. " at protected position "
- .. minetest.pos_to_string(pos)
- .. " with a bucket")
- minetest.record_protection_violation(pos, name)
- minetest.chat_send_player(name, "# Server: Nope. Not on someone else's land!")
- return true
- end
- return false
- end
- local function node_in_group(name, list)
- if type(list) == "string" then
- return (name == list)
- elseif type(list) == "table" then
- for k, v in ipairs(list) do
- if name == v then
- return true
- end
- end
- end
- return false
- end
- -- Register a new liquid
- -- source = name of the source node
- -- flowing = name of the flowing node
- -- itemname = name of the new bucket item (or nil if liquid is not takeable)
- -- inventory_image = texture of the new bucket item (ignored if itemname == nil)
- -- name = text description of the bucket item
- -- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
- -- This function can be called from any mod (that depends on bucket).
- function bucket.register_liquid(source, flowing, itemname, placename, inventory_image, name, groups)
- if type(source) == "string" then
- bucket.liquids[source] = {
- source = source,
- flowing = flowing,
- itemname = itemname,
- }
- else
- assert(type(source) == "table")
- for k, v in ipairs(source) do
- assert(type(v) == "string")
- bucket.liquids[v] = {
- source = source,
- flowing = flowing,
- itemname = itemname,
- }
- end
- end
- if type(flowing) == "string" then
- bucket.liquids[flowing] = {
- source = source,
- flowing = flowing,
- itemname = itemname,
- }
- else
- assert(type(flowing) == "table")
- for k, v in ipairs(flowing) do
- assert(type(v) == "string")
- bucket.liquids[v] = {
- source = source,
- flowing = flowing,
- itemname = itemname,
- }
- end
- end
- if itemname ~= nil then
- minetest.register_craftitem(itemname, {
- description = name,
- inventory_image = inventory_image,
- stack_max = 1,
- liquids_pointable = true,
- groups = groups,
- on_place = function(itemstack, user, pointed_thing)
- if not user or not user:is_player() then
- return itemstack
- end
- -- Must be pointing to node
- if pointed_thing.type ~= "node" then
- return
- end
- local node = minetest.get_node_or_nil(pointed_thing.under)
- local ndef = node and minetest.reg_ns_nodes[node.name]
- -- Call on_rightclick if the pointed node defines it
- if ndef and ndef.on_rightclick and
- user and not user:get_player_control().sneak then
- return ndef.on_rightclick(pointed_thing.under, node, user, itemstack)
- end
- local lpos
- -- Check if pointing to a buildable node
- if ndef and ndef.buildable_to then
- -- buildable; replace the node
- lpos = pointed_thing.under
- elseif node_in_group(node.name, flowing) or node_in_group(node.name, source) then
- -- flow version of bucket contents, replace the node.
- lpos = pointed_thing.under
- else
- -- not buildable to; place the liquid above
- -- check if the node above can be replaced
- lpos = pointed_thing.above
- node = minetest.get_node_or_nil(lpos)
- local above_ndef = node and
- minetest.reg_ns_nodes[node.name]
- if not above_ndef or not above_ndef.buildable_to then
- -- do not remove the bucket with the liquid
- return itemstack
- end
- end
-
- -- Cityblock check.
- if city_block:in_city(lpos) then
- minetest.chat_send_player(user:get_player_name(), "# Server: Don't do that in town!")
- easyvend.sound_error(user:get_player_name())
- return itemstack
- end
- if check_protection(lpos, user:get_player_name(), "place "..placename) then
- return
- end
- -- this causes a bug with placing water in protection.
- --minetest.place_node(lpos, {name = placename})
- minetest.set_node(lpos, {name = placename})
- minetest.check_for_falling(lpos)
- -- Notify dirt.
- dirtspread.on_environment(lpos)
- droplift.notify(lpos)
- return ItemStack("bucket:bucket_empty")
- end
- })
- end
- end
- minetest.register_craftitem("bucket:bucket_empty", {
- description = "Empty Bucket",
- inventory_image = "bucket.png",
- -- Empty buckets are stackable.
- --stack_max = 99,
- liquids_pointable = true,
- on_use = function(itemstack, user, pointed_thing)
- -- Must be pointing to node
- if pointed_thing.type ~= "node" then
- return
- end
- -- Check if pointing to a liquid source
- local node = minetest.get_node(pointed_thing.under)
- local liquiddef = bucket.liquids[node.name]
- local item_count = user:get_wielded_item():get_count()
- if liquiddef ~= nil and liquiddef.itemname ~= nil and node_in_group(node.name, liquiddef.source) then
- if check_protection(pointed_thing.under, user:get_player_name(), "take ".. node.name) then
- return
- end
- -- default set to return filled bucket
- local giving_back = liquiddef.itemname
- -- check if holding more than 1 empty bucket
- if item_count > 1 then
- -- if space in inventory add filled bucked, otherwise drop as item
- local inv = user:get_inventory()
- if inv:room_for_item("main", {name=liquiddef.itemname}) then
- inv:add_item("main", liquiddef.itemname)
- else
- local pos = user:getpos()
- pos.y = math_floor(pos.y + 0.5)
- minetest.add_item(pos, liquiddef.itemname)
- end
- -- set to return empty buckets minus 1
- giving_back = "bucket:bucket_empty "..tostring(item_count-1)
- end
- if node.name == "default:lava_source" then
- minetest.add_node(pointed_thing.under, {name="fire:basic_flame"})
- local pos = user:getpos()
- minetest.sound_play("default_cool_lava", {pos = pos, max_hear_distance = 16, gain = 0.25})
- if not heatdamage.is_immune(user:get_player_name()) then
- bucket.harm_player_after(user:get_player_name(), 2)
- end
- else
- minetest.add_node(pointed_thing.under, {name="air"})
- end
- return ItemStack(giving_back)
- end
- end,
- })
- bucket.register_liquid(
- {"default:water_source", "cw:water_source"},
- {"default:water_flowing", "cw:water_flowing"},
- "bucket:bucket_water",
- "default:water_source",
- "bucket_water.png",
- "Water Bucket",
- {water_bucket = 1}
- )
- bucket.register_liquid(
- "default:river_water_source",
- "default:river_water_flowing",
- "bucket:bucket_river_water",
- "default:river_water_source",
- "bucket_river_water.png",
- "Salt Water Bucket",
- {water_bucket = 1}
- )
- bucket.register_liquid(
- "default:lava_source",
- "default:lava_flowing",
- "bucket:bucket_lava",
- "default:lava_source",
- "bucket_lava.png",
- "Lava Bucket"
- )
- -- Old corium buckets convert to lava. Corium no longer exists.
- minetest.register_alias("corium:bucket", "bucket:bucket_lava")
- minetest.register_craft({
- type = "fuel",
- recipe = "bucket:bucket_lava",
- burntime = 60,
- replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
- })
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