blockcolor.conf.example 57 KB

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  1. # This file contains a list of all available settings and their default value for blockcolor.conf
  2. # By default, all the settings are commented and not functional.
  3. # Uncomment settings by removing the preceding #.
  4. # blockcolor.conf is read by default from:
  5. # ../blockcolor.conf
  6. # ../../blockcolor.conf
  7. # Any other path can be chosen by passing the path as a parameter
  8. # to the program, eg. "minetest.exe --config ../blockcolor.conf.example".
  9. # Further documentation:
  10. # http://wiki.minetest.net/
  11. #
  12. # Client
  13. #
  14. ## Controls
  15. # If enabled, you can place blocks at the position (feet + eye level) where you stand.
  16. # This is helpful when working with nodeboxes in small areas.
  17. # type: bool
  18. # enable_build_where_you_stand = false
  19. # Player is able to fly without being affected by gravity.
  20. # This requires the "fly" privilege on the server.
  21. # type: bool
  22. # free_move = false
  23. # Fast movement (via use key).
  24. # This requires the "fast" privilege on the server.
  25. # type: bool
  26. # fast_move = false
  27. # If enabled together with fly mode, player is able to fly through solid nodes.
  28. # This requires the "noclip" privilege on the server.
  29. # type: bool
  30. # noclip = false
  31. # Smooths camera when looking around. Also called look or mouse smoothing.
  32. # Useful for recording videos.
  33. # type: bool
  34. # cinematic = false
  35. # Smooths rotation of camera. 0 to disable.
  36. # type: float min: 0 max: 0.99
  37. # camera_smoothing = 0.0
  38. # Smooths rotation of camera in cinematic mode. 0 to disable.
  39. # type: float min: 0 max: 0.99
  40. # cinematic_camera_smoothing = 0.7
  41. # Invert vertical mouse movement.
  42. # type: bool
  43. # invert_mouse = false
  44. # Mouse sensitivity multiplier.
  45. # type: float
  46. # mouse_sensitivity = 0.2
  47. # If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
  48. # type: bool
  49. # aux1_descends = false
  50. # Double-tapping the jump key toggles fly mode.
  51. # type: bool
  52. # doubletap_jump = false
  53. # If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
  54. # type: bool
  55. # always_fly_fast = true
  56. # The time in seconds it takes between repeated right clicks when holding the right mouse button.
  57. # type: float
  58. # repeat_rightclick_time = 0.25
  59. # Enable random user input (only used for testing).
  60. # type: bool
  61. # random_input = false
  62. # Continuous forward movement (only used for testing).
  63. # type: bool
  64. # continuous_forward = false
  65. # Enable Joysticks
  66. # type: bool
  67. # enable_joysticks = false
  68. # The identifier of the joystick to use
  69. # type: int
  70. # joystick_id = 0
  71. # The type of joystick
  72. # type: enum values: auto, generic, xbox
  73. # joystick_type = auto
  74. # The time in seconds it takes between repeated events
  75. # when holding down a joystick button combination.
  76. # type: float
  77. # repeat_joystick_button_time = 0.17
  78. # The sensitivity of the joystick axes for moving the
  79. # ingame view frustum around.
  80. # type: float
  81. # joystick_frustum_sensitivity = 170
  82. # Key for moving the player forward.
  83. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  84. # type: key
  85. # keymap_forward = KEY_KEY_W
  86. # Key for moving the player backward.
  87. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  88. # type: key
  89. # keymap_backward = KEY_KEY_S
  90. # Key for moving the player left.
  91. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  92. # type: key
  93. # keymap_left = KEY_KEY_A
  94. # Key for moving the player right.
  95. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  96. # type: key
  97. # keymap_right = KEY_KEY_D
  98. # Key for jumping.
  99. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  100. # type: key
  101. # keymap_jump = KEY_SPACE
  102. # Key for sneaking.
  103. # Also used for climbing down and descending in water if aux1_descends is disabled.
  104. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  105. # type: key
  106. # keymap_sneak = KEY_LSHIFT
  107. # Key for opening the inventory.
  108. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  109. # type: key
  110. # keymap_inventory = KEY_KEY_I
  111. # Key for moving fast in fast mode.
  112. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  113. # type: key
  114. # keymap_special1 = KEY_KEY_E
  115. # Key for opening the chat window.
  116. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  117. # type: key
  118. # keymap_chat = KEY_KEY_T
  119. # Key for opening the chat window to type commands.
  120. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  121. # type: key
  122. # keymap_cmd = /
  123. # Key for opening the chat window to type local commands.
  124. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  125. # type: key
  126. # keymap_cmd_local = .
  127. # Key for toggling unlimited view range.
  128. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  129. # type: key
  130. # keymap_rangeselect = KEY_KEY_R
  131. # Key for toggling flying.
  132. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  133. # type: key
  134. # keymap_freemove = KEY_KEY_K
  135. # Key for toggling fast mode.
  136. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  137. # type: key
  138. # keymap_fastmove = KEY_KEY_J
  139. # Key for toggling noclip mode.
  140. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  141. # type: key
  142. # keymap_noclip = KEY_KEY_H
  143. # Key for selecting the next item in the hotbar.
  144. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  145. # type: key
  146. # keymap_hotbar_next = KEY_KEY_N
  147. # Key for selecting the previous item in the hotbar.
  148. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  149. # type: key
  150. # keymap_hotbar_previous = KEY_KEY_B
  151. # Key for muting the game.
  152. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  153. # type: key
  154. # keymap_mute = KEY_KEY_M
  155. # Key for increasing the volume.
  156. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  157. # type: key
  158. # keymap_increase_volume =
  159. # Key for decreasing the volume.
  160. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  161. # type: key
  162. # keymap_decrease_volume =
  163. # Key for toggling autorun.
  164. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  165. # type: key
  166. # keymap_autorun =
  167. # Key for toggling cinematic mode.
  168. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  169. # type: key
  170. # keymap_cinematic =
  171. # Key for toggling display of minimap.
  172. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  173. # type: key
  174. # keymap_minimap = KEY_F9
  175. # Key for taking screenshots.
  176. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  177. # type: key
  178. # keymap_screenshot = KEY_F12
  179. # Key for dropping the currently selected item.
  180. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  181. # type: key
  182. # keymap_drop = KEY_KEY_Q
  183. # Key to use view zoom when possible.
  184. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  185. # type: key
  186. # keymap_zoom = KEY_KEY_Z
  187. # Key for toggling the display of the HUD.
  188. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  189. # type: key
  190. # keymap_toggle_hud = KEY_F1
  191. # Key for toggling the display of the chat.
  192. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  193. # type: key
  194. # keymap_toggle_chat = KEY_F2
  195. # Key for toggling the display of the large chat console.
  196. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  197. # type: key
  198. # keymap_console = KEY_F10
  199. # Key for toggling the display of the fog.
  200. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  201. # type: key
  202. # keymap_toggle_force_fog_off = KEY_F3
  203. # Key for toggling the camera update. Only used for development
  204. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  205. # type: key
  206. # keymap_toggle_update_camera =
  207. # Key for toggling the display of debug info.
  208. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  209. # type: key
  210. # keymap_toggle_debug = KEY_F5
  211. # Key for toggling the display of the profiler. Used for development.
  212. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  213. # type: key
  214. # keymap_toggle_profiler = KEY_F6
  215. # Key for switching between first- and third-person camera.
  216. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  217. # type: key
  218. # keymap_camera_mode = KEY_F7
  219. # Key for increasing the viewing range.
  220. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  221. # type: key
  222. # keymap_increase_viewing_range_min = +
  223. # Key for decreasing the viewing range.
  224. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  225. # type: key
  226. # keymap_decrease_viewing_range_min = -
  227. # Key for printing debug stacks. Used for development.
  228. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  229. # type: key
  230. # keymap_print_debug_stacks = KEY_KEY_P
  231. ## Network
  232. # Address to connect to.
  233. # Leave this blank to start a local server.
  234. # Note that the address field in the main menu overrides this setting.
  235. # type: string
  236. # address =
  237. # Port to connect to (UDP).
  238. # Note that the port field in the main menu overrides this setting.
  239. # type: int min: 1 max: 65535
  240. # remote_port = 30000
  241. # Whether to support older servers before protocol version 25.
  242. # Enable if you want to connect to 0.4.12 servers and before.
  243. # Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
  244. # Disabling this option will protect your password better.
  245. # type: bool
  246. # send_pre_v25_init = false
  247. # Save the map received by the client on disk.
  248. # type: bool
  249. # enable_local_map_saving = false
  250. # Show entity selection boxes
  251. # type: bool
  252. # show_entity_selectionbox = true
  253. # Enable usage of remote media server (if provided by server).
  254. # Remote servers offer a significantly faster way to download media (e.g. textures)
  255. # when connecting to the server.
  256. # type: bool
  257. # enable_remote_media_server = true
  258. # Enable Lua modding support on client.
  259. # This support is experimental and API can change.
  260. # type: bool
  261. # enable_client_modding = false
  262. # URL to the server list displayed in the Multiplayer Tab.
  263. # type: string
  264. # serverlist_url = servers.minetest.net
  265. # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
  266. # type: string
  267. # serverlist_file = favoriteservers.txt
  268. # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
  269. # type: int
  270. # max_out_chat_queue_size = 20
  271. ## Graphics
  272. ### In-Game
  273. #### Basic
  274. # Enable VBO
  275. # type: bool
  276. # enable_vbo = true
  277. # Whether to fog out the end of the visible area.
  278. # type: bool
  279. # enable_fog = true
  280. # Leaves style:
  281. # - Fancy: all faces visible
  282. # - Simple: only outer faces, if defined special_tiles are used
  283. # - Opaque: disable transparency
  284. # type: enum values: fancy, simple, opaque
  285. # leaves_style = fancy
  286. # Connects glass if supported by node.
  287. # type: bool
  288. # connected_glass = false
  289. # Enable smooth lighting with simple ambient occlusion.
  290. # Disable for speed or for different looks.
  291. # type: bool
  292. # smooth_lighting = true
  293. # Clouds are a client side effect.
  294. # type: bool
  295. # enable_clouds = true
  296. # Use 3D cloud look instead of flat.
  297. # type: bool
  298. # enable_3d_clouds = true
  299. # Method used to highlight selected object.
  300. # type: enum values: box, halo, none
  301. # node_highlighting = box
  302. # Adds particles when digging a node.
  303. # type: bool
  304. # enable_particles = true
  305. #### Filtering
  306. # Use mip mapping to scale textures. May slightly increase performance.
  307. # type: bool
  308. # mip_map = false
  309. # Use anisotropic filtering when viewing at textures from an angle.
  310. # type: bool
  311. # anisotropic_filter = false
  312. # Use bilinear filtering when scaling textures.
  313. # type: bool
  314. # bilinear_filter = false
  315. # Use trilinear filtering when scaling textures.
  316. # type: bool
  317. # trilinear_filter = false
  318. # Filtered textures can blend RGB values with fully-transparent neighbors,
  319. # which PNG optimizers usually discard, sometimes resulting in a dark or
  320. # light edge to transparent textures. Apply this filter to clean that up
  321. # at texture load time.
  322. # type: bool
  323. # texture_clean_transparent = false
  324. # When using bilinear/trilinear/anisotropic filters, low-resolution textures
  325. # can be blurred, so automatically upscale them with nearest-neighbor
  326. # interpolation to preserve crisp pixels. This sets the minimum texture size
  327. # for the upscaled textures; higher values look sharper, but require more
  328. # memory. Powers of 2 are recommended. Setting this higher than 1 may not
  329. # have a visible effect unless bilinear/trilinear/anisotropic filtering is
  330. # enabled.
  331. # type: int
  332. # texture_min_size = 64
  333. # Experimental option, might cause visible spaces between blocks
  334. # when set to higher number than 0.
  335. # type: enum values: 0, 1, 2, 4, 8, 16
  336. # fsaa = 0
  337. # Undersampling is similar to using lower screen resolution, but it applies
  338. # to the game world only, keeping the GUI intact.
  339. # It should give significant performance boost at the cost of less detailed image.
  340. # type: enum values: 0, 2, 3, 4
  341. # undersampling = 0
  342. #### Shaders
  343. # Shaders allow advanced visual effects and may increase performance on some video cards.
  344. # This only works with the OpenGL video backend.
  345. # type: bool
  346. # enable_shaders = true
  347. # Path to shader directory. If no path is defined, default location will be used.
  348. # type: path
  349. # shader_path =
  350. ##### Tone Mapping
  351. # Enables filmic tone mapping
  352. # type: bool
  353. # tone_mapping = false
  354. ##### Bumpmapping
  355. # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
  356. # or need to be auto-generated.
  357. # Requires shaders to be enabled.
  358. # type: bool
  359. # enable_bumpmapping = false
  360. # Enables on the fly normalmap generation (Emboss effect).
  361. # Requires bumpmapping to be enabled.
  362. # type: bool
  363. # generate_normalmaps = false
  364. # Strength of generated normalmaps.
  365. # type: float
  366. # normalmaps_strength = 0.6
  367. # Defines sampling step of texture.
  368. # A higher value results in smoother normal maps.
  369. # type: int min: 0 max: 2
  370. # normalmaps_smooth = 0
  371. ##### Parallax Occlusion
  372. # Enables parallax occlusion mapping.
  373. # Requires shaders to be enabled.
  374. # type: bool
  375. # enable_parallax_occlusion = false
  376. # 0 = parallax occlusion with slope information (faster).
  377. # 1 = relief mapping (slower, more accurate).
  378. # type: int min: 0 max: 1
  379. # parallax_occlusion_mode = 1
  380. # Strength of parallax.
  381. # type: float
  382. # 3d_paralax_strength = 0.025
  383. # Number of parallax occlusion iterations.
  384. # type: int
  385. # parallax_occlusion_iterations = 4
  386. # Overall scale of parallax occlusion effect.
  387. # type: float
  388. # parallax_occlusion_scale = 0.08
  389. # Overall bias of parallax occlusion effect, usually scale/2.
  390. # type: float
  391. # parallax_occlusion_bias = 0.04
  392. ##### Waving Nodes
  393. # Set to true enables waving water.
  394. # Requires shaders to be enabled.
  395. # type: bool
  396. # enable_waving_water = false
  397. # type: float
  398. # water_wave_height = 1.0
  399. # type: float
  400. # water_wave_length = 20.0
  401. # type: float
  402. # water_wave_speed = 5.0
  403. # Set to true enables waving leaves.
  404. # Requires shaders to be enabled.
  405. # type: bool
  406. # enable_waving_leaves = false
  407. # Set to true enables waving plants.
  408. # Requires shaders to be enabled.
  409. # type: bool
  410. # enable_waving_plants = false
  411. #### Advanced
  412. # If FPS would go higher than this, limit it by sleeping
  413. # to not waste CPU power for no benefit.
  414. # type: int
  415. # fps_max = 60
  416. # Maximum FPS when game is paused.
  417. # type: int
  418. # pause_fps_max = 20
  419. # View distance in nodes.
  420. # type: int min: 20 max: 4000
  421. # viewing_range = 100
  422. # Width component of the initial window size.
  423. # type: int
  424. # screenW = 800
  425. # Height component of the initial window size.
  426. # type: int
  427. # screenH = 600
  428. # Save window size automatically when modified.
  429. # type: bool
  430. # autosave_screensize = true
  431. # Fullscreen mode.
  432. # type: bool
  433. # fullscreen = false
  434. # Bits per pixel (aka color depth) in fullscreen mode.
  435. # type: int
  436. # fullscreen_bpp = 24
  437. # Vertical screen synchronization.
  438. # type: bool
  439. # vsync = false
  440. # Field of view in degrees.
  441. # type: int min: 30 max: 160
  442. # fov = 72
  443. # Field of view while zooming in degrees.
  444. # This requires the "zoom" privilege on the server.
  445. # type: int min: 7 max: 160
  446. # zoom_fov = 15
  447. # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
  448. # This setting is for the client only and is ignored by the server.
  449. # type: float min: 1 max: 3
  450. # display_gamma = 2.2
  451. # Path to texture directory. All textures are first searched from here.
  452. # type: path
  453. # texture_path =
  454. # The rendering back-end for Irrlicht.
  455. # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
  456. # video_driver = opengl
  457. # Height on which clouds are appearing.
  458. # type: int
  459. # cloud_height = 120
  460. # Radius of cloud area stated in number of 64 node cloud squares.
  461. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
  462. # type: int
  463. # cloud_radius = 12
  464. # Enable view bobbing and amount of view bobbing.
  465. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  466. # type: float
  467. # view_bobbing_amount = 1.0
  468. # Multiplier for fall bobbing.
  469. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  470. # type: float
  471. # fall_bobbing_amount = 0.0
  472. # 3D support.
  473. # Currently supported:
  474. # - none: no 3d output.
  475. # - anaglyph: cyan/magenta color 3d.
  476. # - interlaced: odd/even line based polarisation screen support.
  477. # - topbottom: split screen top/bottom.
  478. # - sidebyside: split screen side by side.
  479. # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside
  480. # 3d_mode = none
  481. # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
  482. # type: float min: 0.1 max: 1
  483. # console_height = 1.0
  484. # In-game chat console background color (R,G,B).
  485. # type: string
  486. # console_color = (0,0,0)
  487. # In-game chat console background alpha (opaqueness, between 0 and 255).
  488. # type: int min: 0 max: 255
  489. # console_alpha = 200
  490. # Selection box border color (R,G,B).
  491. # type: string
  492. # selectionbox_color = (0,0,0)
  493. # Width of the selectionbox's lines around nodes.
  494. # type: int min: 1 max: 5
  495. # selectionbox_width = 2
  496. # Crosshair color (R,G,B).
  497. # type: string
  498. # crosshair_color = (255,255,255)
  499. # Crosshair alpha (opaqueness, between 0 and 255).
  500. # type: int min: 0 max: 255
  501. # crosshair_alpha = 255
  502. # Whether node texture animations should be desynchronized per mapblock.
  503. # type: bool
  504. # desynchronize_mapblock_texture_animation = true
  505. # Maximum proportion of current window to be used for hotbar.
  506. # Useful if there's something to be displayed right or left of hotbar.
  507. # type: float
  508. # hud_hotbar_max_width = 1.0
  509. # Modifies the size of the hudbar elements.
  510. # type: float
  511. # hud_scaling = 1.0
  512. # Enables caching of facedir rotated meshes.
  513. # type: bool
  514. # enable_mesh_cache = false
  515. # Delay between mesh updates on the client in ms. Increasing this will slow
  516. # down the rate of mesh updates, thus reducing jitter on slower clients.
  517. # type: int min: 0 max: 50
  518. # mesh_generation_interval = 0
  519. # Size of the MapBlock cache of the mesh generator. Increasing this will
  520. # increase the cache hit %, reducing the data being copied from the main
  521. # thread, thus reducing jitter.
  522. # type: int min: 0 max: 1000
  523. # meshgen_block_cache_size = 20
  524. # Enables minimap.
  525. # type: bool
  526. # enable_minimap = true
  527. # Shape of the minimap. Enabled = round, disabled = square.
  528. # type: bool
  529. # minimap_shape_round = true
  530. # True = 256
  531. # False = 128
  532. # Useable to make minimap smoother on slower machines.
  533. # type: bool
  534. # minimap_double_scan_height = true
  535. # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
  536. # type: bool
  537. # directional_colored_fog = true
  538. # The strength (darkness) of node ambient-occlusion shading.
  539. # Lower is darker, Higher is lighter. The valid range of values for this
  540. # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
  541. # set to the nearest valid value.
  542. # type: float min: 0.25 max: 4
  543. # ambient_occlusion_gamma = 2.2
  544. # Enables animation of inventory items.
  545. # type: bool
  546. # inventory_items_animations = false
  547. # Android systems only: Tries to create inventory textures from meshes
  548. # when no supported render was found.
  549. # type: bool
  550. # inventory_image_hack = false
  551. # Fraction of the visible distance at which fog starts to be rendered
  552. # type: float min: 0 max: 0.99
  553. # fog_start = 0.4
  554. # Makes all liquids opaque
  555. # type: bool
  556. # opaque_water = false
  557. ### Menus
  558. # Use a cloud animation for the main menu background.
  559. # type: bool
  560. # menu_clouds = true
  561. # Scale gui by a user specified value.
  562. # Use a nearest-neighbor-anti-alias filter to scale the GUI.
  563. # This will smooth over some of the rough edges, and blend
  564. # pixels when scaling down, at the cost of blurring some
  565. # edge pixels when images are scaled by non-integer sizes.
  566. # type: float
  567. # gui_scaling = 1.0
  568. # When gui_scaling_filter is true, all GUI images need to be
  569. # filtered in software, but some images are generated directly
  570. # to hardware (e.g. render-to-texture for nodes in inventory).
  571. # type: bool
  572. # gui_scaling_filter = false
  573. # When gui_scaling_filter_txr2img is true, copy those images
  574. # from hardware to software for scaling. When false, fall back
  575. # to the old scaling method, for video drivers that don't
  576. # properly support downloading textures back from hardware.
  577. # type: bool
  578. # gui_scaling_filter_txr2img = true
  579. # Delay showing tooltips, stated in milliseconds.
  580. # type: int
  581. # tooltip_show_delay = 400
  582. # Whether freetype fonts are used, requires freetype support to be compiled in.
  583. # type: bool
  584. # freetype = true
  585. # Path to TrueTypeFont or bitmap.
  586. # type: path
  587. # font_path = fonts/liberationsans.ttf
  588. # type: int
  589. # font_size = 16
  590. # Font shadow offset, if 0 then shadow will not be drawn.
  591. # type: int
  592. # font_shadow = 1
  593. # Font shadow alpha (opaqueness, between 0 and 255).
  594. # type: int min: 0 max: 255
  595. # font_shadow_alpha = 127
  596. # type: path
  597. # mono_font_path = fonts/Cousine-Regular.ttf
  598. # type: int
  599. # mono_font_size = 15
  600. # This font will be used for certain languages.
  601. # type: path
  602. # fallback_font_path = fonts/DroidSansFallbackFull.ttf
  603. # type: int
  604. # fallback_font_size = 15
  605. # type: int
  606. # fallback_font_shadow = 1
  607. # type: int min: 0 max: 255
  608. # fallback_font_shadow_alpha = 128
  609. # Path to save screenshots at.
  610. # type: path
  611. # screenshot_path =
  612. # Format of screenshots.
  613. # type: enum values: png, jpg, bmp, pcx, ppm, tga
  614. # screenshot_format = png
  615. # Screenshot quality. Only used for JPEG format.
  616. # 1 means worst quality; 100 means best quality.
  617. # Use 0 for default quality.
  618. # type: int min: 0 max: 100
  619. # screenshot_quality = 0
  620. ### Advanced
  621. # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
  622. # type: int
  623. # screen_dpi = 72
  624. # Windows systems only: Start Minetest with the command line window in the background.
  625. # Contains the same information as the file debug.txt (default name).
  626. # type: bool
  627. # enable_console = false
  628. ## Sound
  629. # type: bool
  630. # enable_sound = true
  631. # type: float min: 0 max: 1
  632. # sound_volume = 0.7
  633. ## Advanced
  634. # Timeout for client to remove unused map data from memory.
  635. # type: int
  636. # client_unload_unused_data_timeout = 600
  637. # Maximum number of mapblocks for client to be kept in memory.
  638. # Set to -1 for unlimited amount.
  639. # type: int
  640. # client_mapblock_limit = 5000
  641. # Whether to show the client debug info (has the same effect as hitting F5).
  642. # type: bool
  643. # show_debug = false
  644. #
  645. # Server / Singleplayer
  646. #
  647. # Name of the server, to be displayed when players join and in the serverlist.
  648. # type: string
  649. # server_name = Minetest server
  650. # Description of server, to be displayed when players join and in the serverlist.
  651. # type: string
  652. # server_description = mine here
  653. # Domain name of server, to be displayed in the serverlist.
  654. # type: string
  655. # server_address = game.minetest.net
  656. # Homepage of server, to be displayed in the serverlist.
  657. # type: string
  658. # server_url = http://minetest.net
  659. # Automaticaly report to the serverlist.
  660. # type: bool
  661. # server_announce = false
  662. # Announce to this serverlist.
  663. # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
  664. # type: string
  665. # serverlist_url = servers.minetest.net
  666. # Remove color codes from incoming chat messages
  667. # Use this to stop players from being able to use color in their messages
  668. # type: bool
  669. # strip_color_codes = false
  670. ## Network
  671. # Network port to listen (UDP).
  672. # This value will be overridden when starting from the main menu.
  673. # type: int
  674. # port = 30000
  675. # The network interface that the server listens on.
  676. # type: string
  677. # bind_address =
  678. # Enable to disallow old clients from connecting.
  679. # Older clients are compatible in the sense that they will not crash when connecting
  680. # to new servers, but they may not support all new features that you are expecting.
  681. # type: bool
  682. # strict_protocol_version_checking = false
  683. # Specifies URL from which client fetches media instead of using UDP.
  684. # $filename should be accessible from $remote_media$filename via cURL
  685. # (obviously, remote_media should end with a slash).
  686. # Files that are not present will be fetched the usual way.
  687. # type: string
  688. # remote_media =
  689. # Enable/disable running an IPv6 server. An IPv6 server may be restricted
  690. # to IPv6 clients, depending on system configuration.
  691. # Ignored if bind_address is set.
  692. # type: bool
  693. # ipv6_server = false
  694. ### Advanced
  695. # Maximum number of blocks that are simultaneously sent per client.
  696. # type: int
  697. # max_simultaneous_block_sends_per_client = 10
  698. # Maximum number of blocks that are simultaneously sent in total.
  699. # type: int
  700. # max_simultaneous_block_sends_server_total = 40
  701. # To reduce lag, block transfers are slowed down when a player is building something.
  702. # This determines how long they are slowed down after placing or removing a node.
  703. # type: float
  704. # full_block_send_enable_min_time_from_building = 2.0
  705. # Maximum number of packets sent per send step, if you have a slow connection
  706. # try reducing it, but don't reduce it to a number below double of targeted
  707. # client number.
  708. # type: int
  709. # max_packets_per_iteration = 1024
  710. ## Game
  711. # Default game when creating a new world.
  712. # This will be overridden when creating a world from the main menu.
  713. # type: string
  714. # default_game = minetest
  715. # Message of the day displayed to players connecting.
  716. # type: string
  717. # motd =
  718. # Maximum number of players that can connect simultaneously.
  719. # type: int
  720. # max_users = 15
  721. # World directory (everything in the world is stored here).
  722. # Not needed if starting from the main menu.
  723. # type: path
  724. # map-dir =
  725. # Time in seconds for item entity (dropped items) to live.
  726. # Setting it to -1 disables the feature.
  727. # type: int
  728. # item_entity_ttl = 900
  729. # If enabled, show the server status message on player connection.
  730. # type: bool
  731. # show_statusline_on_connect = true
  732. # Enable players getting damage and dying.
  733. # type: bool
  734. # enable_damage = false
  735. # Enable creative mode for new created maps.
  736. # type: bool
  737. # creative_mode = false
  738. # A chosen map seed for a new map, leave empty for random.
  739. # Will be overridden when creating a new world in the main menu.
  740. # type: string
  741. # fixed_map_seed =
  742. # New users need to input this password.
  743. # type: string
  744. # default_password =
  745. # The privileges that new users automatically get.
  746. # See /privs in game for a full list on your server and mod configuration.
  747. # type: string
  748. # default_privs = interact, shout
  749. # Privileges that players with basic_privs can grant
  750. # type: string
  751. # basic_privs = interact, shout
  752. # Whether players are shown to clients without any range limit.
  753. # Deprecated, use the setting player_transfer_distance instead.
  754. # type: bool
  755. # unlimited_player_transfer_distance = true
  756. # Defines the maximal player transfer distance in blocks (0 = unlimited).
  757. # type: int
  758. # player_transfer_distance = 0
  759. # Whether to allow players to damage and kill each other.
  760. # type: bool
  761. # enable_pvp = true
  762. # If this is set, players will always (re)spawn at the given position.
  763. # type: string
  764. # static_spawnpoint =
  765. # If enabled, new players cannot join with an empty password.
  766. # type: bool
  767. # disallow_empty_password = false
  768. # If enabled, disable cheat prevention in multiplayer.
  769. # type: bool
  770. # disable_anticheat = false
  771. # If enabled, actions are recorded for rollback.
  772. # This option is only read when server starts.
  773. # type: bool
  774. # enable_rollback_recording = false
  775. # A message to be displayed to all clients when the server shuts down.
  776. # type: string
  777. # kick_msg_shutdown = Server shutting down.
  778. # A message to be displayed to all clients when the server crashes.
  779. # type: string
  780. # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
  781. # Whether to ask clients to reconnect after a (Lua) crash.
  782. # Set this to true if your server is set up to restart automatically.
  783. # type: bool
  784. # ask_reconnect_on_crash = false
  785. # From how far clients know about objects, stated in mapblocks (16 nodes).
  786. # type: int
  787. # active_object_send_range_blocks = 3
  788. # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
  789. # In active blocks objects are loaded and ABMs run.
  790. # type: int
  791. # active_block_range = 3
  792. # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
  793. # type: int
  794. # max_block_send_distance = 10
  795. # Maximum number of forceloaded mapblocks.
  796. # type: int
  797. # max_forceloaded_blocks = 16
  798. # Interval of sending time of day to clients.
  799. # type: int
  800. # time_send_interval = 5
  801. # Controls length of day/night cycle.
  802. # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
  803. # type: int
  804. # time_speed = 72
  805. # Interval of saving important changes in the world, stated in seconds.
  806. # type: float
  807. # server_map_save_interval = 5.3
  808. ### Physics
  809. # type: float
  810. # movement_acceleration_default = 3
  811. # type: float
  812. # movement_acceleration_air = 2
  813. # type: float
  814. # movement_acceleration_fast = 10
  815. # type: float
  816. # movement_speed_walk = 4
  817. # type: float
  818. # movement_speed_crouch = 1.35
  819. # type: float
  820. # movement_speed_fast = 20
  821. # type: float
  822. # movement_speed_climb = 3
  823. # type: float
  824. # movement_speed_jump = 6.5
  825. # type: float
  826. # movement_liquid_fluidity = 1
  827. # type: float
  828. # movement_liquid_fluidity_smooth = 0.5
  829. # type: float
  830. # movement_liquid_sink = 10
  831. # type: float
  832. # movement_gravity = 9.81
  833. ### Advanced
  834. # Handling for deprecated lua api calls:
  835. # - legacy: (try to) mimic old behaviour (default for release).
  836. # - log: mimic and log backtrace of deprecated call (default for debug).
  837. # - error: abort on usage of deprecated call (suggested for mod developers).
  838. # type: enum values: legacy, log, error
  839. # deprecated_lua_api_handling = legacy
  840. # Number of extra blocks that can be loaded by /clearobjects at once.
  841. # This is a trade-off between sqlite transaction overhead and
  842. # memory consumption (4096=100MB, as a rule of thumb).
  843. # type: int
  844. # max_clearobjects_extra_loaded_blocks = 4096
  845. # How much the server will wait before unloading unused mapblocks.
  846. # Higher value is smoother, but will use more RAM.
  847. # type: int
  848. # server_unload_unused_data_timeout = 29
  849. # Maximum number of statically stored objects in a block.
  850. # type: int
  851. # max_objects_per_block = 64
  852. # See http://www.sqlite.org/pragma.html#pragma_synchronous
  853. # type: enum values: 0, 1, 2
  854. # sqlite_synchronous = 2
  855. # Length of a server tick and the interval at which objects are generally updated over network.
  856. # type: float
  857. # dedicated_server_step = 0.1
  858. # Maxumim number of players to process per step, see `minetest.register_playerstep`
  859. # type: int
  860. # players_per_globalstep = 20
  861. # Time in between active block management cycles
  862. # type: float
  863. # active_block_mgmt_interval = 2.0
  864. # Length of time between ABM execution cycles
  865. # type: float
  866. # abm_interval = 1.0
  867. # Length of time between NodeTimer execution cycles
  868. # type: float
  869. # nodetimer_interval = 0.2
  870. # If enabled, invalid world data won't cause the server to shut down.
  871. # Only enable this if you know what you are doing.
  872. # type: bool
  873. # ignore_world_load_errors = false
  874. # Max liquids processed per step.
  875. # type: int
  876. # liquid_loop_max = 100000
  877. # The time (in seconds) that the liquids queue may grow beyond processing
  878. # capacity until an attempt is made to decrease its size by dumping old queue
  879. # items. A value of 0 disables the functionality.
  880. # type: int
  881. # liquid_queue_purge_time = 0
  882. # Liquid update interval in seconds.
  883. # type: float
  884. # liquid_update = 1.0
  885. # At this distance the server will aggressively optimize which blocks are sent to clients.
  886. # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
  887. # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
  888. # Setting this to a value greater than max_block_send_distance disables this optimization.
  889. # Stated in mapblocks (16 nodes)
  890. # type: int min: 2
  891. # block_send_optimize_distance = 4
  892. # If enabled the server will perform map block occlusion culling based on
  893. # on the eye position of the player. This can reduce the number of blocks
  894. # sent to the client 50-80%. The client will not longer receive most invisible
  895. # so that the utility of noclip mode is reduced.
  896. # type: bool
  897. # server_side_occlusion_culling = true
  898. ## Mapgen
  899. # Available map generators, can be used to restrict mapgens unsuitable
  900. # for specific platforms and devices
  901. # mapgens_available = v6, v7p, flat
  902. # Name of map generator to be used when creating a new world.
  903. # Creating a world in the main menu will override this.
  904. # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
  905. # mg_name = v7
  906. # Water surface level of the world.
  907. # type: int
  908. # water_level = 1
  909. # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
  910. # type: int
  911. # max_block_generate_distance = 6
  912. # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
  913. # Only mapchunks completely within the mapgen limit are generated.
  914. # Value is stored per-world.
  915. # type: int min: 0 max: 31000
  916. # mapgen_limit = 31000
  917. # Global map generation attributes.
  918. # In Mapgen v6 the 'decorations' flag controls all decorations except trees
  919. # and junglegrass, in all other mapgens this flag controls all decorations.
  920. # Flags that are not specified in the flag string are not modified from the default.
  921. # Flags starting with 'no' are used to explicitly disable them.
  922. # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
  923. # mg_flags = caves,dungeons,light,decorations
  924. # Whether dungeons occasionally project from the terrain.
  925. # type: bool
  926. # projecting_dungeons = true
  927. ### Advanced
  928. # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
  929. # type: int
  930. # chunksize = 5
  931. # Dump the mapgen debug infos.
  932. # type: bool
  933. # enable_mapgen_debug_info = false
  934. # Maximum number of blocks that can be queued for loading.
  935. # type: int
  936. # emergequeue_limit_total = 256
  937. # Maximum number of blocks to be queued that are to be loaded from file.
  938. # Set to blank for an appropriate amount to be chosen automatically.
  939. # type: int
  940. # emergequeue_limit_diskonly = 32
  941. # Maximum number of blocks to be queued that are to be generated.
  942. # Set to blank for an appropriate amount to be chosen automatically.
  943. # type: int
  944. # emergequeue_limit_generate = 32
  945. # Number of emerge threads to use. Make this field blank, or increase this number
  946. # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
  947. # at the cost of slightly buggy caves.
  948. # type: int
  949. # num_emerge_threads = 1
  950. #### Biome API temperature and humidity noise parameters
  951. # Temperature variation for biomes.
  952. # type: noise_params
  953. # mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
  954. # Small-scale temperature variation for blending biomes on borders.
  955. # type: noise_params
  956. # mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
  957. # Humidity variation for biomes.
  958. # type: noise_params
  959. # mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
  960. # Small-scale humidity variation for blending biomes on borders.
  961. # type: noise_params
  962. # mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
  963. #### Mapgen v5
  964. # Map generation attributes specific to Mapgen v5.
  965. # Flags that are not specified in the flag string are not modified from the default.
  966. # Flags starting with 'no' are used to explicitly disable them.
  967. # type: flags possible values: caverns, nocaverns
  968. # mgv5_spflags = caverns
  969. # Controls width of tunnels, a smaller value creates wider tunnels.
  970. # type: float
  971. # mgv5_cave_width = 0.125
  972. # Y-level of cavern upper limit.
  973. # type: int
  974. # mgv5_cavern_limit = -256
  975. # Y-distance over which caverns expand to full size.
  976. # type: int
  977. # mgv5_cavern_taper = 256
  978. # Defines full size of caverns, smaller values create larger caverns.
  979. # type: float
  980. # mgv5_cavern_threshold = 0.7
  981. # Variation of biome filler depth.
  982. # type: noise_params
  983. # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
  984. # Variation of terrain vertical scale.
  985. # When noise is < -0.55 terrain is near-flat.
  986. # type: noise_params
  987. # mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
  988. # Y-level of average terrain surface.
  989. # type: noise_params
  990. # mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
  991. # First of 2 3D noises that together define tunnels.
  992. # type: noise_params
  993. # mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
  994. # Second of 2 3D noises that together define tunnels.
  995. # type: noise_params
  996. # mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
  997. # 3D noise defining giant caverns.
  998. # type: noise_params
  999. # mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
  1000. #### Mapgen v6
  1001. # Map generation attributes specific to Mapgen v6.
  1002. # The 'snowbiomes' flag enables the new 5 biome system.
  1003. # When the new biome system is enabled jungles are automatically enabled and
  1004. # the 'jungles' flag is ignored.
  1005. # Flags that are not specified in the flag string are not modified from the default.
  1006. # Flags starting with 'no' are used to explicitly disable them.
  1007. # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
  1008. # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
  1009. # Deserts occur when np_biome exceeds this value.
  1010. # When the new biome system is enabled, this is ignored.
  1011. # type: float
  1012. # mgv6_freq_desert = 0.45
  1013. # Sandy beaches occur when np_beach exceeds this value.
  1014. # type: float
  1015. # mgv6_freq_beach = 0.15
  1016. # Y-level of lower terrain and lakebeds.
  1017. # type: noise_params
  1018. # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
  1019. # Y-level of higher (cliff-top) terrain.
  1020. # type: noise_params
  1021. # mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
  1022. # Varies steepness of cliffs.
  1023. # type: noise_params
  1024. # mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
  1025. # Defines areas of 'terrain_higher' (cliff-top terrain).
  1026. # type: noise_params
  1027. # mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
  1028. # Varies depth of biome surface nodes.
  1029. # type: noise_params
  1030. # mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
  1031. # Defines areas with sandy beaches.
  1032. # type: noise_params
  1033. # mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
  1034. # Temperature variation for biomes.
  1035. # type: noise_params
  1036. # mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
  1037. # Variation of number of caves.
  1038. # type: noise_params
  1039. # mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
  1040. # Humidity variation for biomes.
  1041. # type: noise_params
  1042. # mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
  1043. # Defines tree areas and tree density.
  1044. # type: noise_params
  1045. # mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
  1046. # Defines areas where trees have apples.
  1047. # type: noise_params
  1048. # mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
  1049. #### Mapgen v7
  1050. # Map generation attributes specific to Mapgen v7.
  1051. # The 'ridges' flag enables the rivers.
  1052. # Floatlands are currently experimental and subject to change.
  1053. # Flags that are not specified in the flag string are not modified from the default.
  1054. # Flags starting with 'no' are used to explicitly disable them.
  1055. # type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
  1056. # mgv7_spflags = mountains,ridges,nofloatlands,caverns
  1057. # Controls width of tunnels, a smaller value creates wider tunnels.
  1058. # type: float
  1059. # mgv7_cave_width = 0.09
  1060. # Controls the density of floatland mountain terrain.
  1061. # Is an offset added to the 'np_mountain' noise value.
  1062. # type: float
  1063. # mgv7_float_mount_density = 0.6
  1064. # Typical maximum height, above and below midpoint, of floatland mountain terrain.
  1065. # type: float
  1066. # mgv7_float_mount_height = 128.0
  1067. # Y-level of floatland midpoint and lake surface.
  1068. # type: int
  1069. # mgv7_floatland_level = 1280
  1070. # Y-level to which floatland shadows extend.
  1071. # type: int
  1072. # mgv7_shadow_limit = 1024
  1073. # Y-level of cavern upper limit.
  1074. # type: int
  1075. # mgv7_cavern_limit = -256
  1076. # Y-distance over which caverns expand to full size.
  1077. # type: int
  1078. # mgv7_cavern_taper = 256
  1079. # Defines full size of caverns, smaller values create larger caverns.
  1080. # type: float
  1081. # mgv7_cavern_threshold = 0.7
  1082. # Y-level of higher (cliff-top) terrain.
  1083. # type: noise_params
  1084. # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
  1085. # Y-level of lower terrain and lakebeds.
  1086. # type: noise_params
  1087. # mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
  1088. # Varies roughness of terrain.
  1089. # Defines the 'persistence' value for terrain_base and terrain_alt noises.
  1090. # type: noise_params
  1091. # mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
  1092. # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
  1093. # type: noise_params
  1094. # mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
  1095. # Variation of biome filler depth.
  1096. # type: noise_params
  1097. # mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  1098. # Variation of maximum mountain height (in nodes).
  1099. # type: noise_params
  1100. # mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
  1101. # Defines large-scale river channel structure.
  1102. # type: noise_params
  1103. # mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
  1104. # Defines areas of floatland smooth terrain.
  1105. # Smooth floatlands occur when noise > 0.
  1106. # type: noise_params
  1107. # mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
  1108. # Variation of hill height and lake depth on floatland smooth terrain.
  1109. # type: noise_params
  1110. # mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
  1111. # 3D noise defining mountain structure and height.
  1112. # Also defines structure of floatland mountain terrain.
  1113. # type: noise_params
  1114. # mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
  1115. # 3D noise defining structure of river canyon walls.
  1116. # type: noise_params
  1117. # mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
  1118. # 3D noise defining giant caverns.
  1119. # type: noise_params
  1120. # mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
  1121. # First of 2 3D noises that together define tunnels.
  1122. # type: noise_params
  1123. # mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1124. # Second of 2 3D noises that together define tunnels.
  1125. # type: noise_params
  1126. # mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1127. #### Mapgen flat
  1128. # Map generation attributes specific to Mapgen flat.
  1129. # Occasional lakes and hills can be added to the flat world.
  1130. # Flags that are not specified in the flag string are not modified from the default.
  1131. # Flags starting with 'no' are used to explicitly disable them.
  1132. # type: flags possible values: lakes, hills, nolakes, nohills
  1133. # mgflat_spflags = nolakes,nohills
  1134. # Y of flat ground.
  1135. # type: int
  1136. # mgflat_ground_level = 8
  1137. # Y of upper limit of large pseudorandom caves.
  1138. # type: int
  1139. # mgflat_large_cave_depth = -33
  1140. # Controls width of tunnels, a smaller value creates wider tunnels.
  1141. # type: float
  1142. # mgflat_cave_width = 0.09
  1143. # Terrain noise threshold for lakes.
  1144. # Controls proportion of world area covered by lakes.
  1145. # Adjust towards 0.0 for a larger proportion.
  1146. # type: float
  1147. # mgflat_lake_threshold = -0.45
  1148. # Controls steepness/depth of lake depressions.
  1149. # type: float
  1150. # mgflat_lake_steepness = 48.0
  1151. # Terrain noise threshold for hills.
  1152. # Controls proportion of world area covered by hills.
  1153. # Adjust towards 0.0 for a larger proportion.
  1154. # type: float
  1155. # mgflat_hill_threshold = 0.45
  1156. # Controls steepness/height of hills.
  1157. # type: float
  1158. # mgflat_hill_steepness = 64.0
  1159. # Defines location and terrain of optional hills and lakes.
  1160. # type: noise_params
  1161. # mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
  1162. # Variation of biome filler depth.
  1163. # type: noise_params
  1164. # mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  1165. # First of 2 3D noises that together define tunnels.
  1166. # type: noise_params
  1167. # mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1168. # Second of 2 3D noises that together define tunnels.
  1169. # type: noise_params
  1170. # mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1171. #### Mapgen fractal
  1172. # Controls width of tunnels, a smaller value creates wider tunnels.
  1173. # type: float
  1174. # mgfractal_cave_width = 0.09
  1175. # Choice of 18 fractals from 9 formulas.
  1176. # 1 = 4D "Roundy" mandelbrot set.
  1177. # 2 = 4D "Roundy" julia set.
  1178. # 3 = 4D "Squarry" mandelbrot set.
  1179. # 4 = 4D "Squarry" julia set.
  1180. # 5 = 4D "Mandy Cousin" mandelbrot set.
  1181. # 6 = 4D "Mandy Cousin" julia set.
  1182. # 7 = 4D "Variation" mandelbrot set.
  1183. # 8 = 4D "Variation" julia set.
  1184. # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
  1185. # 10 = 3D "Mandelbrot/Mandelbar" julia set.
  1186. # 11 = 3D "Christmas Tree" mandelbrot set.
  1187. # 12 = 3D "Christmas Tree" julia set.
  1188. # 13 = 3D "Mandelbulb" mandelbrot set.
  1189. # 14 = 3D "Mandelbulb" julia set.
  1190. # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
  1191. # 16 = 3D "Cosine Mandelbulb" julia set.
  1192. # 17 = 4D "Mandelbulb" mandelbrot set.
  1193. # 18 = 4D "Mandelbulb" julia set.
  1194. # type: int min: 1 max: 18
  1195. # mgfractal_fractal = 1
  1196. # Iterations of the recursive function.
  1197. # Controls the amount of fine detail.
  1198. # type: int
  1199. # mgfractal_iterations = 11
  1200. # Approximate (X,Y,Z) scale of fractal in nodes.
  1201. # type: v3f
  1202. # mgfractal_scale = (4096.0, 1024.0, 4096.0)
  1203. # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
  1204. # Used to move a suitable spawn area of low land close to (0, 0).
  1205. # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
  1206. # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
  1207. # type: v3f
  1208. # mgfractal_offset = (1.79, 0.0, 0.0)
  1209. # W co-ordinate of the generated 3D slice of a 4D fractal.
  1210. # Determines which 3D slice of the 4D shape is generated.
  1211. # Has no effect on 3D fractals.
  1212. # Range roughly -2 to 2.
  1213. # type: float
  1214. # mgfractal_slice_w = 0.0
  1215. # Julia set only: X component of hypercomplex constant determining julia shape.
  1216. # Range roughly -2 to 2.
  1217. # type: float
  1218. # mgfractal_julia_x = 0.33
  1219. # Julia set only: Y component of hypercomplex constant determining julia shape.
  1220. # Range roughly -2 to 2.
  1221. # type: float
  1222. # mgfractal_julia_y = 0.33
  1223. # Julia set only: Z component of hypercomplex constant determining julia shape.
  1224. # Range roughly -2 to 2.
  1225. # type: float
  1226. # mgfractal_julia_z = 0.33
  1227. # Julia set only: W component of hypercomplex constant determining julia shape.
  1228. # Has no effect on 3D fractals.
  1229. # Range roughly -2 to 2.
  1230. # type: float
  1231. # mgfractal_julia_w = 0.33
  1232. # Y-level of seabed.
  1233. # type: noise_params
  1234. # mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
  1235. # Variation of biome filler depth.
  1236. # type: noise_params
  1237. # mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  1238. # First of 2 3D noises that together define tunnels.
  1239. # type: noise_params
  1240. # mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1241. # Second of 2 3D noises that together define tunnels.
  1242. # type: noise_params
  1243. # mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1244. #### Mapgen Valleys
  1245. ##### General
  1246. # Map generation attributes specific to Mapgen Valleys.
  1247. # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
  1248. # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
  1249. # it may interfere with delicately adjusted biomes.
  1250. # Flags that are not specified in the flag string are not modified from the default.
  1251. # Flags starting with 'no' are used to explicitly disable them.
  1252. # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
  1253. # mg_valleys_spflags = altitude_chill,humid_rivers
  1254. # The altitude at which temperature drops by 20C
  1255. # type: int
  1256. # mgvalleys_altitude_chill = 90
  1257. # Depth below which you'll find large caves.
  1258. # type: int
  1259. # mgvalleys_large_cave_depth = -33
  1260. # Creates unpredictable lava features in caves.
  1261. # These can make mining difficult. Zero disables them. (0-10)
  1262. # type: int
  1263. # mgvalleys_lava_features = 0
  1264. # Depth below which you'll find massive caves.
  1265. # type: int
  1266. # mgvalleys_massive_cave_depth = -256
  1267. # How deep to make rivers
  1268. # type: int
  1269. # mgvalleys_river_depth = 4
  1270. # How wide to make rivers
  1271. # type: int
  1272. # mgvalleys_river_size = 5
  1273. # Creates unpredictable water features in caves.
  1274. # These can make mining difficult. Zero disables them. (0-10)
  1275. # type: int
  1276. # mgvalleys_water_features = 0
  1277. # Controls width of tunnels, a smaller value creates wider tunnels.
  1278. # type: float
  1279. # mgvalleys_cave_width = 0.09
  1280. ##### Noises
  1281. # Caves and tunnels form at the intersection of the two noises
  1282. # type: noise_params
  1283. # mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1284. # Caves and tunnels form at the intersection of the two noises
  1285. # type: noise_params
  1286. # mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1287. # The depth of dirt or other filler
  1288. # type: noise_params
  1289. # mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
  1290. # Massive caves form here.
  1291. # type: noise_params
  1292. # mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
  1293. # River noise -- rivers occur close to zero
  1294. # type: noise_params
  1295. # mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
  1296. # Base terrain height
  1297. # type: noise_params
  1298. # mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
  1299. # Raises terrain to make valleys around the rivers
  1300. # type: noise_params
  1301. # mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
  1302. # Slope and fill work together to modify the heights
  1303. # type: noise_params
  1304. # mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
  1305. # Amplifies the valleys
  1306. # type: noise_params
  1307. # mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
  1308. # Slope and fill work together to modify the heights
  1309. # type: noise_params
  1310. # mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
  1311. ## Security
  1312. # Prevent mods from doing insecure things like running shell commands.
  1313. # type: bool
  1314. # secure.enable_security = true
  1315. # Comma-separated list of trusted mods that are allowed to access insecure
  1316. # functions even when mod security is on (via request_insecure_environment()).
  1317. # type: string
  1318. # secure.trusted_mods =
  1319. # Comma-separated list of mods that are allowed to access HTTP APIs, which
  1320. # allow them to upload and download data to/from the internet.
  1321. # type: string
  1322. # secure.http_mods =
  1323. ## Advanced
  1324. ### Profiling
  1325. # Load the game profiler to collect game profiling data.
  1326. # Provides a /profiler command to access the compiled profile.
  1327. # Useful for mod developers and server operators.
  1328. # type: bool
  1329. # profiler.load = false
  1330. # The default format in which profiles are being saved,
  1331. # when calling `/profiler save [format]` without format.
  1332. # type: enum values: txt, csv, lua, json, json_pretty
  1333. # profiler.default_report_format = txt
  1334. # The file path relative to your worldpath in which profiles will be saved to.
  1335. # type: string
  1336. # profiler.report_path = ""
  1337. #### Instrumentation
  1338. # Instrument the methods of entities on registration.
  1339. # type: bool
  1340. # instrument.entity = true
  1341. # Instrument the action function of Active Block Modifiers on registration.
  1342. # type: bool
  1343. # instrument.abm = true
  1344. # Instrument the action function of Loading Block Modifiers on registration.
  1345. # type: bool
  1346. # instrument.lbm = true
  1347. # Instrument chatcommands on registration.
  1348. # type: bool
  1349. # instrument.chatcommand = true
  1350. # Instrument global callback functions on registration.
  1351. # (anything you pass to a minetest.register_*() function)
  1352. # type: bool
  1353. # instrument.global_callback = true
  1354. ##### Advanced
  1355. # Instrument builtin.
  1356. # This is usually only needed by core/builtin contributors
  1357. # type: bool
  1358. # instrument.builtin = false
  1359. # Have the profiler instrument itself:
  1360. # * Instrument an empty function.
  1361. # This estimates the overhead, that instrumentation is adding (+1 function call).
  1362. # * Instrument the sampler being used to update the statistics.
  1363. # type: bool
  1364. # instrument.profiler = false
  1365. #
  1366. # Client and Server
  1367. #
  1368. # Name of the player.
  1369. # When running a server, clients connecting with this name are admins.
  1370. # When starting from the main menu, this is overridden.
  1371. # type: string
  1372. # name =
  1373. # Set the language. Leave empty to use the system language.
  1374. # A restart is required after changing this.
  1375. # type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
  1376. # language =
  1377. # Level of logging to be written to debug.txt:
  1378. # - <nothing> (no logging)
  1379. # - none (messages with no level)
  1380. # - error
  1381. # - warning
  1382. # - action
  1383. # - info
  1384. # - verbose
  1385. # type: enum values: , none, error, warning, action, info, verbose
  1386. # debug_log_level = action
  1387. # IPv6 support.
  1388. # type: bool
  1389. # enable_ipv6 = true
  1390. ## Advanced
  1391. # Default timeout for cURL, stated in milliseconds.
  1392. # Only has an effect if compiled with cURL.
  1393. # type: int
  1394. # curl_timeout = 5000
  1395. # Limits number of parallel HTTP requests. Affects:
  1396. # - Media fetch if server uses remote_media setting.
  1397. # - Serverlist download and server announcement.
  1398. # - Downloads performed by main menu (e.g. mod manager).
  1399. # Only has an effect if compiled with cURL.
  1400. # type: int
  1401. # curl_parallel_limit = 8
  1402. # Maximum time in ms a file download (e.g. a mod download) may take.
  1403. # type: int
  1404. # curl_file_download_timeout = 300000
  1405. # Makes DirectX work with LuaJIT. Disable if it causes troubles.
  1406. # type: bool
  1407. # high_precision_fpu = true
  1408. # Replaces the default main menu with a custom one.
  1409. # type: string
  1410. # main_menu_script =
  1411. # type: int
  1412. # main_menu_game_mgr = 0
  1413. # type: int
  1414. # main_menu_mod_mgr = 1
  1415. # type: string
  1416. # modstore_download_url = https://forum.minetest.net/media/
  1417. # type: string
  1418. # modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
  1419. # type: string
  1420. # modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
  1421. # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
  1422. # type: int
  1423. # profiler_print_interval = 0