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- local get_player_by_name = minetest.get_player_by_name
- function skywars.kill_players_out_map(arena)
- for pl_name in pairs(arena.players) do
- local player = get_player_by_name(pl_name)
- local pl_pos = player:get_pos()
- local min_pos = vector.add(arena.min_pos, 5)
- local max_pos = vector.subtract(arena.max_pos, 5)
- local map_area = VoxelArea:new{MinEdge = min_pos, MaxEdge = max_pos}
- if not map_area:contains(pl_pos.x, pl_pos.y, pl_pos.z) then
- player:set_hp(0)
- end
- end
- end
- function skywars.load_mapblocks(arena)
- minetest.load_area(arena.min_pos, arena.max_pos)
- minetest.emerge_area(arena.min_pos, arena.max_pos)
- end
- function skywars.iterate_area_nodes(min_pos, max_pos, func)
- local get_node = minetest.get_node
- for x = 1, max_pos.x - min_pos.x do
- for y = 1, max_pos.y - min_pos.y do
- for z = 1, max_pos.z - min_pos.z do
- local node_pos = {
- x = min_pos.x+x,
- y = min_pos.y+y,
- z = min_pos.z+z
- }
- local node = get_node(node_pos)
- local func_result = func(node, node_pos)
- if func_result then return func_result end
- end
- end
- end
- end
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