a fork of itemself, which adds protection and recipies, while removing the debug info
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3 年之前 | |
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models | 3 年之前 | |
LICENSE | 3 年之前 | |
api.lua | 3 年之前 | |
depends.txt | 3 年之前 | |
init.lua | 3 年之前 | |
nodes.lua | 3 年之前 | |
readme.md | 3 年之前 |
a fork of itemshelf, which adds protection and recipes, while removing the debug info
The item shelf mod is a simple mod that adds to shelves that can hold up to 4 or 6 items. This small limitation is due to the fact that shelves show the items they are holding using entities. The entities are purely static and consume 0 CPU (like the ones in itemframes for example), but still the limitation is to avoid lag.
There are no crafting recipes at the moment. To get an item shelf, play on creative
or use:
/giveme itemshelf:small_shelf
or /giveme itemshelf:large_shelf
. Both shelves are of the same size, however they can hold 4 or 6 items respectively.
Developers using this mod can register a particular node to use the item shelf functionality. To do that, the following function is used:
itemshelf.register_shelf(name, def)
where name
is the name of the node (itemshelf:
will be the prefix) and def
is a Lua table defining the following:
description
: shown in inventorytextures
(if drawtype is nodebox)nodebox
(like default minetest.register_node def). Do not use with mesh
.mesh
(like default minetest.register_node def). Do not use with nodebox
.item capacity
(how many items will fit into the shelf, use even numbers, max 16)shown_items
(how many items to show, will always show first (shown_items/2) items of each row, max 6)All code is copyright (C) 2018 Hector Franqui (zorman2000), licensed under the MIT license. See LICENSE
for details.