functions.lua 7.6 KB

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  1. -- Typedata is used when traversing the network, without touching the node.
  2. -- It must contain as much data as needed to get the node even if unloaded.
  3. -- This must be done after node construction.
  4. -- This should also be done when punched, to allow old nodes to be upgraded.
  5. generator.initialize_typedata =
  6. function(pos)
  7. local meta = minetest.get_meta(pos)
  8. meta:set_string("technic_machine", "yes")
  9. meta:set_string("technic_type", "generator")
  10. meta:set_string("technic_tier", "lv|mv")
  11. -- The active nodetype should have all same properties and functions.
  12. meta:set_string("technic_name", "generator:inactive")
  13. end
  14. generator.on_punch =
  15. function(pos, node, puncher, pointed_thing)
  16. generator.initialize_typedata(pos)
  17. generator.trigger_update(pos)
  18. end
  19. generator.compose_formspec =
  20. function(fuel_percent)
  21. local formspec =
  22. "size[8,8.5]" ..
  23. default.formspec.get_form_colors() ..
  24. default.formspec.get_form_image() ..
  25. default.formspec.get_slot_colors() ..
  26. "label[3.5,0;Fuel Supply]" ..
  27. "list[context;fuel;3.5,2;1,1;]" ..
  28. "image[3.5,1;1,1;default_furnace_fire_bg.png^[lowpart:" ..
  29. (fuel_percent) .. ":default_furnace_fire_fg.png]" ..
  30. "label[1.5,0;Upgrades]" ..
  31. "list[context;upgrades;1.5,1;1,2]" ..
  32. "label[5.5,0;Configuration]" ..
  33. "list[context;config;5.5,1;1,2]" ..
  34. "list[current_player;main;0,4.25;8,1;]" ..
  35. "list[current_player;main;0,5.5;8,3;8]" ..
  36. "listring[context;fuel]" ..
  37. "listring[current_player;main]" ..
  38. default.get_hotbar_bg(0, 4.25)
  39. return formspec
  40. end
  41. generator.can_dig =
  42. function(pos, player)
  43. local meta = minetest.get_meta(pos)
  44. local inv = meta:get_inventory()
  45. return inv:is_empty("fuel") and
  46. inv:is_empty("upgrades") and
  47. inv:is_empty("config")
  48. end
  49. generator.allow_metadata_inventory_put =
  50. function(pos, listname, index, stack, player)
  51. -- Listname `dst` is unused.
  52. return machines.allow_metadata_inventory_put(
  53. pos, listname, index, stack, player,
  54. {"fuel", "mesefuel"}, "fuel", "src", nil, "config", "upgrades")
  55. end
  56. generator.allow_metadata_inventory_move =
  57. function(pos, from_list, from_index, to_list, to_index, count, player)
  58. local pname = player:get_player_name()
  59. if minetest.test_protection(pos, pname) then
  60. return 0
  61. end
  62. if from_list == to_list then
  63. return count
  64. end
  65. return 0
  66. end
  67. generator.allow_metadata_inventory_take =
  68. function(pos, listname, index, stack, player)
  69. local pname = player:get_player_name()
  70. if minetest.test_protection(pos, pname) then
  71. return 0
  72. end
  73. return stack:get_count()
  74. end
  75. generator.on_timer =
  76. function(pos, elapsed)
  77. machines.log_update(pos, "Generator")
  78. local result = false
  79. local meta = minetest.get_meta(pos)
  80. local inv = meta:get_inventory()
  81. local fuellist = inv:get_list("fuel")
  82. local time = meta:get_float("time")
  83. local maxtime = meta:get_float("maxtime")
  84. local fuel_state = ""
  85. local percent = 0
  86. local eups = meta:get_int("eups") -- EUs per/sec.
  87. local eu_buffered = meta:get_int("eu_buffered")
  88. local buffer_max = 10000
  89. -- Manage fuel and EU-producing stuff.
  90. if time > 0 then
  91. -- Keep burning current fuel item.
  92. time = time - 1
  93. meta:set_float("time", time)
  94. percent = math.floor(time / maxtime * 100)
  95. fuel_state = percent .. "%"
  96. eu_buffered = eu_buffered + eups
  97. -- Restart timer.
  98. result = true
  99. else
  100. if eu_buffered >= buffer_max then
  101. -- Batteries full, shutdown generator.
  102. -- We can only get here if the buffer wasn't purged during the last
  103. -- iteration. That means the network can't absorb any more power.
  104. fuel_state = "Standby-Mode"
  105. eups = 0
  106. machines.swap_node(pos, "generator:inactive")
  107. minetest.get_node_timer(pos):stop()
  108. else
  109. -- Burntime has run out (and batteries not full), get new fuel item.
  110. if fuellist[1]:get_count() > 0 then
  111. local fuel, afterfuel
  112. -- Try to get fuel.
  113. fuel, afterfuel = minetest.get_craft_result({
  114. method="fuel", width=1, items=fuellist,
  115. })
  116. eups = 200
  117. -- If not regular fuel, try to get mesefuel.
  118. if fuel.time == 0 then
  119. fuel, afterfuel = minetest.get_craft_result({
  120. method="mesefuel", width=1, items=fuellist,
  121. })
  122. eups = 600
  123. end
  124. if fuel.time > 0 then
  125. -- We got a valid fuel item, consume it.
  126. inv:set_stack("fuel", 1, afterfuel.items[1])
  127. meta:set_float("time", fuel.time)
  128. meta:set_float("maxtime", fuel.time)
  129. machines.swap_node(pos, "generator:active")
  130. percent = 100
  131. fuel_state = "100%"
  132. result = true -- Restart timer.
  133. else
  134. fuel_state = "Not Fuel"
  135. eups = 0
  136. machines.swap_node(pos, "generator:inactive")
  137. minetest.get_node_timer(pos):stop()
  138. end
  139. else
  140. -- No more fuel, shutdown generator.
  141. fuel_state = "Empty"
  142. eups = 0
  143. machines.swap_node(pos, "generator:inactive")
  144. minetest.get_node_timer(pos):stop()
  145. end
  146. end
  147. end
  148. -- Deliver charge onto the network.
  149. -- We allow the buffer to be temporarily greater than its max for this.
  150. if eu_buffered >= buffer_max then
  151. eu_buffered = generator.deliver_charge(pos, eu_buffered)
  152. end
  153. -- Clamp buffer level to capacity.
  154. if eu_buffered > buffer_max then
  155. eu_buffered = buffer_max
  156. end
  157. local machine_state = "Standby"
  158. if result then machine_state = "Active" end
  159. local infotext = "Power Generator (" .. machine_state .. ")\n" ..
  160. "EUs per/sec: " .. eups .. "\nFuel Burn: " .. fuel_state .. "\n" ..
  161. "Buffered: " .. eu_buffered .. " EUs"
  162. meta:set_int("eups", eups)
  163. meta:set_int("eu_buffered", eu_buffered)
  164. meta:set_string("infotext", infotext)
  165. meta:set_string("formspec", generator.compose_formspec(percent))
  166. return result
  167. end
  168. -- Deliver EUs to batteries on the network. Return EUs left over.
  169. generator.deliver_charge =
  170. function(pos, charge)
  171. -- The generator can charge MV batteries as well as LV batteries.
  172. local hubs = machines.get_adjacent_network_hubs(pos, {"lv", "mv"})
  173. if hubs then
  174. for k, v in ipairs(hubs) do
  175. if charge > 0 then
  176. -- Gets back the energy left over.
  177. charge = machines.deliver_charge_to_network(pos, v, charge)
  178. end
  179. end
  180. end
  181. return charge
  182. end
  183. generator.on_blast =
  184. function(pos)
  185. local drops = {}
  186. default.get_inventory_drops(pos, "fuel", drops)
  187. default.get_inventory_drops(pos, "upgrades", drops)
  188. default.get_inventory_drops(pos, "config", drops)
  189. drops[#drops+1] = "generator:inactive"
  190. minetest.remove_node(pos)
  191. return drops
  192. end
  193. generator.on_construct =
  194. function(pos)
  195. generator.initialize_typedata(pos)
  196. local meta = minetest.get_meta(pos)
  197. local inv = meta:get_inventory()
  198. meta:set_string("infotext", "Power Generator (Standby)")
  199. meta:set_string("formspec", generator.compose_formspec(0))
  200. inv:set_size("fuel", 1)
  201. inv:set_size("upgrades", 2)
  202. inv:set_size("config", 2)
  203. end
  204. generator.after_place_node =
  205. function(pos, placer, itemstack, pointed_thing)
  206. end
  207. generator.trigger_update =
  208. function(pos)
  209. local timer = minetest.get_node_timer(pos)
  210. if not timer:is_started() then
  211. timer:start(1.0)
  212. end
  213. end
  214. generator.on_metadata_inventory_move =
  215. function(pos)
  216. generator.trigger_update(pos)
  217. end
  218. generator.on_metadata_inventory_put =
  219. function(pos)
  220. generator.trigger_update(pos)
  221. end
  222. generator.on_metadata_inventory_take =
  223. function(pos, listname, index, stack, player)
  224. generator.trigger_update(pos)
  225. end
  226. if not generator.functions_loaded then
  227. local c = "generator:core"
  228. local f = generator.modpath .. "/functions.lua"
  229. reload.register_file(c, f, false)
  230. generator.functions_loaded = true
  231. end