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- function utility.detach_player_with_message(player)
- local k = default.detach_player_if_attached(player)
- if k then
- local t = player:get_player_name()
- if k == "cart" then
- minetest.chat_send_all("# Server: Someone threw <" .. rename.gpn(t) .. "> out of a minecart.")
- elseif k == "boat" then
- minetest.chat_send_all("# Server: Boater <" .. rename.gpn(t) .. "> was tossed overboard.")
- elseif k == "sled" then
- minetest.chat_send_all("# Server: Someone kicked <" .. rename.gpn(t) .. "> off a sled.")
- elseif k == "bed" then
- minetest.chat_send_all("# Server: <" .. rename.gpn(t) .. "> was rudely kicked out of bed.")
- end
- end
- end
- -- Function to find an ignore node NOT beyond the world edge.
- -- This is useful when we must check for `ignore`, but don't want to be confused at the edge of the world.
- function utility.find_node_near_not_world_edge(pos, rad, node)
- local minp = vector.subtract(pos, rad)
- local maxp = vector.add(pos, rad)
- minp.x = math.max(minp.x, -30912)
- minp.y = math.max(minp.y, -30912)
- minp.z = math.max(minp.z, -30912)
- maxp.x = math.min(maxp.x, 30927)
- maxp.y = math.min(maxp.y, 30927)
- maxp.z = math.min(maxp.z, 30927)
- local positions = minetest.find_nodes_in_area(minp, maxp, node)
- if (#positions > 0) then
- return positions[math.random(1, #positions)]
- end
- end
- local function add_effects(pos, radius)
- minetest.add_particlespawner({
- amount = 8,
- time = 0.5,
- minpos = vector.subtract(pos, radius / 2),
- maxpos = vector.add(pos, radius / 2),
- minvel = {x=-10, y=-10, z=-10},
- maxvel = {x=10, y=10, z=10},
- minacc = vector.new(),
- maxacc = vector.new(),
- minexptime = 0.5,
- maxexptime = 1,
- minsize = 0.5,
- maxsize = 1,
- texture = "tnt_smoke.png",
- })
- end
- function utility.shell_boom(pos)
- minetest.sound_play("throwing_shell_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
- -- Don't destroy things.
- if minetest.get_node(pos).name == "air" then
- minetest.set_node(pos, {name="tnt:boom"})
- minetest.get_node_timer(pos):start(0.5)
- end
- add_effects(pos, 1)
- end
- -- Note: this works for boats, too.
- -- Returns [""] if player wasn't attached. Otherwise, name of previous attachment type.
- function default.detach_player_if_attached(player)
- local pname = player:get_player_name()
- -- Player might be in bed! Get them out properly.
- if beds.kick_one_player(pname) then
- return "bed"
- end
- local ents = minetest.get_objects_inside_radius(utility.get_foot_pos(player:get_pos()), 2)
- local result = ""
- for k, obj in ipairs(ents) do
- local ent = obj:get_luaentity()
- if ent and ent.name == "carts:cart" then
- -- Must detach player from cart.
- carts:manage_attachment(player, nil)
- result = "cart"
- elseif ent and ent.name == "boats:boat" then
- if ent.driver and ent.driver == player then
- -- Since boat driver == player, this should always detach.
- boats.on_rightclick(ent, player)
- result = "boat"
- end
- elseif ent and ent.name == "sleds:sled" then
- if ent.driver and ent.driver == player then
- sleds.on_rightclick(ent, player)
- result = "sled"
- end
- end
- end
- return result
- end
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