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- trash = trash or {}
- trash.modpath = minetest.get_modpath("trash")
- function trash.get_listname()
- return "detached:trash", "main"
- end
- function trash.get_iconname()
- return "trash_trash_icon.png"
- end
- function trash.allow_put(inv, listname, index, stack, player)
- if passport.is_passport(stack:get_name()) then
- return 0
- end
- -- Don't allow minegeld to be trashed.
- if minetest.get_item_group(stack:get_name(), "minegeld") ~= 0 then
- return 0
- end
- return stack:get_count()
- end
- function trash.on_put(inv, to_list, to_index, stack, player)
- local stack = inv:get_stack(to_list, to_index)
- inv:set_stack(to_list, to_index, ItemStack(nil))
- if player and player:is_player() then
- local pos = player:get_pos()
- -- Play a trash sound. Let other players hear it.
- minetest.sound_play("trash_trash", {
- gain=1.0,
- pos=pos,
- max_hear_distance=16,
- })
- minetest.log("action", player:get_player_name() .. " trashes " ..
- "\"" .. stack:get_name() .. " " .. stack:get_count() .. "\"" ..
- " using inventory trash slot.")
- end
- end
- if not trash.registered then
- local inv = minetest.create_detached_inventory("trash", {
- allow_put = function(...)
- return trash.allow_put(...)
- end,
- on_put = function(...)
- return trash.on_put(...)
- end,
- })
- inv:set_size("main", 1)
- local c = "trash:core"
- local f = trash.modpath .. "/init.lua"
- reload.register_file(c, f, false)
- trash.registered = true
- end
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