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- snow_bricks = snow_bricks or {}
- snow_bricks.modpath = minetest.get_modpath("snow_bricks")
- minetest.register_node("snow_bricks:snow_brick", {
- description = "Snow Brick",
- tiles = {"snow_bricks_snow_brick.png"},
- paramtype2 = "facedir",
- place_param2 = 0,
- groups = utility.dig_groups("brick", {puts_out_fire = 1, melts = 1, cold = 1}),
- is_ground_content = false,
- _melts_to = "default:water_flowing",
- sounds = default.node_sound_stone_defaults({
- footstep = {name = "default_snow_footstep", gain = 0.15}
- }),
- on_construct = function(pos)
- if rc.ice_melts_at_pos(pos) then
- minetest.get_node_timer(pos):start(math.random(ice.minmax_time()))
- end
- end,
- on_timer = function(pos, elapsed)
- if rc.ice_melts_at_pos(pos) then
- -- If in nether, then water's constructor will convert again to fire.
- minetest.add_node(pos, {name="default:water_flowing"})
- end
- end,
- })
- minetest.register_node("snow_bricks:ice_brick", {
- description = "Ice Brick",
- tiles = {"snow_bricks_ice_brick.png"},
- paramtype2 = "facedir",
- place_param2 = 0,
- groups = utility.dig_groups("brick", {puts_out_fire = 1, melts = 1, cold = 1}),
- is_ground_content = false,
- _melts_to = "default:water_flowing",
- sounds = default.node_sound_stone_defaults({
- footstep = {name = "default_glass_footstep", gain = 0.35}
- }),
- on_construct = function(pos)
- if rc.ice_melts_at_pos(pos) then
- minetest.get_node_timer(pos):start(math.random(ice.minmax_time()))
- end
- end,
- on_timer = function(pos, elapsed)
- if rc.ice_melts_at_pos(pos) then
- -- If in nether, then water's constructor will convert again to fire.
- minetest.add_node(pos, {name="default:water_flowing"})
- end
- end,
- })
- minetest.register_craft({
- output = "snow_bricks:snow_brick 4",
- recipe = {
- {"default:snowblock", "default:snowblock"},
- {"default:snowblock", "default:snowblock"},
- }
- })
- minetest.register_craft({
- output = "snow_bricks:ice_brick 4",
- recipe = {
- {"default:ice", "default:ice"},
- {"default:ice", "default:ice"},
- }
- })
- minetest.register_craft({
- output = "snow_bricks:snow_brick",
- recipe = {
- {"default:snow", "default:snow", "default:snow"},
- {"default:snow", "snow_bricks:ice_brick", "default:snow"},
- {"default:snow", "default:snow", "default:snow"},
- }
- })
- stairs.register_stair_and_slab(
- "snow_brick",
- "snow_bricks:snow_brick",
- {cracky = 2, puts_out_fire = 1},
- {"snow_bricks_snow_brick.png"},
- "Snow Brick",
- default.node_sound_stone_defaults({footstep = {name = "default_snow_footstep", gain = 0.15}})
- )
- stairs.register_stair_and_slab(
- "ice_brick",
- "snow_bricks:ice_brick",
- {cracky = 2, puts_out_fire = 1},
- {"snow_bricks_ice_brick.png"},
- "Ice Brick",
- default.node_sound_stone_defaults({footstep = {name = "default_glass_footstep", gain = 0.35}})
- )
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