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- notify = notify or {}
- local sub = vector.subtract
- local add = vector.add
- local find = minetest.find_nodes_in_area
- local getn = minetest.get_node
- local items = minetest.registered_items
- local after = minetest.after
- function notify.do_notify(pos)
- --minetest.chat_send_player("MustTest", "# Server: Executing notify @ " .. minetest.pos_to_string(pos) .. "!")
- local minp = sub(pos, 1)
- local maxp = add(pos, 1)
- local nodes = find(minp, maxp, "group:want_notify")
- if nodes and #nodes > 0 then
- --minetest.chat_send_player("MustTest", "# Server: Notifying " .. #nodes .. " node(s)!")
- for i=1, #nodes do
- local p = nodes[i]
- -- Don't call `on_notify' for the node that triggered the action.
- if p.x ~= pos.x or p.y ~= pos.y or p.z ~= pos.z then
- local nn = getn(p).name
- local def = items[nn]
- if def and def.on_notify then
- --minetest.chat_send_player("MustTest", "# Server: Notifying node @ " .. minetest.pos_to_string(p) .. "!")
- -- Pos of node to be notified, pos of node that caused the notification.
- def.on_notify(p, pos)
- end
- end
- end
- end
- end
- local do_notify = notify.do_notify
- -- Call this function from `on_construct' or `on_destruct'.
- -- Adjacent nodes will not be notified until AFTER the operation completes.
- -- Put `notify_construct = 1' in node groups.
- -- Put `notify_destruct = 1' in node groups.
- -- If either are present, appropriate callbacks will be set up automatically.
- function notify.notify_adjacent(pos)
- after(0, do_notify, {x=pos.x, y=pos.y, z=pos.z})
- end
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