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- commandtools = commandtools or {}
- commandtools.modpath = minetest.get_modpath("commandtools")
- -- Pick.
- commandtools.pick_on_use = function(itemstack, user, pointed_thing)
- local pname = user:get_player_name()
- local havepriv = minetest.check_player_privs(pname, {commandtools_pick=true})
- assert(type(havepriv) == "boolean")
- if havepriv == false then
- -- Try and remove it from the bad player.
- itemstack:take_item()
- return itemstack
- end
- if pointed_thing.type == "node" then
- local pos = pointed_thing.under
- if not pos then return end
- if minetest.get_node(pos).name ~= "air" then
- minetest.log("action", pname .. " digs " .. minetest.get_node(pos).name .. " at " .. minetest.pos_to_string(pos) .. " using an Admin Pickaxe.")
- minetest.remove_node(pos) -- The node is removed directly, which means it even works on non-empty containers and group-less nodes.
- minetest.check_for_falling(pos) -- Run node update actions like falling nodes.
- end
- elseif pointed_thing.type == "object" then
- local ref = pointed_thing.ref
- if ref then
- local tool_capabilities = {
- full_punch_interval = 0.1,
- max_drop_level = 3,
- groupcaps= {
- unbreakable = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
- fleshy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
- choppy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
- bendy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
- cracky = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
- crumbly = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
- snappy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
- },
- damage_groups = {fleshy = 1000},
- }
- ref:punch(user, 1, tool_capabilities, nil)
- end
- end
- end
- -- Inventory is for display purposes only, don't allow taking, putting, or moving items.
- local detached_inventory_callbacks = {
- allow_move = function() return 0 end,
- allow_put = function() return 0 end,
- allow_take = function() return 0 end,
- }
- -- Hoe.
- commandtools.hoe_on_use = function(itemstack, user, pointed_thing)
- if not user then return end
- if not user:is_player() then return end
- local havepriv = minetest.check_player_privs(user, {commandtools_hoe=true})
- assert(type(havepriv) == "boolean")
- if havepriv == false then
- -- Try and remove it from the bad player.
- itemstack:take_item()
- return itemstack
- end
- if pointed_thing.type == "object" then
- local ref = pointed_thing.ref
- if ref == nil then return end
- if ref:is_player() then
- local inv = minetest.create_detached_inventory("commandtools:hoe:inv", detached_inventory_callbacks)
- local pinv = ref:get_inventory()
- if inv == nil then return end
- if pinv == nil then return end
- inv:set_size("main", 8*4)
- inv:set_list("main", pinv:get_list("main"))
- inv:set_size("craft", 3*3)
- inv:set_list("craft", pinv:get_list("craft"))
- local formspec = "size[8,9]" ..
- default.gui_bg ..
- default.gui_bg_img ..
- default.gui_slots ..
- "label[0,0;Static inventory view for player <" .. minetest.formspec_escape(rename.gpn(ref:get_player_name())) .. ">]" ..
- "list[detached:commandtools:hoe:inv;craft;0,1;3,3]" ..
- "list[detached:commandtools:hoe:inv;main;0,5;8,4]"
- minetest.show_formspec(user:get_player_name(), "commandtools:hoe", formspec)
- else
- -- Pick up item drops, or punch mobs.
- local tool_capabilities = {
- full_punch_interval = 0.1,
- max_drop_level = 3,
- groupcaps= {
- unbreakable = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
- fleshy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
- choppy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
- bendy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
- cracky = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
- crumbly = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
- snappy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
- },
- damage_groups = {fleshy = 1},
- }
- ref:punch(user, 1, tool_capabilities, nil)
- end
- elseif pointed_thing.type == "node" then
- local pos = pointed_thing.under
- if not pos then return end
- pos = vector.round(pos)
- --sfn.update_node(pos)
- --do return end
- local node = minetest.get_node(pos)
- if node.name == "protector:protect" or
- node.name == "protector:protect2" or
- node.name == "protector:protect3" or
- node.name == "protector:protect4" then
- local def = minetest.reg_ns_nodes[node.name]
- if def and def.on_punch then
- def.on_punch(pos, node, user)
- end
- else
- local owner = protector.get_node_owner(pos)
- if owner then
- minetest.chat_send_player(user:get_player_name(), "# Server: Block owned by <" .. rename.gpn(owner) .. ">. (Should be protected.)")
- else
- minetest.chat_send_player(user:get_player_name(), "# Server: Block not owned by anyone.")
- end
- if minetest.test_protection(pos, "") then
- minetest.chat_send_player(user:get_player_name(), "# Server: The location is indeed protected!")
- else
- minetest.chat_send_player(user:get_player_name(), "# Server: This location is not protected.")
- end
- end
- end
- end
- local function get_right_dir(fdir)
- if fdir.x == 1 then
- return {x=0, y=0, z=-1}
- elseif fdir.x == -1 then
- return {x=0, y=0, z=1}
- elseif fdir.z == 1 then
- return {x=1, y=0, z=0}
- elseif fdir.z == -1 then
- return {x=-1, y=0, z=0}
- end
- return {x=0, y=0, z=0}
- end
- local function find_floor(pos)
- pos = {x=pos.x, y=pos.y+20, z=pos.z}
- local name = minetest.get_node(pos).name
- while name == "air" or name == "default:snow" do
- pos.y = pos.y - 1
- name = minetest.get_node(pos).name
- end
- -- Returns "base" position of the road surface at this location.
- pos.y = pos.y + 1
- return pos
- end
- local function choose_dir(dir)
- if dir.z == 1 then
- return "north"
- elseif dir.z == -1 then
- return "south"
- elseif dir.x == 1 then
- return "east"
- elseif dir.x == -1 then
- return "west"
- end
- return ""
- end
- local function fix_param2(pos)
- -- Reset param2 on all stonebrick nodes.
- local minp = vector.subtract(pos, 7)
- local maxp = vector.add(pos, 7)
- local nodes = minetest.find_nodes_in_area(minp, maxp, "default:stonebrick")
- if nodes then
- local stonebrick = {name="default:stonebrick"}
- for i=1, #nodes do
- minetest.set_node(nodes[i], stonebrick)
- local under = vector.add(nodes[i], {x=0, y=-1, z=0})
- if minetest.get_node(under).name == "default:stone" then
- minetest.set_node(under, stonebrick)
- end
- end
- end
- end
- local schems = {
- north = {
- up = {schem = "roadsection_n_up.mts", offset = {x=0, y=0, z=0}, rotation="0", prot = {x=2, y=1, z=3}},
- up_steep = {schem = "roadsection_n_up_steep.mts", offset = {x=0, y=0, z=0}, rotation="0", prot = {x=2, y=3, z=3}},
- down = {schem = "roadsection_n_down.mts", offset = {x=0, y=-2, z=0}, rotation="0", prot = {x=2, y=-1, z=3}},
- down_steep = {schem = "roadsection_n_down_steep.mts", offset = {x=0, y=-5, z=0}, rotation="0", prot = {x=2, y=-2, z=3}},
- flat = {schem = "roadsection_ns.mts", offset = {x=0, y=-3, z=0}, rotation="0", prot = {x=2, y=0, z=3}},
- corner = {schem = "roadcorner_ne.mts", offset = {x=0, y=-3, z=0}, rotation="90", prot = {x=2, y=0, z=2}},
- },
- south = {
- up = {schem = "roadsection_n_down.mts", offset = {x=-4, y=0, z=-6}, rotation="0", prot = {x=-2, y=1, z=-3}},
- up_steep = {schem = "roadsection_n_down_steep.mts", offset = {x=-4, y=0, z=-6}, rotation="0", prot = {x=-2, y=3, z=-3}},
- down = {schem = "roadsection_n_up.mts", offset = {x=-4, y=-2, z=-6}, rotation="0", prot = {x=-2, y=-1, z=-3}},
- down_steep = {schem = "roadsection_n_up_steep.mts", offset = {x=-4, y=-5, z=-6}, rotation="0", prot = {x=-2, y=-2, z=-3}},
- flat = {schem = "roadsection_ns.mts", offset = {x=-4, y=-3, z=-6}, rotation="0", prot = {x=-2, y=0, z=-3}},
- corner = {schem = "roadcorner_ne.mts", offset = {x=-4, y=-3, z=-4}, rotation="270", prot = {x=-2, y=0, z=-2}},
- },
- east = {
- up = {schem = "roadsection_n_up.mts", offset = {x=0, y=0, z=-4}, rotation="90", prot = {x=3, y=1, z=-2}},
- up_steep = {schem = "roadsection_n_up_steep.mts", offset = {x=0, y=0, z=-4}, rotation="90", prot = {x=3, y=3, z=-2}},
- down = {schem = "roadsection_n_down.mts", offset = {x=0, y=-2, z=-4}, rotation="90", prot = {x=3, y=-1, z=-2}},
- down_steep = {schem = "roadsection_n_down_steep.mts", offset = {x=0, y=-5, z=-4}, rotation="90", prot = {x=3, y=-2, z=-2}},
- flat = {schem = "roadsection_ns.mts", offset = {x=0, y=-3, z=-4}, rotation="90", prot = {x=3, y=0, z=-2}},
- corner = {schem = "roadcorner_ne.mts", offset = {x=0, y=-3, z=-4}, rotation="180", prot = {x=2, y=0, z=-2}},
- },
- west = {
- up = {schem = "roadsection_n_down.mts", offset = {x=-6, y=0, z=0}, rotation="90", prot = {x=-3, y=1, z=2}},
- up_steep = {schem = "roadsection_n_down_steep.mts", offset = {x=-6, y=0, z=0}, rotation="90", prot = {x=-3, y=3, z=2}},
- down = {schem = "roadsection_n_up.mts", offset = {x=-6, y=-2, z=0}, rotation="90", prot = {x=-3, y=-1, z=2}},
- down_steep = {schem = "roadsection_n_up_steep.mts", offset = {x=-6, y=-5, z=0}, rotation="90", prot = {x=-3, y=-2, z=2}},
- flat = {schem = "roadsection_ns.mts", offset = {x=-6, y=-3, z=0}, rotation="90", prot = {x=-3, y=0, z=2}},
- corner = {schem = "roadcorner_ne.mts", offset = {x=-4, y=-3, z=0}, rotation="0", prot = {x=-2, y=0, z=2}},
- },
- }
- local function place_schem(pos, dir, slope, placer)
- local data = schems[dir][slope]
- local path = commandtools.modpath .. "/schems/" .. data.schem
- minetest.place_schematic(vector.add(pos, data.offset), path, data.rotation)
- if data.prot then
- local p = vector.add(pos, data.prot)
- local def = minetest.reg_ns_nodes["protector:protect3"]
- if def and def.after_place_node then
- minetest.set_node(p, {name="protector:protect3"})
- def.after_place_node(p, placer)
- end
- end
- -- Bridge/tunnel building.
- local control = placer:get_player_control()
- if control.jump then
- return
- end
- if slope ~= "corner" then
- local path2 = commandtools.modpath .. "/schems/roadbed_ns.mts"
- local bp = vector.add(vector.add(pos, data.offset), {x=0, y=-4, z=0})
- for i=1, 3, 1 do
- minetest.place_schematic(bp, path2, data.rotation)
- bp.y = bp.y - 4
- end
- local path3 = commandtools.modpath .. "/schems/roadair_ns.mts"
- local ap
- if slope ~= "up_steep" and slope ~= "down_steep" then
- ap = vector.add(vector.add(pos, data.offset), {x=0, y=5, z=0})
- else
- -- Must start air a little bit higher up.
- ap = vector.add(vector.add(pos, data.offset), {x=0, y=7, z=0})
- end
- for i=1, 3, 1 do
- minetest.place_schematic(ap, path3, data.rotation)
- ap.y = ap.y + 4
- end
- else
- local path2 = commandtools.modpath .. "/schems/cornerbed_ne.mts"
- local bp = vector.add(vector.add(pos, data.offset), {x=0, y=-4, z=0})
- for i=1, 3, 1 do
- minetest.place_schematic(bp, path2, data.rotation)
- bp.y = bp.y - 4
- end
- local path3 = commandtools.modpath .. "/schems/cornerair_ne.mts"
- local ap = vector.add(vector.add(pos, data.offset), {x=0, y=5, z=0})
- for i=1, 3, 1 do
- minetest.place_schematic(ap, path3, data.rotation)
- ap.y = ap.y + 4
- end
- end
- end
- local function place_smart(pos, vdir, placer)
- local rd = get_right_dir(vdir)
- local p1 = vector.add(pos, vector.multiply(vdir, 4))
- local p2 = vector.add(p1, vector.multiply(rd, 4))
- local p3 = vector.add(pos, vector.multiply(vdir, 8))
- local p4 = vector.add(p3, vector.multiply(rd, 4))
- local p5 = vector.add(pos, vector.multiply(vdir, 18))
- local p6 = vector.add(p5, vector.multiply(rd, 4))
- -- Find out whether we are going up, down, or flat.
- p1 = find_floor(p1)
- p2 = find_floor(p2)
- p3 = find_floor(p3)
- p4 = find_floor(p4)
- p5 = find_floor(p5)
- p6 = find_floor(p6)
- -- Get the average slope.
- local y1 = (p1.y + p2.y + p3.y + p4.y + p5.y + p6.y) / 6
- local ny = 0
- if y1 < (pos.y - 4) then
- place_schem(pos, choose_dir(vdir), "down_steep", placer)
- ny = -5
- elseif y1 > (pos.y + 4) then
- place_schem(pos, choose_dir(vdir), "up_steep", placer)
- ny = 5
- elseif y1 < (pos.y - 2) then
- place_schem(pos, choose_dir(vdir), "down", placer)
- ny = -2
- elseif y1 > (pos.y + 2) then
- place_schem(pos, choose_dir(vdir), "up", placer)
- ny = 2
- else
- place_schem(pos, choose_dir(vdir), "flat", placer)
- end
- fix_param2(pos)
- --minetest.chat_send_player("MustTest", y1 .. ", " .. ny)
- -- Returns the wanted position of the next road section.
- local rp = vector.add(pos, vector.multiply(vdir, 7))
- rp.y = rp.y + ny
- return rp
- end
- commandtools.gateinfo = {
- target_pos = {x=0, y=0, z=0},
- origin_pos = {x=0, y=0, z=0},
- target_dest = {x=0, y=0, z=0},
- origin_dest = {x=0, y=0, z=0},
- target_owner = "",
- origin_owner = "",
- direction = ""
- }
- function commandtools.gaterepair_origin(pname, pos)
- local result
- local points
- local counts
- local origin
- local northsouth
- local ns_key
- local playerorigin
- -- Find the gateway (threshold under player)!
- result, points, counts, origin = schematic_find.detect_schematic(pos, obsidian_gateway.gate_ns_data)
- northsouth = true
- ns_key = "ns"
- if not result then
- -- Couldn't find northsouth gateway, so try to find eastwest.
- result, points, counts, origin = schematic_find.detect_schematic(pos, obsidian_gateway.gate_ew_data)
- northsouth = false
- ns_key = "ew"
- end
- -- Debugging.
- if not result then
- minetest.chat_send_player(pname, "# Server: Bad gateway.")
- return
- else
- minetest.chat_send_player(pname, "# Server: Found gateway in the " .. rc.pos_to_name(origin) .. " @ " .. rc.pos_to_string(origin) .. ".")
- end
- if commandtools.gateinfo.direction ~= ns_key then
- minetest.chat_send_player(pname, "# Server: Gateway orientations do NOT match!")
- return
- end
- local target = table.copy(commandtools.gateinfo.target_pos)
- target = vector.round(target)
- if ns_key == "ns" then
- playerorigin = vector.add(target, {x=1, y=1, z=0})
- elseif ns_key == "ew" then
- playerorigin = vector.add(target, {x=0, y=1, z=1})
- else
- playerorigin = table.copy(target)
- end
- local meta = minetest.get_meta(origin)
- meta:set_string("obsidian_gateway_success_" .. ns_key, "yes")
- meta:set_string("obsidian_gateway_destination_" .. ns_key, minetest.pos_to_string(playerorigin))
- meta:set_string("obsidian_gateway_owner_" .. ns_key, commandtools.gateinfo.target_owner)
- meta:set_int("obsidian_gateway_return_gate_" .. ns_key, 0) -- Not used by origin gates.
- minetest.chat_send_player(pname, "# Server: Pasted gateway information (linked ORIGIN to TARGET)!")
- end
- function commandtools.gaterepair_target(pname, pos)
- local result
- local points
- local counts
- local origin
- local northsouth
- local ns_key
- local playerorigin
- -- Find the gateway (threshold under player)!
- result, points, counts, origin = schematic_find.detect_schematic(pos, obsidian_gateway.gate_ns_data)
- northsouth = true
- ns_key = "ns"
- if not result then
- -- Couldn't find northsouth gateway, so try to find eastwest.
- result, points, counts, origin = schematic_find.detect_schematic(pos, obsidian_gateway.gate_ew_data)
- northsouth = false
- ns_key = "ew"
- end
- -- Debugging.
- if not result then
- minetest.chat_send_player(pname, "# Server: Bad gateway.")
- return
- else
- minetest.chat_send_player(pname, "# Server: Found gateway in the " .. rc.pos_to_name(origin) .. " @ " .. rc.pos_to_string(origin) .. ".")
- end
- if commandtools.gateinfo.direction ~= ns_key then
- minetest.chat_send_player(pname, "# Server: Gateway orientations do NOT match!")
- return
- end
- local target = table.copy(commandtools.gateinfo.origin_pos)
- target = vector.round(target)
- if ns_key == "ns" then
- playerorigin = vector.add(target, {x=1, y=1, z=0})
- elseif ns_key == "ew" then
- playerorigin = vector.add(target, {x=0, y=1, z=1})
- else
- playerorigin = table.copy(target)
- end
- local meta = minetest.get_meta(origin)
- meta:set_string("obsidian_gateway_success_" .. ns_key, "") -- Not used by return gates.
- meta:set_string("obsidian_gateway_destination_" .. ns_key, minetest.pos_to_string(playerorigin))
- meta:set_string("obsidian_gateway_owner_" .. ns_key, commandtools.gateinfo.origin_owner)
- meta:set_int("obsidian_gateway_return_gate_" .. ns_key, 1)
- minetest.chat_send_player(pname, "# Server: Pasted gateway information (linked TARGET to ORIGIN)!")
- end
- function commandtools.gatecopy_origin(pname, pos)
- local result
- local points
- local counts
- local origin
- local northsouth
- local ns_key
- local playerorigin
- -- Find the gateway (threshold under player)!
- result, points, counts, origin = schematic_find.detect_schematic(pos, obsidian_gateway.gate_ns_data)
- northsouth = true
- ns_key = "ns"
- if not result then
- -- Couldn't find northsouth gateway, so try to find eastwest.
- result, points, counts, origin = schematic_find.detect_schematic(pos, obsidian_gateway.gate_ew_data)
- northsouth = false
- ns_key = "ew"
- end
- -- Debugging.
- if not result then
- minetest.chat_send_player(pname, "# Server: Bad gateway.")
- return
- else
- minetest.chat_send_player(pname, "# Server: Found gateway in the " .. rc.pos_to_name(origin) .. " @ " .. rc.pos_to_string(origin) .. ".")
- end
- local meta = minetest.get_meta(origin)
- local target = minetest.string_to_pos(meta:get_string("obsidian_gateway_destination_" .. ns_key))
- local owner = meta:get_string("obsidian_gateway_owner_" .. ns_key)
- if target and owner and owner ~= "" then
- minetest.chat_send_player(pname, "# Server: Copied ORIGIN gateway information!")
- commandtools.gateinfo.origin_pos = vector.round(origin)
- commandtools.gateinfo.origin_dest = vector.round(target)
- commandtools.gateinfo.origin_owner = owner
- commandtools.gateinfo.direction = ns_key
- else
- minetest.chat_send_player(pname, "# Server: Invalid gateway metadata. Cannot copy!")
- end
- end
- function commandtools.gatecopy_target(pname, pos)
- local result
- local points
- local counts
- local origin
- local northsouth
- local ns_key
- local playerorigin
- -- Find the gateway (threshold under player)!
- result, points, counts, origin = schematic_find.detect_schematic(pos, obsidian_gateway.gate_ns_data)
- northsouth = true
- ns_key = "ns"
- if not result then
- -- Couldn't find northsouth gateway, so try to find eastwest.
- result, points, counts, origin = schematic_find.detect_schematic(pos, obsidian_gateway.gate_ew_data)
- northsouth = false
- ns_key = "ew"
- end
- -- Debugging.
- if not result then
- minetest.chat_send_player(pname, "# Server: Bad gateway.")
- return
- else
- minetest.chat_send_player(pname, "# Server: Found gateway in the " .. rc.pos_to_name(origin) .. " @ " .. rc.pos_to_string(origin) .. ".")
- end
- local meta = minetest.get_meta(origin)
- local target = minetest.string_to_pos(meta:get_string("obsidian_gateway_destination_" .. ns_key))
- local owner = meta:get_string("obsidian_gateway_owner_" .. ns_key)
- if target and owner and owner ~= "" then
- minetest.chat_send_player(pname, "# Server: Copied TARGET gateway information!")
- commandtools.gateinfo.target_pos = vector.round(origin)
- commandtools.gateinfo.target_dest = vector.round(target)
- commandtools.gateinfo.target_owner = owner
- commandtools.gateinfo.direction = ns_key
- else
- minetest.chat_send_player(pname, "# Server: Invalid gateway metadata. Cannot copy!")
- end
- end
- function commandtools.shovel_on_use(itemstack, user, pt)
- if not user then return end
- if not user:is_player() then return end
- local pname = user:get_player_name()
- local havepriv = minetest.check_player_privs(user, {commandtools_shovel=true})
- if not havepriv then
- -- Try and remove it from the bad player.
- itemstack:take_item()
- return itemstack
- end
- if pt.type ~= "node" then
- return
- end
- local SCHEMATIC_RELP = {x=-4, y=-1, z=-4}
- local path = basictrees.modpath .. "/schematics/acacia_tree_from_sapling.mts"
- minetest.place_schematic(vector.add(pt.above, SCHEMATIC_RELP), path, "random", nil, false)
- --[[
- if pt.type ~= "node" then
- return
- end
- local control = user:get_player_control()
- local ldir = user:get_look_dir()
- local fdir = minetest.dir_to_facedir(ldir)
- local vdir = minetest.facedir_to_dir(fdir)
- -- Start 1 meter ahead of the target node.
- local start = vector.add(pt.under, vdir)
- if control.left and control.right and control.aux1 then
- local pos = {x=start.x, y=start.y, z=start.z}
- for i=1, 7, 1 do
- pos = place_smart(pos, vdir, user)
- end
- return
- elseif control.left and control.right then
- place_smart(start, vdir, user)
- return
- end
- if control.aux1 and not control.sneak and control.up then
- place_schem(start, choose_dir(vdir), "up", user)
- elseif control.aux1 and control.sneak and control.down then
- place_schem(start, choose_dir(vdir), "down_steep", user)
- elseif control.aux1 and control.sneak and control.up then
- place_schem(start, choose_dir(vdir), "up_steep", user)
- elseif control.aux1 and not control.sneak and control.down then
- place_schem(start, choose_dir(vdir), "down", user)
- elseif control.left then
- place_schem(start, choose_dir(vdir), "corner", user)
- else
- place_schem(start, choose_dir(vdir), "flat", user)
- end
- fix_param2(start)
- --]]
- end
- function commandtools.gate_on_use(itemstack, user, pt)
- if not user then return end
- if not user:is_player() then return end
- local pname = user:get_player_name()
- local havepriv = minetest.check_player_privs(user, {commandtools_shovel=true})
- if not havepriv then
- -- Try and remove it from the bad player.
- itemstack:take_item()
- return itemstack
- end
- local control = user:get_player_control()
- local good
- local err
- if control.aux1 then
- if control.sneak then
- -- Use + sneak: copy origin gate info.
- good, err = pcall(function() commandtools.gatecopy_origin(pname, pt.under) end)
- else
- -- Use - sneak: copy target gate info.
- good, err = pcall(function() commandtools.gatecopy_target(pname, pt.under) end)
- end
- else
- if control.sneak then
- -- Sneak (no use): paste target information onto origin gate.
- good, err = pcall(function() commandtools.gaterepair_origin(pname, pt.under) end)
- else
- -- Regular tool use: paste origin information onto target gate.
- good, err = pcall(function() commandtools.gaterepair_target(pname, pt.under) end)
- end
- end
- if not good then
- minetest.chat_send_player(pname, "# Server: Error running code! " .. err)
- else
- minetest.chat_send_player(pname, "# Server: Success.")
- end
- end
- -- Run-once initialization code only.
- if not commandtools.run_once then
- minetest.register_privilege("commandtools_pick", {
- description = "Player is allowed to use the Admin Pick.",
- give_to_singleplayer = false,
- })
- -- Used for destroying nodes and killing players/mobs.
- minetest.register_tool("commandtools:pick", {
- description = "Admin Pick\n\nUse for breaking stuff and killing things!",
- range = 12,
- inventory_image = "commandtools_pickaxe.png",
- groups = {not_in_creative_inventory = 1},
- on_use = function(...) return commandtools.pick_on_use(...) end,
- })
- minetest.register_alias("maptools:pick_admin1", "commandtools:pick")
- minetest.register_privilege("commandtools_hoe", {
- description = "Player is allowed to use the Admin Hoe.",
- give_to_singleplayer = false,
- })
- -- Used for peaking at a player's inventory.
- minetest.register_tool("commandtools:hoe", {
- description = "Admin Hoe\n\nUse to look at player inventories & check node protection.",
- range = 12,
- inventory_image = "commandtools_hoe.png",
- groups = {not_in_creative_inventory = 1},
- on_use = function(...) return commandtools.hoe_on_use(...) end,
- })
- minetest.register_privilege("commandtools_shovel", {
- description = "Player is allowed to use the Admin Shovel.",
- give_to_singleplayer = false,
- })
- -- Tester tool.
- minetest.register_tool("commandtools:shovel", {
- description = "Admin Shovel\n\nTester tool.",
- range = 12,
- inventory_image = "commandtools_shovel.png",
- groups = {not_in_creative_inventory = 1},
- on_use = function(...) return commandtools.shovel_on_use(...) end,
- })
- minetest.register_tool("commandtools:gate", {
- description = "Admin Gate Repair Tool\n\n" ..
- "Hold 'E' to copy gate data, otherwise will paste gate data.\n" ..
- "Hold 'sneak' to copy origin gate info, or paste target info onto origin gate.\n" ..
- "Otherwise will copy target gate info, or will paste origin info onto target gate.",
- range = 12,
- inventory_image = "commandtools_shovel.png",
- groups = {not_in_creative_inventory = 1},
- on_use = function(...) return commandtools.gate_on_use(...) end,
- })
- -- Reloadable.
- local file = commandtools.modpath .. "/init.lua"
- local name = "commandtools:core"
- reload.register_file(name, file, false)
- commandtools.run_once = true
- end
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