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- chainsaw = chainsaw or {}
- chainsaw.modpath = minetest.get_modpath("silicon")
- chainsaw.image = "chainsaw_chainsaw.png"
- chainsaw.sound = "chainsaw"
- chainsaw.name = "chainsaw:chainsaw"
- chainsaw.description = "Chainsaw\n\nUses stored energy to cut timber.\nWon't function in protected areas.\nMust be charged to use."
- chainsaw.range = 6
- -- This is how many nodes the chainsaw can cut.
- chainsaw.uses = math.floor(65535/1500)
- -- Find all timber nodes in a small radius.
- function chainsaw.find_timber(sp, wear)
- local traversal = {}
- local queue = {}
- local output = {}
- local curpos, hash, exists, name, found, norm, cb, depth
- local get_node_hash = minetest.hash_node_position
- local get_node = minetest.get_node
- local is_timber = chainsaw.is_timber
- local is_protected = minetest.test_protection
- queue[#queue+1] = {x=sp.x, y=sp.y, z=sp.z, d=1}
- ::continue::
- curpos = queue[#queue]
- queue[#queue] = nil
- depth = curpos.d
- curpos.d = nil
- hash = get_node_hash(curpos)
- exists = false
- if traversal[hash] then
- exists = true
- if depth >= traversal[hash] then
- goto next
- end
- end
- if depth >= chainsaw.range then
- goto next
- end
- if wear > math.floor(65535-chainsaw.uses) then
- goto next
- end
- name = get_node(curpos).name
- found = false
- if is_timber(name) then
- if not is_protected(curpos, "") then
- found = true
- end
- end
- if not found then
- goto next
- end
- traversal[hash] = depth
- if not exists then
- output[#output+1] = vector.new(curpos)
- wear = wear + chainsaw.uses
- end
- queue[#queue+1] = {x=curpos.x+1, y=curpos.y, z=curpos.z, d=depth+1}
- queue[#queue+1] = {x=curpos.x-1, y=curpos.y, z=curpos.z, d=depth+1}
- queue[#queue+1] = {x=curpos.x, y=curpos.y+1, z=curpos.z, d=depth+1}
- if curpos.y > sp.y then
- queue[#queue+1] = {x=curpos.x, y=curpos.y-1, z=curpos.z, d=depth+1}
- end
- queue[#queue+1] = {x=curpos.x, y=curpos.y, z=curpos.z+1, d=depth+1}
- queue[#queue+1] = {x=curpos.x, y=curpos.y, z=curpos.z-1, d=depth+1}
- ::next::
- if #queue > 0 then
- goto continue
- end
- return output, wear
- end
- function chainsaw.is_timber(name)
- local def = minetest.reg_ns_nodes[name]
- if def and def.groups then
- local lg = (def.groups.leaves or 0)
- if lg > 0 then
- return true
- end
- local tg = (def.groups.tree or 0)
- if tg > 0 then
- return true
- end
- end
- if name == "default:cactus" then
- return true
- end
- end
- function chainsaw.on_use(itemstack, user, pt)
- if pt.type ~= "node" then
- return
- end
- local wear = itemstack:get_wear()
- if wear == 0 then
- -- Tool isn't charged!
- -- Once it is charged the first time, wear should never be 0 again.
- return
- end
- if wear > math.floor(65535-chainsaw.uses) then
- -- Tool has no charge left.
- return
- end
- local under = pt.under
- local timber, newwear = chainsaw.find_timber(under, wear)
- if #timber == 0 then
- return
- end
- ambiance.sound_play(chainsaw.sound, under, 1.0, 40)
- for k, v in ipairs(timber) do
- _nodeupdate.drop_node_as_entity(v)
- minetest.check_for_falling(v)
- end
- wear = newwear
- -- Don't let wear reach max or tool will be destroyed.
- if wear >= 65535 then
- wear = 65534
- end
- itemstack:set_wear(wear)
- return itemstack
- end
- if not chainsaw.run_once then
- minetest.register_tool(":" .. chainsaw.name, {
- description = chainsaw.description,
- inventory_image = chainsaw.image,
- wear_represents = "eu_charge",
- groups = {not_repaired_by_anvil = 1, disable_repair = 1},
- on_use = function(...)
- return chainsaw.on_use(...)
- end,
- })
- ---[[
- minetest.register_craft({
- output = chainsaw.name,
- recipe = {
- {"stainless_steel:ingot", "default:mese_crystal_fragment", "battery:battery"},
- {"fine_wire:copper", "techcrafts:electric_motor", "battery:battery"},
- {"", "", "stainless_steel:ingot"},
- }
- })
- --]]
- local c = "chainsaw:core"
- local f = chainsaw.modpath .. "/chainsaw.lua"
- reload.register_file(c, f, false)
- chainsaw.run_once = true
- end
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