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- -- Adds health bars above players.
- -- Code by 4aiman, textures by Calinou. Licensed under CC0.
- -- Note: code is called from wield3d to update, etc.
- gauges = {}
- local player_wielding = {}
- local function update_textures(gauge, player)
- local props = player:get_properties()
- local hp = math.floor((player:get_hp() / props.hp_max) * 20)
- local breath = math.floor((player:get_breath() / props.breath_max) * 11)
- -- Clamp values to ensure they're in range.
- hp = math.max(math.min(hp, 20), 0)
- breath = math.max(math.min(breath, 11), 0)
- gauge.object:set_properties({
- textures = {
- "health_" .. tostring(hp) .. ".png^breath_" .. tostring(breath) .. ".png"
- },
- })
- end
- local function add_gauge(player)
- rc.check_position(player) -- Check position before calling `add_entity'.
- local pname = player:get_player_name()
- local pos = player:get_pos()
- local ent = minetest.add_entity(pos, "gauges:hp_bar")
- if ent then
- ent:set_attach(player, "", {x = 0, y = 20, z = 0}, {x = 0, y = 0, z = 0})
- -- Set initial gauge values.
- local data = ent:get_luaentity()
- data.wielder = player
- data.chp = player:get_hp()
- data.cbreath = player:get_breath()
- update_textures(data, player)
- player_wielding[pname] = {}
- player_wielding[pname].object = ent
- end
- end
- function gauges.on_teleport()
- local plyrs = minetest.get_connected_players()
- -- Just clear all the wield entities. They will be restored shortly.
- for k, v in ipairs(plyrs) do
- local name = v:get_player_name()
- local wield = player_wielding[name]
- if wield and wield.object then
- wield.object:set_detach()
- wield.object:remove()
- end
- player_wielding[name] = nil
- end
- end
- function gauges.on_global_step()
- local active_players = {}
- -- Add gauges to players without them.
- for _, player in ipairs(minetest.get_connected_players()) do
- local name = player:get_player_name()
- if not gdac_invis.is_invisible(name) and not cloaking.is_cloaked(name) then
- local wield = player_wielding[name]
- if not wield then
- add_gauge(player)
- end
- active_players[name] = true
- end
- end
- -- Remove expired player entries.
- for name, wield in pairs(player_wielding) do
- if not active_players[name] or gdac_invis.is_invisible(name) or cloaking.is_cloaked(name) then
- if wield.object then
- wield.object:remove()
- end
- player_wielding[name] = nil
- end
- end
- end
- function gauges.on_leaveplayer(player)
- local name = player:get_player_name()
- local wield = player_wielding[name] or {}
- if wield.object then
- wield.object:remove()
- end
- player_wielding[name] = nil
- end
- local bar_scalar = 0.8
- local hp_bar = {
- physical = false,
- collisionbox = {x = 0, y = 0, z = 0},
- visual = "sprite",
- textures = {"health_20.png"}, -- The texture is changed later in the code.
- visual_size = {
- x = 1.5*bar_scalar,
- y = 0.09375*bar_scalar,
- z = 1.5*bar_scalar,
- }, -- Y value is (1 / 16) * 1.5.
- wielder = nil,
- glow = -1,
- -- Cached values.
- chp = 0,
- cbreath = 0,
- -- Timer.
- timer = 0,
- on_activate = function(self, staticdata)
- if staticdata == "expired" then
- self.object:remove()
- end
- end,
- get_staticdata = function(self)
- return "expired"
- end,
- on_step = function(self, dtime)
- self.timer = self.timer + dtime
- if self.timer < 1 then
- return
- end
- self.timer = 0
- local wielder = self.wielder
- if wielder == nil then
- self.object:remove()
- return
- elseif minetest.get_player_by_name(wielder:get_player_name()) == nil then
- self.object:remove()
- return
- end
- local hp = wielder:get_hp()
- local breath = wielder:get_breath()
- if hp ~= self.chp or breath ~= self.cbreath then
- update_textures(self, wielder)
- self.chp = hp
- self.cbreath = breath
- end
- end,
- }
- minetest.register_entity("gauges:hp_bar", hp_bar)
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