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- defenestrate = defenestrate or {}
- defenestrate.modpath = minetest.get_modpath("defenestrate")
- defenestrate.timeout = 3
- --[===[
- -- Returns nil, or item, number.
- function defenestrate.get_random_item_in_play()
- local vendor = depositor.get_random_vending_or_depositing_machine()
- if not vendor or not vendor.active then
- -- Ignore inactive shops.
- return
- end
- -- Item must actually exist.
- if not minetest.registered_items[vendor.item] then
- return
- end
- -- Ignore certain items.
- if vendor.item == "air" or vendor.item:find("ignore") then
- return
- end
- -- Must be a valid number of items being sold.
- -- Can't be less than 1, and avoid larger than 64 because we're only doing small transactions.
- if vendor.number < 1 or vendor.number > 64 then
- return
- end
- return vendor
- end
- function defenestrate.do_stuff()
- -- Get the name and number of a random item being sold on the market.
- local random_shop = defenestrate.get_random_item_in_play()
- if not random_shop then
- minetest.log("autotrade: Did not find a random item being sold on the market.")
- return
- end
- local item, number = random_shop.item, random_shop.number
- -- Get the data for a random depositor buying NOT MORE THAN this amount of the item. Highest bid first.
- local deposit = depositor.get_random_depositor_buying_item(item, number)
- -- Get the data for a random vendor selling NOT LESS THAN this amount of the item. Lowest price first.
- local vendor = depositor.get_random_vendor_selling_item(item, number)
- if not deposit then
- minetest.log("autotrade: Did not find a depositor to sell " .. number .. " " .. item .. ".")
- return
- end
- if not vendor then
- minetest.log("autotrade: Did not find a vendor from which to buy " .. number .. " " .. item .. ".")
- return
- end
- if vector.distance(vendor.pos, deposit.pos) > ads.viewrange then
- minetest.log("autotrade: Randomly selected vending and depositing machines exceed maximum trading range.")
- return
- end
- local sell_cost = currency.get_stack_value(deposit.currency, deposit.cost)
- local buy_cost = currency.get_stack_value(vendor.currency, vendor.cost)
- -- Get location of the market booth belonging to the owner of this vending machine.
- local deposit_drop_pos = depositor.get_drop_location(deposit.owner)
- local vendor_drop_pos = depositor.get_drop_location(vendor.owner)
- if not deposit_drop_pos then
- -- Ignore vending machines that aren't set up to support remote trading.
- minetest.log("autotrade: Randomly chosen depositor (to sell " .. number .. " " .. item .. ") doesn't have a registered market booth.")
- return
- end
- if not vendor_drop_pos then
- -- Ignore vending machines that aren't set up to support remote trading.
- minetest.log("autotrade: Randomly chosen vendor (from which to buy " .. number .. " " .. item .. ") doesn't have a registered market booth.")
- return
- end
- -- Ensure depositor's drop location is valid.
- utility.ensure_map_loaded(vector.add(deposit_drop_pos, {x=-7, y=-7, z=-7}), vector.add(deposit_drop_pos, {x=7, y=7, z=7}))
- utility.ensure_map_loaded(vector.add(vendor_drop_pos, {x=-7, y=-7, z=-7}), vector.add(vendor_drop_pos, {x=7, y=7, z=7}))
- if minetest.get_node(deposit_drop_pos).name ~= "market:booth" then
- minetest.log("autotrade: Could not validate depositor's market booth.")
- return
- end
- if minetest.get_node(vendor_drop_pos).name ~= "market:booth" then
- minetest.log("autotrade: Could not validate vendor's market booth.")
- return
- end
- -- Ignore vending machine if the data doesn't match what's recorded.
- local deposit_machine_pos = table.copy(deposit.pos)
- local deposit_machine_meta = minetest.get_meta(deposit_machine_pos)
- if deposit_machine_meta:get_string("owner") ~= deposit.owner or
- deposit_machine_meta:get_string("itemname") ~= deposit.item or
- deposit_machine_meta:get_string("machine_currency") ~= deposit.currency or
- deposit_machine_meta:get_int("number") ~= deposit.number or
- deposit_machine_meta:get_int("cost") ~= deposit.cost
- then
- minetest.log("autotrade: Actual depositor machine data is not in sync with registered depositor info.")
- return
- end
- local vendor_machine_pos = table.copy(vendor.pos)
- local vendor_machine_meta = minetest.get_meta(vendor_machine_pos)
- if vendor_machine_meta:get_string("owner") ~= vendor.owner or
- vendor_machine_meta:get_string("itemname") ~= vendor.item or
- vendor_machine_meta:get_string("machine_currency") ~= vendor.currency or
- vendor_machine_meta:get_int("number") ~= vendor.number or
- vendor_machine_meta:get_int("cost") ~= vendor.cost
- then
- minetest.log("autotrade: Actual vendor machine data is not in sync with registered vendor info.")
- return
- end
- -- Create an itemstack. This is the item we're gonna try to sell someone.
- local itemstack = ItemStack(item .. " " .. number)
- -- Create a fake player object.
- local fakeplayer = {}
- function fakeplayer.is_player(self)
- return true
- end
- function fakeplayer.get_player_name(self)
- return "server"
- end
- local deposit_drop_meta = minetest.get_meta(deposit_drop_pos)
- local deposit_drop_inv = deposit_drop_meta:get_inventory()
- if not deposit_drop_inv then
- minetest.log("autotrade: Could not obtain inventory for depositor's market booth.")
- return
- end
- local vendor_drop_meta = minetest.get_meta(vendor_drop_pos)
- local vendor_drop_inv = vendor_drop_meta:get_inventory()
- if not vendor_drop_inv then
- minetest.log("autotrade: Could not obtain inventory for vendor's market booth.")
- return
- end
- -- Construct an inventory containing the item we're going to sell someone.
- local user_inv = minetest.create_detached_inventory("defenestrate:inv", {}, "server")
- user_inv:set_size("storage", 5)
- user_inv:set_stack("storage", 1, itemstack)
- minetest.log("autotrade: Attempting to sell " .. itemstack:get_count() .. " " ..
- itemstack:get_name() .. " to depositor at " .. minetest.pos_to_string(deposit_machine_pos) ..
- " for " .. sell_cost .. " minegeld.")
- minetest.log("autotrade: Attempting to buy " .. itemstack:get_count() .. " " ..
- itemstack:get_name() .. " from vendor at " .. minetest.pos_to_string(vendor_machine_pos) ..
- " for " .. buy_cost .. " minegeld.")
- -- The trade function requires map access!
- -- Sell item, get money.
- utility.ensure_map_loaded(vector.add(deposit_machine_pos, {x=-7, y=-7, z=-7}), vector.add(deposit_machine_pos, {x=7, y=7, z=7}))
- easyvend.execute_trade(deposit_machine_pos, fakeplayer, user_inv, "storage", deposit_drop_inv, "storage", ads.tax)
- -- The detached inventory should now contain less (or none) of the item to be sold, and it should contain some minegeld.
- -- Now we can go look for someone who sells something for less or equal to this amount, and buy it.
- -- The trade function requires map access!
- -- Use money obtained in previous transaction to buy item.
- utility.ensure_map_loaded(vector.add(vendor_machine_pos, {x=-7, y=-7, z=-7}), vector.add(vendor_machine_pos, {x=7, y=7, z=7}))
- easyvend.execute_trade(vendor_machine_pos, fakeplayer, user_inv, "storage", vendor_drop_inv, "storage", ads.tax)
- -- Finally, cleanup.
- minetest.remove_detached_inventory("defenestrate:inv")
- end
- function defenestrate.execute()
- defenestrate.do_stuff()
- -- Repeat.
- minetest.after(defenestrate.timeout, function()
- defenestrate.execute()
- end)
- end
- --]===]
- if not defenestrate.registered then
- local c = "autotrade:core"
- local f = defenestrate.modpath .. "/init.lua"
- reload.register_file(c, f, false)
- --minetest.after(defenestrate.timeout, function()
- -- defenestrate.execute()
- --end)
- defenestrate.registered = true
- end
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