123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143 |
- ambiance.tree_sounds = {
- {name="craw", gain=1.0, miny=-20, maxy=500, time="day" , indoors=false, mintime=120, maxtime=360, },
- {name="hornedowl", gain=1.0, miny=-20, maxy=500, time="night", indoors=false, mintime=120, maxtime=360, },
- -- More animal sounds. These should play with less frequency.
- {name="cricket", gain=1.0, miny=-20, maxy=500, time="night", indoors=false, },
- {name="jungle_night_1", gain=1.0, miny=-20, maxy=500, time="night", indoors=false, },
- {name="cardinal", gain=1.0, miny=-20, maxy=500, time="liminal", indoors=false, mintime=20, maxtime=60, },
- {name="crestedlark", gain=1.0, miny=-20, maxy=500, time="liminal", indoors=false, mintime=20, maxtime=60, },
- {name="deer", gain=1.0, miny=-20, maxy=500, time="night", indoors=false, mintime=20, maxtime=120, },
- {name="frog", gain=0.7, miny=-20, maxy=500, time="liminal", indoors=false, },
- {name="robin", gain=1.0, miny=-20, maxy=500, time="liminal", indoors=false, },
- {name="bluejay", gain=1.0, miny=-20, maxy=500, time="liminal", indoors=false, },
- {name="gull", gain=1.0, miny=-20, maxy=500, time="liminal", indoors=false, },
- {name="peacock", gain=1.0, miny=-20, maxy=500, time="liminal", indoors=false, },
- {name="canadianloon1", gain=1.0, miny=-20, maxy=500, time="night", indoors=false, mintime=120, maxtime=360, },
- }
- -- Initialize extra table parameters.
- for k, v in ipairs(ambiance.tree_sounds) do
- -- Mintime & maxtime are the min and max seconds a sound can play again after it has played.
- -- The timer is reset to a new random value between min and max every time the sound plays.
- v.mintime = v.mintime or 30
- v.maxtime = v.maxtime or 120
- if v.mintime < 0 then v.mintime = 0 end
- if v.maxtime < v.mintime then v.maxtime = v.mintime end
- -- If minimum or maximum gain are not specified, calculate min and max gain.
- v.mingain = v.mingain or (v.gain - 0.5)
- v.maxgain = v.maxgain or (v.gain + 0.1)
- if v.mingain < 0 then v.mingain = 0 end
- if v.maxgain < v.mingain then v.maxgain = v.mingain end
- -- Initialize timer to a random value between min and max time.
- -- This ensures all sounds start with random times on first run.
- v.timer = math.random(v.mintime, v.maxtime)
- v.range = v.range or 30
- end
- if not ambiance.tree_sounds_registered then
- ambiance.register_sound_beacon(":soundbeacon:trees", {
- -- Minimum and maximum times between environment checks.
- check_time_min = 60,
- check_time_max = 60*60,
- -- Minimum and maximum times between sounds playing.
- play_time_min = 5,
- play_time_max = 30,
- -- Shall check the beacon's nearby environment, and return 'true' if beacon
- -- can remain, 'false' or 'nil' if it should be removed. Data can be stored in
- -- `data`. `pos` is always a rounded position.
- on_check_environment = function(data, pos)
- local p1 = vector.add(pos, {x=-3, y=-3, z=-3})
- local p2 = vector.add(pos, {x=3, y=3, z=3})
- local nodes = {"group:leaves", "group:tree"}
- local positions = minetest.find_nodes_in_area(p1, p2, nodes)
- if #positions > 10 then
- return true
- end
- --minetest.chat_send_all("removed!")
- end,
- -- Shall play sound to nearby players (or check whether sound can be played at
- -- this time). Data can be stored in `data`. `pos` is
- -- always a rounded position. `dtime` is seconds since last call to func.
- on_play_sound = function(data, pos, dtime)
- if not data.sounds then
- data.sounds = table.copy(ambiance.tree_sounds)
- end
- -- For all sounds, check if anyone can hear them. If yes, play sound to players that can hear.
- local allsounds = data.sounds or {}
- --minetest.chat_send_all("num: " .. #allsounds)
- -- Get current time of day.
- local curtime = minetest.get_timeofday()
- local rand = math.random
- for k, v in ipairs(allsounds) do
- v.timer = v.timer - dtime
- if v.timer <= 0 then
- -- Timer has expired, fire sound (if possible).
- -- Also reset the timer so the sound can fire again.
- v.timer = rand(v.mintime, v.maxtime)
- -- Can this sound play at the current time of day?
- if ambiance.check_time(v.time, curtime) then
- -- Scan through all players. The following checks must be done per-player.
- local players = minetest.get_connected_players()
- for _, pref in ipairs(players) do
- local pname = pref:get_player_name()
- local ppos = utility.get_foot_pos(pref:get_pos())
- --minetest.chat_send_all("found player")
- -- Is player in this sounds's Y layer?
- if ppos.y >= v.miny and ppos.y <= v.maxy then
- local pdist = vector.distance(pos, ppos)
- if pdist < v.range then
- -- Don't play sound if player is underwater (muted sounds).
- -- Note: player's underwater status is modified by the scuba code.
- local underwater = ambiance.players[pname].underwater
- if underwater == nil then
- -- Only play sound if sound can be played indoors or out-of-doors.
- -- If sound doesn't care whether indoors or out-of-doors, then play it.
- local indoors
- if v.indoors ~= nil then
- -- Randomize position a bit in case player is just standing under an overhang.
- ppos.x = rand(ppos.x - 1, ppos.x + 1)
- ppos.y = rand(ppos.y - 1, ppos.y + 1)
- ppos.z = rand(ppos.z - 1, ppos.z + 1)
- indoors = ambiance.check_indoors(pname, ppos)
- end
- if v.indoors == indoors then
- -- Play sound to current player!
- -- If multiple players can hear, the sound will be played at the same time to all of them.
- local gain = rand(v.mingain*100.0, v.maxgain*100.0)/100.0
- -- Clamp gain!
- if gain < 0.0 then gain = 0.0 end
- if gain > 2.0 then gain = 2.0 end
- local md = ambiance.compute_gain(pdist, v.range)
- minetest.sound_play(v.name, {to_player=pname, gain=gain*md})
- end
- end
- end
- end
- end
- end
- end
- end
- end,
- })
- ambiance.tree_sounds_registered = true
- end
|