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- ; Constant enumeration is useful for monsters, items, moves, etc.
- const_def: MACRO
- const_value = 0
- ENDM
- const: MACRO
- \1 EQU const_value
- const_value = const_value + 1
- ENDM
- ; data format macros
- percent EQUS "* $ff / 100"
- bcd2: MACRO
- dn ((\1) / 1000) % 10, ((\1) / 100) % 10
- dn ((\1) / 10) % 10, (\1) % 10
- ENDM
- bcd3: MACRO
- dn ((\1) / 100000) % 10, ((\1) / 10000) % 10
- dn ((\1) / 1000) % 10, ((\1) / 100) % 10
- dn ((\1) / 10) % 10, (\1) % 10
- ENDM
- coins equs "bcd2"
- money equs "bcd3"
- ;\1 = Map Width
- ;\2 = Rows above (Y-blocks)
- ;\3 = X movement (X-blocks)
- EVENT_DISP: MACRO
- dw (wOverworldMap + 7 + (\1) + ((\1) + 6) * ((\2) >> 1) + ((\3) >> 1)) ; Ev.Disp
- db \2,\3 ;Y,X
- ENDM
- FLYWARP_DATA: MACRO
- EVENT_DISP \1,\2,\3
- db ((\2) & $01) ;sub-block Y
- db ((\3) & $01) ;sub-block X
- ENDM
- ; external map entry macro
- EMAP: MACRO ; emap x-coordinate,y-coordinate,textpointer
- ; the appearance of towns and routes in the town map, indexed by map id
- ; nybble: y-coordinate
- ; nybble: x-coordinate
- ; word : pointer to map name
- dn \2, \1
- dw \3
- ENDM
- ; internal map entry macro
- IMAP: MACRO ; imap mapid_less_than,x-coordinate,y-coordinate,textpointer
- ; the appearance of buildings and dungeons in the town map
- ; byte : maximum map id subject to this rule
- ; nybble: y-coordinate
- ; nybble: x-coordinate
- ; word : pointer to map name
- db \1 + 1
- dn \3, \2
- dw \4
- ENDM
- ; tilesets' headers macro
- tileset: MACRO
- db BANK(\2) ; BANK(GFX)
- dw \1, \2, \3 ; Block, GFX, Coll
- db \4, \5, \6 ; counter tiles
- db \7 ; grass tile
- db \8 ; permission (indoor, cave, outdoor)
- ENDM
- INDOOR EQU 0
- CAVE EQU 1
- OUTDOOR EQU 2
- RGB: MACRO
- dw (\3 << 10 | \2 << 5 | \1)
- ENDM
- WALK EQU $FE
- STAY EQU $FF
- DOWN EQU $D0
- UP EQU $D1
- LEFT EQU $D2
- RIGHT EQU $D3
- NONE EQU $FF
- ;\1 sprite id
- ;\2 x position
- ;\3 y position
- ;\4 movement (WALK/STAY)
- ;\5 range or direction
- ;\6 text id
- ;\7 items only: item id
- ;\7 trainers only: trainer class/pokemon id
- ;\8 trainers only: trainer number/pokemon level
- object: MACRO
- db \1
- db \3 + 4
- db \2 + 4
- db \4
- db \5
- IF (_NARG > 7)
- db TRAINER | \6
- db \7
- db \8
- ELSE
- IF (_NARG > 6)
- db ITEM | \6
- db \7
- ELSE
- db \6
- ENDC
- ENDC
- ENDM
- ;\1 x position
- ;\2 y position
- ;\3 destination warp id
- ;\4 destination map (-1 = wLastMap)
- warp: MACRO
- db \2, \1, \3, \4
- ENDM
- ;\1 x position
- ;\2 y position
- ;\3 sign id
- sign: MACRO
- db \2, \1, \3
- ENDM
- ;\1 x position
- ;\2 y position
- ;\3 map width
- warp_to: MACRO
- EVENT_DISP \3, \2, \1
- ENDM
- ;\1 (byte) = current map id
- ;\2 (byte) = connected map id
- ;\3 (byte) = x movement of connection strip
- ;\4 (byte) = connection strip offset
- ;\5 (word) = connected map blocks pointer
- NORTH_MAP_CONNECTION: MACRO
- db \2 ; map id
- dw \5 + (\2_WIDTH * (\2_HEIGHT - 3)) + \4; "Connection Strip" location
- dw wOverworldMap + 3 + \3 ; current map position
- IF (\1_WIDTH < \2_WIDTH)
- db \1_WIDTH - \3 + 3 ; width of connection strip
- ELSE
- db \2_WIDTH - \4 ; width of connection strip
- ENDC
- db \2_WIDTH ; map width
- db (\2_HEIGHT * 2) - 1 ; y alignment (y coordinate of player when entering map)
- db (\3 - \4) * -2 ; x alignment (x coordinate of player when entering map)
- dw wOverworldMap + 1 + (\2_HEIGHT * (\2_WIDTH + 6)) ; window (position of the upper left block after entering the map)
- ENDM
- ;\1 (byte) = current map id
- ;\2 (byte) = connected map id
- ;\3 (byte) = x movement of connection strip
- ;\4 (byte) = connection strip offset
- ;\5 (word) = connected map blocks pointer
- ;\6 (flag) = add 3 to width of connection strip (why?)
- SOUTH_MAP_CONNECTION: MACRO
- db \2 ; map id
- dw \5 + \4 ; "Connection Strip" location
- dw wOverworldMap + 3 + (\1_HEIGHT + 3) * (\1_WIDTH + 6) + \3 ; current map position
- IF (\1_WIDTH < \2_WIDTH)
- IF (_NARG > 5)
- db \1_WIDTH - \3 + 3 ; width of connection strip
- ELSE
- db \1_WIDTH - \3 ; width of connection strip
- ENDC
- ELSE
- db \2_WIDTH - \4 ; width of connection strip
- ENDC
- db \2_WIDTH ; map width
- db 0 ; y alignment (y coordinate of player when entering map)
- db (\3 - \4) * -2 ; x alignment (x coordinate of player when entering map)
- dw wOverworldMap + 7 + \2_WIDTH ; window (position of the upper left block after entering the map)
- ENDM
- ;\1 (byte) = current map id
- ;\2 (byte) = connected map id
- ;\3 (byte) = y movement of connection strip
- ;\4 (byte) = connection strip offset
- ;\5 (word) = connected map blocks pointer
- WEST_MAP_CONNECTION: MACRO
- db \2 ; map id
- dw \5 + (\2_WIDTH * \4) + \2_WIDTH - 3 ; "Connection Strip" location
- dw wOverworldMap + (\1_WIDTH + 6) * (\3 + 3) ; current map position
- IF (\1_HEIGHT < \2_HEIGHT)
- db \1_HEIGHT - \3 + 3 ; height of connection strip
- ELSE
- db \2_HEIGHT - \4 ; height of connection strip
- ENDC
- db \2_WIDTH ; map width
- db (\3 - \4) * -2 ; y alignment
- db (\2_WIDTH * 2) - 1 ; x alignment
- dw wOverworldMap + 6 + (2 * \2_WIDTH) ; window (position of the upper left block after entering the map)
- ENDM
- ;\1 (byte) = current map id
- ;\2 (byte) = connected map id
- ;\3 (byte) = y movement of connection strip
- ;\4 (byte) = connection strip offset
- ;\5 (word) = connected map blocks pointer
- ;\6 (flag) = add 3 to height of connection strip (why?)
- EAST_MAP_CONNECTION: MACRO
- db \2 ; map id
- dw \5 + (\2_WIDTH * \4) ; "Connection Strip" location
- dw wOverworldMap - 3 + (\1_WIDTH + 6) * (\3 + 4) ; current map position
- IF (\1_HEIGHT < \2_HEIGHT)
- IF (_NARG > 5)
- db \1_HEIGHT - \3 + 3 ; height of connection strip
- ELSE
- db \1_HEIGHT - \3 ; height of connection strip
- ENDC
- ELSE
- db \2_HEIGHT - \4 ; height of connection strip
- ENDC
- db \2_WIDTH ; map width
- db (\3 - \4) * -2 ; y alignment
- db 0 ; x alignment
- dw wOverworldMap + 7 + \2_WIDTH ; window (position of the upper left block after entering the map)
- ENDM
- tmlearn: MACRO
- x = 0
- REPT _NARG
- IF \1 != 0
- x = x | (1 << ((\1 - 1) % 8))
- ENDC
- SHIFT
- ENDR
- db x
- ENDM
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