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- MistEffect_:
- ld hl, wPlayerBattleStatus2
- ld a, [H_WHOSETURN]
- and a
- jr z, .mistEffect
- ld hl, wEnemyBattleStatus2
- .mistEffect
- bit PROTECTED_BY_MIST, [hl] ; is mon protected by mist?
- jr nz, .mistAlreadyInUse
- set PROTECTED_BY_MIST, [hl] ; mon is now protected by mist
- callab PlayCurrentMoveAnimation
- ld hl, ShroudedInMistText
- jp PrintText
- .mistAlreadyInUse
- jpab PrintButItFailedText_
- ShroudedInMistText:
- TX_FAR _ShroudedInMistText
- db "@"
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