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- ; non-volatile statuses
- SLP EQU %111 ; sleep counter
- PSN EQU 3
- BRN EQU 4
- FRZ EQU 5
- PAR EQU 6
- ; volatile statuses 1
- STORING_ENERGY EQU 0 ; Bide
- THRASHING_ABOUT EQU 1 ; e.g. Thrash
- ATTACKING_MULTIPLE_TIMES EQU 2 ; e.g. Double Kick, Fury Attack
- FLINCHED EQU 3
- CHARGING_UP EQU 4 ; e.g. Solar Beam, Fly
- USING_TRAPPING_MOVE EQU 5 ; e.g. Wrap
- INVULNERABLE EQU 6 ; charging up Fly/Dig
- CONFUSED EQU 7
- ; volatile statuses 2
- USING_X_ACCURACY EQU 0
- PROTECTED_BY_MIST EQU 1
- GETTING_PUMPED EQU 2 ; Focus Energy
- ; EQU 3 ; unused
- HAS_SUBSTITUTE_UP EQU 4
- NEEDS_TO_RECHARGE EQU 5 ; Hyper Beam
- USING_RAGE EQU 6
- SEEDED EQU 7
- ; volatile statuses 3
- BADLY_POISONED EQU 0
- HAS_LIGHT_SCREEN_UP EQU 1
- HAS_REFLECT_UP EQU 2
- TRANSFORMED EQU 3
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