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- SFX_Headers_2::
- db $ff, $ff, $ff ; padding
- SFX_Snare1_2::
- audio SFX_Snare1_2, Ch7
- SFX_Snare2_2::
- audio SFX_Snare2_2, Ch7
- SFX_Snare3_2::
- audio SFX_Snare3_2, Ch7
- SFX_Snare4_2::
- audio SFX_Snare4_2, Ch7
- SFX_Snare5_2::
- audio SFX_Snare5_2, Ch7
- SFX_Triangle1_2::
- audio SFX_Triangle1_2, Ch7
- SFX_Triangle2_2::
- audio SFX_Triangle2_2, Ch7
- SFX_Snare6_2::
- audio SFX_Snare6_2, Ch7
- SFX_Snare7_2::
- audio SFX_Snare7_2, Ch7
- SFX_Snare8_2::
- audio SFX_Snare8_2, Ch7
- SFX_Snare9_2::
- audio SFX_Snare9_2, Ch7
- SFX_Cymbal1_2::
- audio SFX_Cymbal1_2, Ch7
- SFX_Cymbal2_2::
- audio SFX_Cymbal2_2, Ch7
- SFX_Cymbal3_2::
- audio SFX_Cymbal3_2, Ch7
- SFX_Muted_Snare1_2::
- audio SFX_Muted_Snare1_2, Ch7
- SFX_Triangle3_2::
- audio SFX_Triangle3_2, Ch7
- SFX_Muted_Snare2_2::
- audio SFX_Muted_Snare2_2, Ch7
- SFX_Muted_Snare3_2::
- audio SFX_Muted_Snare3_2, Ch7
- SFX_Muted_Snare4_2::
- audio SFX_Muted_Snare4_2, Ch7
- SFX_Cry00_2::
- audio SFX_Cry00_2, Ch4, Ch5, Ch7
- SFX_Cry01_2::
- audio SFX_Cry01_2, Ch4, Ch5, Ch7
- SFX_Cry02_2::
- audio SFX_Cry02_2, Ch4, Ch5, Ch7
- SFX_Cry03_2::
- audio SFX_Cry03_2, Ch4, Ch5, Ch7
- SFX_Cry04_2::
- audio SFX_Cry04_2, Ch4, Ch5, Ch7
- SFX_Cry05_2::
- audio SFX_Cry05_2, Ch4, Ch5, Ch7
- SFX_Cry06_2::
- audio SFX_Cry06_2, Ch4, Ch5, Ch7
- SFX_Cry07_2::
- audio SFX_Cry07_2, Ch4, Ch5, Ch7
- SFX_Cry08_2::
- audio SFX_Cry08_2, Ch4, Ch5, Ch7
- SFX_Cry09_2::
- audio SFX_Cry09_2, Ch4, Ch5, Ch7
- SFX_Cry0A_2::
- audio SFX_Cry0A_2, Ch4, Ch5, Ch7
- SFX_Cry0B_2::
- audio SFX_Cry0B_2, Ch4, Ch5, Ch7
- SFX_Cry0C_2::
- audio SFX_Cry0C_2, Ch4, Ch5, Ch7
- SFX_Cry0D_2::
- audio SFX_Cry0D_2, Ch4, Ch5, Ch7
- SFX_Cry0E_2::
- audio SFX_Cry0E_2, Ch4, Ch5, Ch7
- SFX_Cry0F_2::
- audio SFX_Cry0F_2, Ch4, Ch5, Ch7
- SFX_Cry10_2::
- audio SFX_Cry10_2, Ch4, Ch5, Ch7
- SFX_Cry11_2::
- audio SFX_Cry11_2, Ch4, Ch5, Ch7
- SFX_Cry12_2::
- audio SFX_Cry12_2, Ch4, Ch5, Ch7
- SFX_Cry13_2::
- audio SFX_Cry13_2, Ch4, Ch5, Ch7
- SFX_Cry14_2::
- audio SFX_Cry14_2, Ch4, Ch5, Ch7
- SFX_Cry15_2::
- audio SFX_Cry15_2, Ch4, Ch5, Ch7
- SFX_Cry16_2::
- audio SFX_Cry16_2, Ch4, Ch5, Ch7
- SFX_Cry17_2::
- audio SFX_Cry17_2, Ch4, Ch5, Ch7
- SFX_Cry18_2::
- audio SFX_Cry18_2, Ch4, Ch5, Ch7
- SFX_Cry19_2::
- audio SFX_Cry19_2, Ch4, Ch5, Ch7
- SFX_Cry1A_2::
- audio SFX_Cry1A_2, Ch4, Ch5, Ch7
- SFX_Cry1B_2::
- audio SFX_Cry1B_2, Ch4, Ch5, Ch7
- SFX_Cry1C_2::
- audio SFX_Cry1C_2, Ch4, Ch5, Ch7
- SFX_Cry1D_2::
- audio SFX_Cry1D_2, Ch4, Ch5, Ch7
- SFX_Cry1E_2::
- audio SFX_Cry1E_2, Ch4, Ch5, Ch7
- SFX_Cry1F_2::
- audio SFX_Cry1F_2, Ch4, Ch5, Ch7
- SFX_Cry20_2::
- audio SFX_Cry20_2, Ch4, Ch5, Ch7
- SFX_Cry21_2::
- audio SFX_Cry21_2, Ch4, Ch5, Ch7
- SFX_Cry22_2::
- audio SFX_Cry22_2, Ch4, Ch5, Ch7
- SFX_Cry23_2::
- audio SFX_Cry23_2, Ch4, Ch5, Ch7
- SFX_Cry24_2::
- audio SFX_Cry24_2, Ch4, Ch5, Ch7
- SFX_Cry25_2::
- audio SFX_Cry25_2, Ch4, Ch5, Ch7
- SFX_Level_Up::
- audio SFX_Level_Up, Ch4, Ch5, Ch6
- SFX_Get_Item2_2::
- audio SFX_Get_Item2_2, Ch4, Ch5, Ch6
- SFX_Tink_2::
- audio SFX_Tink_2, Ch4
- SFX_Heal_HP_2::
- audio SFX_Heal_HP_2, Ch4
- SFX_Heal_Ailment_2::
- audio SFX_Heal_Ailment_2, Ch4
- SFX_Start_Menu_2::
- audio SFX_Start_Menu_2, Ch7
- SFX_Press_AB_2::
- audio SFX_Press_AB_2, Ch4
- SFX_Ball_Toss::
- audio SFX_Ball_Toss, Ch4, Ch5
- SFX_Ball_Poof::
- audio SFX_Ball_Poof, Ch4, Ch7
- SFX_Faint_Thud::
- audio SFX_Faint_Thud, Ch4, Ch7
- SFX_Run::
- audio SFX_Run, Ch7
- SFX_Dex_Page_Added::
- audio SFX_Dex_Page_Added, Ch4, Ch5
- SFX_Caught_Mon::
- audio SFX_Caught_Mon, Ch4, Ch5, Ch6
- SFX_Peck::
- audio SFX_Peck, Ch7
- SFX_Faint_Fall::
- audio SFX_Faint_Fall, Ch4
- SFX_Battle_09::
- audio SFX_Battle_09, Ch4
- SFX_Pound::
- audio SFX_Pound, Ch7
- SFX_Battle_0B::
- audio SFX_Battle_0B, Ch7
- SFX_Battle_0C::
- audio SFX_Battle_0C, Ch7
- SFX_Battle_0D::
- audio SFX_Battle_0D, Ch7
- SFX_Battle_0E::
- audio SFX_Battle_0E, Ch7
- SFX_Battle_0F::
- audio SFX_Battle_0F, Ch7
- SFX_Damage::
- audio SFX_Damage, Ch7
- SFX_Not_Very_Effective::
- audio SFX_Not_Very_Effective, Ch7
- SFX_Battle_12::
- audio SFX_Battle_12, Ch7
- SFX_Battle_13::
- audio SFX_Battle_13, Ch7
- SFX_Battle_14::
- audio SFX_Battle_14, Ch7
- SFX_Vine_Whip::
- audio SFX_Vine_Whip, Ch7
- SFX_Battle_16::
- audio SFX_Battle_16, Ch7
- SFX_Battle_17::
- audio SFX_Battle_17, Ch7
- SFX_Battle_18::
- audio SFX_Battle_18, Ch7
- SFX_Battle_19::
- audio SFX_Battle_19, Ch7
- SFX_Super_Effective::
- audio SFX_Super_Effective, Ch7
- SFX_Battle_1B::
- audio SFX_Battle_1B, Ch7
- SFX_Battle_1C::
- audio SFX_Battle_1C, Ch7
- SFX_Doubleslap::
- audio SFX_Doubleslap, Ch7
- SFX_Battle_1E::
- audio SFX_Battle_1E, Ch4, Ch7
- SFX_Horn_Drill::
- audio SFX_Horn_Drill, Ch7
- SFX_Battle_20::
- audio SFX_Battle_20, Ch7
- SFX_Battle_21::
- audio SFX_Battle_21, Ch7
- SFX_Battle_22::
- audio SFX_Battle_22, Ch7
- SFX_Battle_23::
- audio SFX_Battle_23, Ch7
- SFX_Battle_24::
- audio SFX_Battle_24, Ch4, Ch7
- SFX_Battle_25::
- audio SFX_Battle_25, Ch7
- SFX_Battle_26::
- audio SFX_Battle_26, Ch7
- SFX_Battle_27::
- audio SFX_Battle_27, Ch4, Ch5, Ch7
- SFX_Battle_28::
- audio SFX_Battle_28, Ch4, Ch5, Ch7
- SFX_Battle_29::
- audio SFX_Battle_29, Ch4, Ch7
- SFX_Battle_2A::
- audio SFX_Battle_2A, Ch4, Ch5, Ch7
- SFX_Battle_2B::
- audio SFX_Battle_2B, Ch4, Ch7
- SFX_Battle_2C::
- audio SFX_Battle_2C, Ch4, Ch5, Ch7
- SFX_Psybeam::
- audio SFX_Psybeam, Ch4, Ch5, Ch7
- SFX_Battle_2E::
- audio SFX_Battle_2E, Ch4, Ch5, Ch7
- SFX_Battle_2F::
- audio SFX_Battle_2F, Ch4, Ch5, Ch7
- SFX_Psychic_M::
- audio SFX_Psychic_M, Ch4, Ch5, Ch7
- SFX_Battle_31::
- audio SFX_Battle_31, Ch4, Ch5
- SFX_Battle_32::
- audio SFX_Battle_32, Ch4, Ch5
- SFX_Battle_33::
- audio SFX_Battle_33, Ch4, Ch5
- SFX_Battle_34::
- audio SFX_Battle_34, Ch4, Ch5, Ch7
- SFX_Battle_35::
- audio SFX_Battle_35, Ch4, Ch5
- SFX_Battle_36::
- audio SFX_Battle_36, Ch4, Ch5, Ch7
- SFX_Silph_Scope::
- audio SFX_Silph_Scope, Ch4
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