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- SFX_Headers_1::
- db $ff, $ff, $ff ; padding
- SFX_Snare1_1::
- audio SFX_Snare1_1, Ch7
- SFX_Snare2_1::
- audio SFX_Snare2_1, Ch7
- SFX_Snare3_1::
- audio SFX_Snare3_1, Ch7
- SFX_Snare4_1::
- audio SFX_Snare4_1, Ch7
- SFX_Snare5_1::
- audio SFX_Snare5_1, Ch7
- SFX_Triangle1_1::
- audio SFX_Triangle1_1, Ch7
- SFX_Triangle2_1::
- audio SFX_Triangle2_1, Ch7
- SFX_Snare6_1::
- audio SFX_Snare6_1, Ch7
- SFX_Snare7_1::
- audio SFX_Snare7_1, Ch7
- SFX_Snare8_1::
- audio SFX_Snare8_1, Ch7
- SFX_Snare9_1::
- audio SFX_Snare9_1, Ch7
- SFX_Cymbal1_1::
- audio SFX_Cymbal1_1, Ch7
- SFX_Cymbal2_1::
- audio SFX_Cymbal2_1, Ch7
- SFX_Cymbal3_1::
- audio SFX_Cymbal3_1, Ch7
- SFX_Muted_Snare1_1::
- audio SFX_Muted_Snare1_1, Ch7
- SFX_Triangle3_1::
- audio SFX_Triangle3_1, Ch7
- SFX_Muted_Snare2_1::
- audio SFX_Muted_Snare2_1, Ch7
- SFX_Muted_Snare3_1::
- audio SFX_Muted_Snare3_1, Ch7
- SFX_Muted_Snare4_1::
- audio SFX_Muted_Snare4_1, Ch7
- SFX_Cry00_1::
- audio SFX_Cry00_1, Ch4, Ch5, Ch7
- SFX_Cry01_1::
- audio SFX_Cry01_1, Ch4, Ch5, Ch7
- SFX_Cry02_1::
- audio SFX_Cry02_1, Ch4, Ch5, Ch7
- SFX_Cry03_1::
- audio SFX_Cry03_1, Ch4, Ch5, Ch7
- SFX_Cry04_1::
- audio SFX_Cry04_1, Ch4, Ch5, Ch7
- SFX_Cry05_1::
- audio SFX_Cry05_1, Ch4, Ch5, Ch7
- SFX_Cry06_1::
- audio SFX_Cry06_1, Ch4, Ch5, Ch7
- SFX_Cry07_1::
- audio SFX_Cry07_1, Ch4, Ch5, Ch7
- SFX_Cry08_1::
- audio SFX_Cry08_1, Ch4, Ch5, Ch7
- SFX_Cry09_1::
- audio SFX_Cry09_1, Ch4, Ch5, Ch7
- SFX_Cry0A_1::
- audio SFX_Cry0A_1, Ch4, Ch5, Ch7
- SFX_Cry0B_1::
- audio SFX_Cry0B_1, Ch4, Ch5, Ch7
- SFX_Cry0C_1::
- audio SFX_Cry0C_1, Ch4, Ch5, Ch7
- SFX_Cry0D_1::
- audio SFX_Cry0D_1, Ch4, Ch5, Ch7
- SFX_Cry0E_1::
- audio SFX_Cry0E_1, Ch4, Ch5, Ch7
- SFX_Cry0F_1::
- audio SFX_Cry0F_1, Ch4, Ch5, Ch7
- SFX_Cry10_1::
- audio SFX_Cry10_1, Ch4, Ch5, Ch7
- SFX_Cry11_1::
- audio SFX_Cry11_1, Ch4, Ch5, Ch7
- SFX_Cry12_1::
- audio SFX_Cry12_1, Ch4, Ch5, Ch7
- SFX_Cry13_1::
- audio SFX_Cry13_1, Ch4, Ch5, Ch7
- SFX_Cry14_1::
- audio SFX_Cry14_1, Ch4, Ch5, Ch7
- SFX_Cry15_1::
- audio SFX_Cry15_1, Ch4, Ch5, Ch7
- SFX_Cry16_1::
- audio SFX_Cry16_1, Ch4, Ch5, Ch7
- SFX_Cry17_1::
- audio SFX_Cry17_1, Ch4, Ch5, Ch7
- SFX_Cry18_1::
- audio SFX_Cry18_1, Ch4, Ch5, Ch7
- SFX_Cry19_1::
- audio SFX_Cry19_1, Ch4, Ch5, Ch7
- SFX_Cry1A_1::
- audio SFX_Cry1A_1, Ch4, Ch5, Ch7
- SFX_Cry1B_1::
- audio SFX_Cry1B_1, Ch4, Ch5, Ch7
- SFX_Cry1C_1::
- audio SFX_Cry1C_1, Ch4, Ch5, Ch7
- SFX_Cry1D_1::
- audio SFX_Cry1D_1, Ch4, Ch5, Ch7
- SFX_Cry1E_1::
- audio SFX_Cry1E_1, Ch4, Ch5, Ch7
- SFX_Cry1F_1::
- audio SFX_Cry1F_1, Ch4, Ch5, Ch7
- SFX_Cry20_1::
- audio SFX_Cry20_1, Ch4, Ch5, Ch7
- SFX_Cry21_1::
- audio SFX_Cry21_1, Ch4, Ch5, Ch7
- SFX_Cry22_1::
- audio SFX_Cry22_1, Ch4, Ch5, Ch7
- SFX_Cry23_1::
- audio SFX_Cry23_1, Ch4, Ch5, Ch7
- SFX_Cry24_1::
- audio SFX_Cry24_1, Ch4, Ch5, Ch7
- SFX_Cry25_1::
- audio SFX_Cry25_1, Ch4, Ch5, Ch7
- SFX_Get_Item1_1::
- audio SFX_Get_Item1_1, Ch4, Ch5, Ch6
- SFX_Get_Item2_1::
- audio SFX_Get_Item2_1, Ch4, Ch5, Ch6
- SFX_Tink_1::
- audio SFX_Tink_1, Ch4
- SFX_Heal_HP_1::
- audio SFX_Heal_HP_1, Ch4
- SFX_Heal_Ailment_1::
- audio SFX_Heal_Ailment_1, Ch4
- SFX_Start_Menu_1::
- audio SFX_Start_Menu_1, Ch7
- SFX_Press_AB_1::
- audio SFX_Press_AB_1, Ch4
- SFX_Pokedex_Rating_1::
- audio SFX_Pokedex_Rating_1, Ch4, Ch5, Ch6
- SFX_Get_Key_Item_1::
- audio SFX_Get_Key_Item_1, Ch4, Ch5, Ch6
- SFX_Poisoned_1::
- audio SFX_Poisoned_1, Ch4
- SFX_Trade_Machine_1::
- audio SFX_Trade_Machine_1, Ch4
- SFX_Turn_On_PC_1::
- audio SFX_Turn_On_PC_1, Ch4
- SFX_Turn_Off_PC_1::
- audio SFX_Turn_Off_PC_1, Ch4
- SFX_Enter_PC_1::
- audio SFX_Enter_PC_1, Ch4
- SFX_Shrink_1::
- audio SFX_Shrink_1, Ch4
- SFX_Switch_1::
- audio SFX_Switch_1, Ch4
- SFX_Healing_Machine_1::
- audio SFX_Healing_Machine_1, Ch4
- SFX_Teleport_Exit1_1::
- audio SFX_Teleport_Exit1_1, Ch4
- SFX_Teleport_Enter1_1::
- audio SFX_Teleport_Enter1_1, Ch4
- SFX_Teleport_Exit2_1::
- audio SFX_Teleport_Exit2_1, Ch4
- SFX_Ledge_1::
- audio SFX_Ledge_1, Ch4
- SFX_Teleport_Enter2_1::
- audio SFX_Teleport_Enter2_1, Ch7
- SFX_Fly_1::
- audio SFX_Fly_1, Ch7
- SFX_Denied_1::
- audio SFX_Denied_1, Ch4, Ch5
- SFX_Arrow_Tiles_1::
- audio SFX_Arrow_Tiles_1, Ch4
- SFX_Push_Boulder_1::
- audio SFX_Push_Boulder_1, Ch7
- SFX_SS_Anne_Horn_1::
- audio SFX_SS_Anne_Horn_1, Ch4, Ch5
- SFX_Withdraw_Deposit_1::
- audio SFX_Withdraw_Deposit_1, Ch4
- SFX_Cut_1::
- audio SFX_Cut_1, Ch7
- SFX_Go_Inside_1::
- audio SFX_Go_Inside_1, Ch7
- SFX_Swap_1::
- audio SFX_Swap_1, Ch4, Ch5
- SFX_59_1::
- audio SFX_59_1, Ch4, Ch5
- SFX_Purchase_1::
- audio SFX_Purchase_1, Ch4, Ch5
- SFX_Collision_1::
- audio SFX_Collision_1, Ch4
- SFX_Go_Outside_1::
- audio SFX_Go_Outside_1, Ch7
- SFX_Save_1::
- audio SFX_Save_1, Ch4, Ch5
- ; the Pokeflute sound effect directly hijacks channel 2
- SFX_Pokeflute::
- audio SFX_Pokeflute, Ch2
- SFX_Safari_Zone_PA::
- audio SFX_Safari_Zone_PA, Ch4
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