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- ; The first of three duplicated sound engines.
- Audio1_UpdateMusic::
- ld c, Ch0
- .loop
- ld b, 0
- ld hl, wChannelSoundIDs
- add hl, bc
- ld a, [hl]
- and a
- jr z, .nextChannel
- ld a, c
- cp Ch4
- jr nc, .applyAffects ; if sfx channel
- ld a, [wMuteAudioAndPauseMusic]
- and a
- jr z, .applyAffects
- bit 7, a
- jr nz, .nextChannel
- set 7, a
- ld [wMuteAudioAndPauseMusic], a
- xor a ; disable all channels' output
- ld [rNR51], a
- ld [rNR30], a
- ld a, $80
- ld [rNR30], a
- jr .nextChannel
- .applyAffects
- call Audio1_ApplyMusicAffects
- .nextChannel
- ld a, c
- inc c ; inc channel number
- cp Ch7
- jr nz, .loop
- ret
- ; this routine checks flags for music effects currently applied
- ; to the channel and calls certain functions based on flags.
- Audio1_ApplyMusicAffects:
- ld b, $0
- ld hl, wChannelNoteDelayCounters ; delay until next note
- add hl, bc
- ld a, [hl]
- cp $1 ; if the delay is 1, play next note
- jp z, Audio1_PlayNextNote
- dec a ; otherwise, decrease the delay timer
- ld [hl], a
- ld a, c
- cp Ch4
- jr nc, .startChecks ; if a sfx channel
- ld hl, wChannelSoundIDs + Ch4
- add hl, bc
- ld a, [hl]
- and a
- jr z, .startChecks
- ret
- .startChecks
- ld hl, wChannelFlags1
- add hl, bc
- bit BIT_ROTATE_DUTY, [hl]
- jr z, .checkForExecuteMusic
- call Audio1_ApplyDutyCycle
- .checkForExecuteMusic
- ld b, 0
- ld hl, wChannelFlags2
- add hl, bc
- bit BIT_EXECUTE_MUSIC, [hl]
- jr nz, .checkForPitchBend
- ld hl, wChannelFlags1
- add hl, bc
- bit BIT_NOISE_OR_SFX, [hl]
- jr nz, .skipPitchBendVibrato
- .checkForPitchBend
- ld hl, wChannelFlags1
- add hl, bc
- bit BIT_PITCH_BEND_ON, [hl]
- jr z, .checkVibratoDelay
- jp Audio1_ApplyPitchBend
- .checkVibratoDelay
- ld hl, wChannelVibratoDelayCounters
- add hl, bc
- ld a, [hl]
- and a ; check if delay is over
- jr z, .checkForVibrato
- dec [hl] ; otherwise, dec delay
- .skipPitchBendVibrato
- ret
- .checkForVibrato
- ld hl, wChannelVibratoExtents
- add hl, bc
- ld a, [hl]
- and a
- jr nz, .vibrato
- ret ; no vibrato
- .vibrato
- ld d, a
- ld hl, wChannelVibratoRates
- add hl, bc
- ld a, [hl]
- and $f
- and a
- jr z, .applyVibrato
- dec [hl] ; decrement counter
- ret
- .applyVibrato
- ld a, [hl]
- swap [hl]
- or [hl]
- ld [hl], a ; reload the counter
- ld hl, wChannelFrequencyLowBytes
- add hl, bc
- ld e, [hl] ; get note pitch
- ld hl, wChannelFlags1
- add hl, bc
- ; This is the only code that sets/resets the vibrato direction bit, so it
- ; continuously alternates which path it takes.
- bit BIT_VIBRATO_DIRECTION, [hl]
- jr z, .unset
- res BIT_VIBRATO_DIRECTION, [hl]
- ld a, d
- and $f
- ld d, a
- ld a, e
- sub d
- jr nc, .noCarry
- ld a, 0
- .noCarry
- jr .done
- .unset
- set BIT_VIBRATO_DIRECTION, [hl]
- ld a, d
- and $f0
- swap a
- add e
- jr nc, .done
- ld a, $ff
- .done
- ld d, a
- ld b, REG_FREQUENCY_LO
- call Audio1_GetRegisterPointer
- ld [hl], d
- ret
- ; this routine executes all music commands that take up no time,
- ; like tempo changes, duty changes etc. and doesn't return
- ; until the first note is reached
- Audio1_PlayNextNote:
- ; reload the vibrato delay counter
- ld hl, wChannelVibratoDelayCounterReloadValues
- add hl, bc
- ld a, [hl]
- ld hl, wChannelVibratoDelayCounters
- add hl, bc
- ld [hl], a
- ld hl, wChannelFlags1
- add hl, bc
- res BIT_PITCH_BEND_ON, [hl]
- res BIT_PITCH_BEND_DECREASING, [hl]
- call Audio1_endchannel
- ret
- Audio1_endchannel:
- call Audio1_GetNextMusicByte
- ld d, a
- cp $ff ; is this command an endchannel?
- jp nz, Audio1_callchannel ; no
- ld b, 0
- ld hl, wChannelFlags1
- add hl, bc
- bit BIT_CHANNEL_CALL, [hl]
- jr nz, .returnFromCall
- ld a, c
- cp Ch3
- jr nc, .noiseOrSfxChannel
- jr .disableChannelOutput
- .noiseOrSfxChannel
- res BIT_NOISE_OR_SFX, [hl]
- ld hl, wChannelFlags2
- add hl, bc
- res BIT_EXECUTE_MUSIC, [hl]
- cp Ch6
- jr nz, .skipSfxChannel3
- ; restart hardware channel 3 (wave channel) output
- ld a, $0
- ld [rNR30], a
- ld a, $80
- ld [rNR30], a
- .skipSfxChannel3
- jr nz, .asm_9222
- ld a, [wDisableChannelOutputWhenSfxEnds]
- and a
- jr z, .asm_9222
- xor a
- ld [wDisableChannelOutputWhenSfxEnds], a
- jr .disableChannelOutput
- .asm_9222
- jr .asm_9248
- .returnFromCall
- res 1, [hl]
- ld d, $0
- ld a, c
- add a
- ld e, a
- ld hl, wChannelCommandPointers
- add hl, de
- push hl ; store current channel address
- ld hl, wChannelReturnAddresses
- add hl, de
- ld e, l
- ld d, h
- pop hl
- ld a, [de]
- ld [hli], a
- inc de
- ld a, [de]
- ld [hl], a ; loads channel address to return to
- jp Audio1_endchannel
- .disableChannelOutput
- ld hl, Audio1_HWChannelDisableMasks
- add hl, bc
- ld a, [rNR51]
- and [hl]
- ld [rNR51], a
- .asm_9248
- ld a, [wChannelSoundIDs + Ch4]
- cp CRY_SFX_START
- jr nc, .asm_9251
- jr .skipCry
- .asm_9251
- ld a, [wChannelSoundIDs + Ch4]
- cp CRY_SFX_END
- jr z, .skipCry
- jr c, .cry
- jr .skipCry
- .cry
- ld a, c
- cp Ch4
- jr z, .asm_9265
- call Audio1_GoBackOneCommandIfCry
- ret c
- .asm_9265
- ld a, [wSavedVolume]
- ld [rNR50], a
- xor a
- ld [wSavedVolume], a
- .skipCry
- ld hl, wChannelSoundIDs
- add hl, bc
- ld [hl], b
- ret
- Audio1_callchannel:
- cp $fd ; is this command a callchannel?
- jp nz, Audio1_loopchannel ; no
- call Audio1_GetNextMusicByte
- push af
- call Audio1_GetNextMusicByte
- ld d, a
- pop af
- ld e, a
- push de ; store pointer
- ld d, $0
- ld a, c
- add a
- ld e, a
- ld hl, wChannelCommandPointers
- add hl, de
- push hl
- ld hl, wChannelReturnAddresses
- add hl, de
- ld e, l
- ld d, h
- pop hl
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hld]
- ld [de], a ; copy current channel address
- pop de
- ld [hl], e
- inc hl
- ld [hl], d ; overwrite current address with pointer
- ld b, $0
- ld hl, wChannelFlags1
- add hl, bc
- set BIT_CHANNEL_CALL, [hl] ; set the call flag
- jp Audio1_endchannel
- Audio1_loopchannel:
- cp $fe ; is this command a loopchannel?
- jp nz, Audio1_notetype ; no
- call Audio1_GetNextMusicByte
- ld e, a
- and a
- jr z, .infiniteLoop
- ld b, 0
- ld hl, wChannelLoopCounters
- add hl, bc
- ld a, [hl]
- cp e
- jr nz, .loopAgain
- ld a, $1 ; if no more loops to make,
- ld [hl], a
- call Audio1_GetNextMusicByte ; skip pointer
- call Audio1_GetNextMusicByte
- jp Audio1_endchannel
- .loopAgain ; inc loop count
- inc a
- ld [hl], a
- ; fall through
- .infiniteLoop ; overwrite current address with pointer
- call Audio1_GetNextMusicByte
- push af
- call Audio1_GetNextMusicByte
- ld b, a
- ld d, $0
- ld a, c
- add a
- ld e, a
- ld hl, wChannelCommandPointers
- add hl, de
- pop af
- ld [hli], a
- ld [hl], b
- jp Audio1_endchannel
- Audio1_notetype:
- and $f0
- cp $d0 ; is this command a notetype?
- jp nz, Audio1_toggleperfectpitch ; no
- ld a, d
- and $f
- ld b, $0
- ld hl, wChannelNoteSpeeds
- add hl, bc
- ld [hl], a ; store low nibble as speed
- ld a, c
- cp Ch3
- jr z, .noiseChannel ; noise channel has 0 params
- call Audio1_GetNextMusicByte
- ld d, a
- ld a, c
- cp Ch2
- jr z, .musicChannel3
- cp Ch6
- jr nz, .skipChannel3
- ld hl, wSfxWaveInstrument
- jr .channel3
- .musicChannel3
- ld hl, wMusicWaveInstrument
- .channel3
- ld a, d
- and $f
- ld [hl], a ; store low nibble of param as wave instrument
- ld a, d
- and $30
- sla a
- ld d, a
- ; fall through
- ; if channel 3, store high nibble as volume
- ; else, store volume (high nibble) and fade (low nibble)
- .skipChannel3
- ld b, 0
- ld hl, wChannelVolumes
- add hl, bc
- ld [hl], d
- .noiseChannel
- jp Audio1_endchannel
- Audio1_toggleperfectpitch:
- ld a, d
- cp $e8 ; is this command a toggleperfectpitch?
- jr nz, Audio1_vibrato ; no
- ld b, 0
- ld hl, wChannelFlags1
- add hl, bc
- ld a, [hl]
- xor $1
- ld [hl], a ; flip bit 0 of wChannelFlags1
- jp Audio1_endchannel
- Audio1_vibrato:
- cp $ea ; is this command a vibrato?
- jr nz, Audio1_pitchbend ; no
- call Audio1_GetNextMusicByte
- ld b, 0
- ld hl, wChannelVibratoDelayCounters
- add hl, bc
- ld [hl], a ; store delay
- ld hl, wChannelVibratoDelayCounterReloadValues
- add hl, bc
- ld [hl], a ; store delay
- call Audio1_GetNextMusicByte
- ld d, a
- ; The high nybble of the command byte is the extent of the vibrato.
- ; Let n be the extent.
- ; The upper nybble of the channel's byte in the wChannelVibratoExtents
- ; array will store the extent above the note: (n / 2) + (n % 2).
- ; The lower nybble will store the extent below the note: (n / 2).
- ; These two values add to the total extent, n.
- and $f0
- swap a
- ld b, 0
- ld hl, wChannelVibratoExtents
- add hl, bc
- srl a
- ld e, a
- adc b
- swap a
- or e
- ld [hl], a
- ; The low nybble of the command byte is the rate of the vibrato.
- ; The high and low nybbles of the channel's byte in the wChannelVibratoRates
- ; array are both initialised to this value because the high nybble is the
- ; counter reload value and the low nybble is the counter itself, which should
- ; start at its value upon reload.
- ld a, d
- and $f
- ld d, a
- ld hl, wChannelVibratoRates
- add hl, bc
- swap a
- or d
- ld [hl], a
- jp Audio1_endchannel
- Audio1_pitchbend:
- cp $eb ; is this command a pitchbend?
- jr nz, Audio1_duty ; no
- call Audio1_GetNextMusicByte
- ld b, 0
- ld hl, wChannelPitchBendLengthModifiers
- add hl, bc
- ld [hl], a
- call Audio1_GetNextMusicByte
- ld d, a
- and $f0
- swap a
- ld b, a
- ld a, d
- and $f
- call Audio1_CalculateFrequency
- ld b, 0
- ld hl, wChannelPitchBendTargetFrequencyHighBytes
- add hl, bc
- ld [hl], d
- ld hl, wChannelPitchBendTargetFrequencyLowBytes
- add hl, bc
- ld [hl], e
- ld b, 0
- ld hl, wChannelFlags1
- add hl, bc
- set BIT_PITCH_BEND_ON, [hl]
- call Audio1_GetNextMusicByte
- ld d, a
- jp Audio1_notelength
- Audio1_duty:
- cp $ec ; is this command a duty?
- jr nz, Audio1_tempo ; no
- call Audio1_GetNextMusicByte
- rrca
- rrca
- and $c0
- ld b, 0
- ld hl, wChannelDuties
- add hl, bc
- ld [hl], a ; store duty
- jp Audio1_endchannel
- Audio1_tempo:
- cp $ed ; is this command a tempo?
- jr nz, Audio1_stereopanning ; no
- ld a, c
- cp Ch4
- jr nc, .sfxChannel
- call Audio1_GetNextMusicByte
- ld [wMusicTempo], a ; store first param
- call Audio1_GetNextMusicByte
- ld [wMusicTempo + 1], a ; store second param
- xor a
- ld [wChannelNoteDelayCountersFractionalPart], a ; clear RAM
- ld [wChannelNoteDelayCountersFractionalPart + 1], a
- ld [wChannelNoteDelayCountersFractionalPart + 2], a
- ld [wChannelNoteDelayCountersFractionalPart + 3], a
- jr .musicChannelDone
- .sfxChannel
- call Audio1_GetNextMusicByte
- ld [wSfxTempo], a ; store first param
- call Audio1_GetNextMusicByte
- ld [wSfxTempo + 1], a ; store second param
- xor a
- ld [wChannelNoteDelayCountersFractionalPart + 4], a ; clear RAM
- ld [wChannelNoteDelayCountersFractionalPart + 5], a
- ld [wChannelNoteDelayCountersFractionalPart + 6], a
- ld [wChannelNoteDelayCountersFractionalPart + 7], a
- .musicChannelDone
- jp Audio1_endchannel
- Audio1_stereopanning:
- cp $ee ; is this command a stereopanning?
- jr nz, Audio1_unknownmusic0xef ; no
- call Audio1_GetNextMusicByte
- ld [wStereoPanning], a ; store panning
- jp Audio1_endchannel
- ; this appears to never be used
- Audio1_unknownmusic0xef:
- cp $ef ; is this command an unknownmusic0xef?
- jr nz, Audio1_dutycycle ; no
- call Audio1_GetNextMusicByte
- push bc
- call Audio1_PlaySound
- pop bc
- ld a, [wDisableChannelOutputWhenSfxEnds]
- and a
- jr nz, .skip
- ld a, [wChannelSoundIDs + Ch7]
- ld [wDisableChannelOutputWhenSfxEnds], a
- xor a
- ld [wChannelSoundIDs + Ch7], a
- .skip
- jp Audio1_endchannel
- Audio1_dutycycle:
- cp $fc ; is this command a dutycycle?
- jr nz, Audio1_volume ; no
- call Audio1_GetNextMusicByte
- ld b, 0
- ld hl, wChannelDutyCycles
- add hl, bc
- ld [hl], a ; store full cycle
- and $c0
- ld hl, wChannelDuties
- add hl, bc
- ld [hl], a ; store first duty
- ld hl, wChannelFlags1
- add hl, bc
- set BIT_ROTATE_DUTY, [hl]
- jp Audio1_endchannel
- Audio1_volume:
- cp $f0 ; is this command a volume?
- jr nz, Audio1_executemusic ; no
- call Audio1_GetNextMusicByte
- ld [rNR50], a ; store volume
- jp Audio1_endchannel
- Audio1_executemusic:
- cp $f8 ; is this command an executemusic?
- jr nz, Audio1_octave ; no
- ld b, $0
- ld hl, wChannelFlags2
- add hl, bc
- set BIT_EXECUTE_MUSIC, [hl]
- jp Audio1_endchannel
- Audio1_octave:
- and $f0
- cp $e0 ; is this command an octave?
- jr nz, Audio1_sfxnote ; no
- ld hl, wChannelOctaves
- ld b, 0
- add hl, bc
- ld a, d
- and $f
- ld [hl], a ; store low nibble as octave
- jp Audio1_endchannel
- ; sfxnote is either squarenote or noisenote depending on the channel
- Audio1_sfxnote:
- cp $20 ; is this command a sfxnote?
- jr nz, Audio1_pitchenvelope
- ld a, c
- cp Ch3 ; is this a noise or sfx channel?
- jr c, Audio1_pitchenvelope ; no
- ld b, 0
- ld hl, wChannelFlags2
- add hl, bc
- bit BIT_EXECUTE_MUSIC, [hl] ; is executemusic being used?
- jr nz, Audio1_pitchenvelope ; yes
- call Audio1_notelength
- ; This code seems to do the same thing as what Audio1_ApplyDutyAndSoundLength
- ; does below.
- ld d, a
- ld b, 0
- ld hl, wChannelDuties
- add hl, bc
- ld a, [hl]
- or d
- ld d, a
- ld b, REG_DUTY_SOUND_LEN
- call Audio1_GetRegisterPointer
- ld [hl], d
- call Audio1_GetNextMusicByte
- ld d, a
- ld b, REG_VOLUME_ENVELOPE
- call Audio1_GetRegisterPointer
- ld [hl], d
- call Audio1_GetNextMusicByte
- ld e, a
- ld a, c
- cp Ch7
- ld a, 0
- jr z, .skip
- ; Channels 1 through 3 have 2 registers that control frequency, but the noise
- ; channel a single register (the polynomial counter) that controls frequency,
- ; so this command has one less byte on the noise channel.
- push de
- call Audio1_GetNextMusicByte
- pop de
- .skip
- ld d, a
- push de
- call Audio1_ApplyDutyAndSoundLength
- call Audio1_EnableChannelOutput
- pop de
- call Audio1_ApplyWavePatternAndFrequency
- ret
- Audio1_pitchenvelope:
- ld a, c
- cp Ch4
- jr c, Audio1_note ; if not a sfx
- ld a, d
- cp $10 ; is this command a pitchenvelope?
- jr nz, Audio1_note ; no
- ld b, $0
- ld hl, wChannelFlags2
- add hl, bc
- bit BIT_EXECUTE_MUSIC, [hl]
- jr nz, Audio1_note ; no
- call Audio1_GetNextMusicByte
- ld [rNR10], a
- jp Audio1_endchannel
- Audio1_note:
- ld a, c
- cp Ch3
- jr nz, Audio1_notelength ; if not noise channel
- ld a, d
- and $f0
- cp $b0 ; is this command a dnote?
- jr z, Audio1_dnote
- jr nc, Audio1_notelength ; no
- swap a
- ld b, a
- ld a, d
- and $f
- ld d, a
- ld a, b
- push de
- push bc
- jr asm_94fd
- Audio1_dnote:
- ld a, d
- and $f
- push af
- push bc
- call Audio1_GetNextMusicByte ; get dnote instrument
- asm_94fd
- ld d, a
- ld a, [wDisableChannelOutputWhenSfxEnds]
- and a
- jr nz, .asm_9508
- ld a, d
- call Audio1_PlaySound
- .asm_9508
- pop bc
- pop de
- Audio1_notelength:
- ld a, d
- push af
- and $f
- inc a
- ld b, 0
- ld e, a ; store note length (in 16ths)
- ld d, b
- ld hl, wChannelNoteSpeeds
- add hl, bc
- ld a, [hl]
- ld l, b
- call Audio1_MultiplyAdd
- ld a, c
- cp Ch4
- jr nc, .sfxChannel
- ld a, [wMusicTempo]
- ld d, a
- ld a, [wMusicTempo + 1]
- ld e, a
- jr .skip
- .sfxChannel
- ld d, $1
- ld e, $0
- cp Ch7
- jr z, .skip ; if noise channel
- call Audio1_SetSfxTempo
- ld a, [wSfxTempo]
- ld d, a
- ld a, [wSfxTempo + 1]
- ld e, a
- .skip
- ld a, l ; a = note_length * note_speed
- ld b, 0
- ld hl, wChannelNoteDelayCountersFractionalPart
- add hl, bc
- ld l, [hl]
- call Audio1_MultiplyAdd
- ld e, l
- ld d, h ; de = note_delay_frac_part + (note_length * note_speed * tempo)
- ld hl, wChannelNoteDelayCountersFractionalPart
- add hl, bc
- ld [hl], e
- ld a, d
- ld hl, wChannelNoteDelayCounters
- add hl, bc
- ld [hl], a
- ld hl, wChannelFlags2
- add hl, bc
- bit BIT_EXECUTE_MUSIC, [hl]
- jr nz, Audio1_notepitch
- ld hl, wChannelFlags1
- add hl, bc
- bit BIT_NOISE_OR_SFX, [hl]
- jr z, Audio1_notepitch
- pop hl
- ret
- Audio1_notepitch:
- pop af
- and $f0
- cp $c0 ; compare to rest
- jr nz, .notRest
- ld a, c
- cp Ch4
- jr nc, .next
- ; If this isn't an SFX channel, try the corresponding SFX channel.
- ld hl, wChannelSoundIDs + Ch4
- add hl, bc
- ld a, [hl]
- and a
- jr nz, .done
- ; fall through
- .next
- ld a, c
- cp Ch2
- jr z, .channel3
- cp Ch6
- jr nz, .notChannel3
- .channel3
- ld b, 0
- ld hl, Audio1_HWChannelDisableMasks
- add hl, bc
- ld a, [rNR51]
- and [hl]
- ld [rNR51], a ; disable hardware channel 3's output
- jr .done
- .notChannel3
- ld b, REG_VOLUME_ENVELOPE
- call Audio1_GetRegisterPointer
- ld a, $8 ; fade in sound
- ld [hli], a
- inc hl
- ld a, $80 ; restart sound
- ld [hl], a
- .done
- ret
- .notRest
- swap a
- ld b, 0
- ld hl, wChannelOctaves
- add hl, bc
- ld b, [hl]
- call Audio1_CalculateFrequency
- ld b, 0
- ld hl, wChannelFlags1
- add hl, bc
- bit BIT_PITCH_BEND_ON, [hl]
- jr z, .skipPitchBend
- call Audio1_InitPitchBendVars
- .skipPitchBend
- push de
- ld a, c
- cp Ch4
- jr nc, .sfxChannel ; if sfx channel
- ; If this isn't an SFX channel, try the corresponding SFX channel.
- ld hl, wChannelSoundIDs + Ch4
- ld d, 0
- ld e, a
- add hl, de
- ld a, [hl]
- and a
- jr nz, .noSfx
- jr .sfxChannel
- .noSfx
- pop de
- ret
- .sfxChannel
- ld b, 0
- ld hl, wChannelVolumes
- add hl, bc
- ld d, [hl]
- ld b, REG_VOLUME_ENVELOPE
- call Audio1_GetRegisterPointer
- ld [hl], d
- call Audio1_ApplyDutyAndSoundLength
- call Audio1_EnableChannelOutput
- pop de
- ld b, $0
- ld hl, wChannelFlags1
- add hl, bc
- bit BIT_PERFECT_PITCH, [hl] ; has toggleperfectpitch been used?
- jr z, .skipFrequencyInc
- inc e ; if yes, increment the frequency by 1
- jr nc, .skipFrequencyInc
- inc d
- .skipFrequencyInc
- ld hl, wChannelFrequencyLowBytes
- add hl, bc
- ld [hl], e
- call Audio1_ApplyWavePatternAndFrequency
- ret
- Audio1_EnableChannelOutput:
- ld b, 0
- ld hl, Audio1_HWChannelEnableMasks
- add hl, bc
- ld a, [rNR51]
- or [hl] ; set this channel's bits
- ld d, a
- ld a, c
- cp Ch7
- jr z, .noiseChannelOrNoSfx
- cp Ch4
- jr nc, .skip ; if sfx channel
- ; If this isn't an SFX channel, try the corresponding SFX channel.
- ld hl, wChannelSoundIDs + Ch4
- add hl, bc
- ld a, [hl]
- and a
- jr nz, .skip
- .noiseChannelOrNoSfx
- ; If this is the SFX noise channel or a music channel whose corresponding
- ; SFX channel is off, apply stereo panning.
- ld a, [wStereoPanning]
- ld hl, Audio1_HWChannelEnableMasks
- add hl, bc
- and [hl]
- ld d, a
- ld a, [rNR51]
- ld hl, Audio1_HWChannelDisableMasks
- add hl, bc
- and [hl] ; reset this channel's output bits
- or d ; set this channel's output bits that enabled in [wStereoPanning]
- ld d, a
- .skip
- ld a, d
- ld [rNR51], a
- ret
- Audio1_ApplyDutyAndSoundLength:
- ld b, 0
- ld hl, wChannelNoteDelayCounters ; use the note delay as sound length
- add hl, bc
- ld d, [hl]
- ld a, c
- cp Ch2
- jr z, .skipDuty ; if music channel 3
- cp Ch6
- jr z, .skipDuty ; if sfx channel 3
- ; include duty (except on channel 3 which doesn't have it)
- ld a, d
- and $3f
- ld d, a
- ld hl, wChannelDuties
- add hl, bc
- ld a, [hl]
- or d
- ld d, a
- .skipDuty
- ld b, REG_DUTY_SOUND_LEN
- call Audio1_GetRegisterPointer
- ld [hl], d
- ret
- Audio1_ApplyWavePatternAndFrequency:
- ld a, c
- cp Ch2
- jr z, .channel3
- cp Ch6
- jr nz, .notChannel3
- ; fall through
- .channel3
- push de
- ld de, wMusicWaveInstrument
- cp Ch2
- jr z, .next
- ld de, wSfxWaveInstrument
- .next
- ld a, [de]
- add a
- ld d, 0
- ld e, a
- ld hl, Audio1_WavePointers
- add hl, de
- ld e, [hl]
- inc hl
- ld d, [hl]
- ld hl, $ff30 ; wave pattern RAM
- ld b, $f
- ld a, $0 ; stop hardware channel 3
- ld [rNR30], a
- .loop
- ld a, [de]
- inc de
- ld [hli], a
- ld a, b
- dec b
- and a
- jr nz, .loop
- ld a, $80 ; start hardware channel 3
- ld [rNR30], a
- pop de
- .notChannel3
- ld a, d
- or $80 ; use counter mode (i.e. disable output when the counter reaches 0)
- and $c7 ; zero the unused bits in the register
- ld d, a
- ld b, REG_FREQUENCY_LO
- call Audio1_GetRegisterPointer
- ld [hl], e ; store frequency low byte
- inc hl
- ld [hl], d ; store frequency high byte
- call Audio1_ApplyFrequencyModifier
- ret
- Audio1_SetSfxTempo:
- call Audio1_IsCry
- jr nc, .notCry
- ld d, 0
- ld a, [wTempoModifier]
- add $80
- jr nc, .next
- inc d
- .next
- ld [wSfxTempo + 1], a
- ld a, d
- ld [wSfxTempo], a
- jr .done
- .notCry
- xor a
- ld [wSfxTempo + 1], a
- ld a, $1
- ld [wSfxTempo], a
- .done
- ret
- Audio1_ApplyFrequencyModifier:
- call Audio1_IsCry
- jr nc, .done
- ; if playing a cry, add the cry's frequency modifier
- ld a, [wFrequencyModifier]
- add e
- jr nc, .noCarry
- inc d
- .noCarry
- dec hl
- ld e, a
- ld [hl], e
- inc hl
- ld [hl], d
- .done
- ret
- Audio1_GoBackOneCommandIfCry:
- call Audio1_IsCry
- jr nc, .done
- ld hl, wChannelCommandPointers
- ld e, c
- ld d, 0
- sla e
- rl d
- add hl, de
- ld a, [hl]
- sub 1
- ld [hl], a
- inc hl
- ld a, [hl]
- sbc 0
- ld [hl], a
- scf
- ret
- .done
- scf
- ccf
- ret
- Audio1_IsCry:
- ; Returns whether the currently playing audio is a cry in carry.
- ld a, [wChannelSoundIDs + Ch4]
- cp CRY_SFX_START
- jr nc, .next
- jr .no
- .next
- cp CRY_SFX_END
- jr z, .no
- jr c, .yes
- .no
- scf
- ccf
- ret
- .yes
- scf
- ret
- Audio1_ApplyPitchBend:
- ld hl, wChannelFlags1
- add hl, bc
- bit BIT_PITCH_BEND_DECREASING, [hl]
- jp nz, .frequencyDecreasing
- ; frequency increasing
- ld hl, wChannelPitchBendCurrentFrequencyLowBytes
- add hl, bc
- ld e, [hl]
- ld hl, wChannelPitchBendCurrentFrequencyHighBytes
- add hl, bc
- ld d, [hl]
- ld hl, wChannelPitchBendFrequencySteps
- add hl, bc
- ld l, [hl]
- ld h, b
- add hl, de
- ld d, h
- ld e, l
- ld hl, wChannelPitchBendCurrentFrequencyFractionalPart
- add hl, bc
- push hl
- ld hl, wChannelPitchBendFrequencyStepsFractionalPart
- add hl, bc
- ld a, [hl]
- pop hl
- add [hl]
- ld [hl], a
- ld a, 0
- adc e
- ld e, a
- ld a, 0
- adc d
- ld d, a
- ld hl, wChannelPitchBendTargetFrequencyHighBytes
- add hl, bc
- ld a, [hl]
- cp d
- jp c, .reachedTargetFrequency
- jr nz, .applyUpdatedFrequency
- ld hl, wChannelPitchBendTargetFrequencyLowBytes
- add hl, bc
- ld a, [hl]
- cp e
- jp c, .reachedTargetFrequency
- jr .applyUpdatedFrequency
- .frequencyDecreasing
- ld hl, wChannelPitchBendCurrentFrequencyLowBytes
- add hl, bc
- ld a, [hl]
- ld hl, wChannelPitchBendCurrentFrequencyHighBytes
- add hl, bc
- ld d, [hl]
- ld hl, wChannelPitchBendFrequencySteps
- add hl, bc
- ld e, [hl]
- sub e
- ld e, a
- ld a, d
- sbc b
- ld d, a
- ld hl, wChannelPitchBendFrequencyStepsFractionalPart
- add hl, bc
- ld a, [hl]
- add a
- ld [hl], a
- ld a, e
- sbc b
- ld e, a
- ld a, d
- sbc b
- ld d, a
- ld hl, wChannelPitchBendTargetFrequencyHighBytes
- add hl, bc
- ld a, d
- cp [hl]
- jr c, .reachedTargetFrequency
- jr nz, .applyUpdatedFrequency
- ld hl, wChannelPitchBendTargetFrequencyLowBytes
- add hl, bc
- ld a, e
- cp [hl]
- jr c, .reachedTargetFrequency
- .applyUpdatedFrequency
- ld hl, wChannelPitchBendCurrentFrequencyLowBytes
- add hl, bc
- ld [hl], e
- ld hl, wChannelPitchBendCurrentFrequencyHighBytes
- add hl, bc
- ld [hl], d
- ld b, REG_FREQUENCY_LO
- call Audio1_GetRegisterPointer
- ld a, e
- ld [hli], a
- ld [hl], d
- ret
- .reachedTargetFrequency
- ; Turn off pitch bend when the target frequency has been reached.
- ld hl, wChannelFlags1
- add hl, bc
- res BIT_PITCH_BEND_ON, [hl]
- res BIT_PITCH_BEND_DECREASING, [hl]
- ret
- Audio1_InitPitchBendVars:
- ld hl, wChannelPitchBendCurrentFrequencyHighBytes
- add hl, bc
- ld [hl], d
- ld hl, wChannelPitchBendCurrentFrequencyLowBytes
- add hl, bc
- ld [hl], e
- ld hl, wChannelNoteDelayCounters
- add hl, bc
- ld a, [hl]
- ld hl, wChannelPitchBendLengthModifiers
- add hl, bc
- sub [hl]
- jr nc, .next
- ld a, 1
- .next
- ld [hl], a
- ld hl, wChannelPitchBendTargetFrequencyLowBytes
- add hl, bc
- ld a, e
- sub [hl]
- ld e, a
- ld a, d
- sbc b
- ld hl, wChannelPitchBendTargetFrequencyHighBytes
- add hl, bc
- sub [hl]
- jr c, .targetFrequencyGreater
- ld d, a
- ld b, 0
- ld hl, wChannelFlags1
- add hl, bc
- set BIT_PITCH_BEND_DECREASING, [hl]
- jr .next2
- .targetFrequencyGreater
- ; If the target frequency is greater, subtract the current frequency from
- ; the target frequency to get the absolute difference.
- ld hl, wChannelPitchBendCurrentFrequencyHighBytes
- add hl, bc
- ld d, [hl]
- ld hl, wChannelPitchBendCurrentFrequencyLowBytes
- add hl, bc
- ld e, [hl]
- ld hl, wChannelPitchBendTargetFrequencyLowBytes
- add hl, bc
- ld a, [hl]
- sub e
- ld e, a
- ; Bug. Instead of borrowing from the high byte of the target frequency as it
- ; should, it borrows from the high byte of the current frequency instead.
- ; This means that the result will be 0x200 greater than it should be if the
- ; low byte of the current frequency is greater than the low byte of the
- ; target frequency.
- ld a, d
- sbc b
- ld d, a
- ld hl, wChannelPitchBendTargetFrequencyHighBytes
- add hl, bc
- ld a, [hl]
- sub d
- ld d, a
- ld b, 0
- ld hl, wChannelFlags1
- add hl, bc
- res BIT_PITCH_BEND_DECREASING, [hl]
- .next2
- ld hl, wChannelPitchBendLengthModifiers
- add hl, bc
- .divideLoop
- inc b
- ld a, e
- sub [hl]
- ld e, a
- jr nc, .divideLoop
- ld a, d
- and a
- jr z, .doneDividing
- dec a
- ld d, a
- jr .divideLoop
- .doneDividing
- ld a, e ; a = remainder - dividend
- add [hl]
- ld d, b ; d = quotient + 1
- ld b, 0
- ld hl, wChannelPitchBendFrequencySteps
- add hl, bc
- ld [hl], d ; store quotient + 1
- ld hl, wChannelPitchBendFrequencyStepsFractionalPart
- add hl, bc
- ld [hl], a ; store remainder - dividend
- ld hl, wChannelPitchBendCurrentFrequencyFractionalPart
- add hl, bc
- ld [hl], a ; store remainder - dividend
- ret
- Audio1_ApplyDutyCycle:
- ld b, 0
- ld hl, wChannelDutyCycles
- add hl, bc
- ld a, [hl]
- rlca
- rlca
- ld [hl], a
- and $c0
- ld d, a
- ld b, REG_DUTY_SOUND_LEN
- call Audio1_GetRegisterPointer
- ld a, [hl]
- and $3f
- or d
- ld [hl], a
- ret
- Audio1_GetNextMusicByte:
- ld d, 0
- ld a, c
- add a
- ld e, a
- ld hl, wChannelCommandPointers
- add hl, de
- ld a, [hli]
- ld e, a
- ld a, [hld]
- ld d, a
- ld a, [de] ; get next music command
- inc de
- ld [hl], e ; store address of next command
- inc hl
- ld [hl], d
- ret
- Audio1_GetRegisterPointer:
- ; hl = address of hardware sound register b for software channel c
- ld a, c
- ld hl, Audio1_HWChannelBaseAddresses
- add l
- jr nc, .noCarry
- inc h
- .noCarry
- ld l, a
- ld a, [hl]
- add b
- ld l, a
- ld h, $ff
- ret
- Audio1_MultiplyAdd:
- ; hl = l + (a * de)
- ld h, 0
- .loop
- srl a
- jr nc, .skipAdd
- add hl, de
- .skipAdd
- sla e
- rl d
- and a
- jr z, .done
- jr .loop
- .done
- ret
- Audio1_CalculateFrequency:
- ; return the frequency for note a, octave b in de
- ld h, 0
- ld l, a
- add hl, hl
- ld d, h
- ld e, l
- ld hl, Audio1_Pitches
- add hl, de
- ld e, [hl]
- inc hl
- ld d, [hl]
- ld a, b
- .loop
- cp 7
- jr z, .done
- sra d
- rr e
- inc a
- jr .loop
- .done
- ld a, 8
- add d
- ld d, a
- ret
- Audio1_PlaySound::
- ld [wSoundID], a
- cp $ff
- jp z, .stopAllAudio
- cp MAX_SFX_ID
- jp z, .playSfx
- jp c, .playSfx
- cp $fe
- jr z, .playMusic
- jp nc, .playSfx
- .playMusic
- xor a
- ld [wUnusedC000], a
- ld [wDisableChannelOutputWhenSfxEnds], a
- ld [wMusicTempo + 1], a
- ld [wMusicWaveInstrument], a
- ld [wSfxWaveInstrument], a
- ld d, $8
- ld hl, wChannelReturnAddresses
- call .FillMem
- ld hl, wChannelCommandPointers
- call .FillMem
- ld d, $4
- ld hl, wChannelSoundIDs
- call .FillMem
- ld hl, wChannelFlags1
- call .FillMem
- ld hl, wChannelDuties
- call .FillMem
- ld hl, wChannelDutyCycles
- call .FillMem
- ld hl, wChannelVibratoDelayCounters
- call .FillMem
- ld hl, wChannelVibratoExtents
- call .FillMem
- ld hl, wChannelVibratoRates
- call .FillMem
- ld hl, wChannelFrequencyLowBytes
- call .FillMem
- ld hl, wChannelVibratoDelayCounterReloadValues
- call .FillMem
- ld hl, wChannelFlags2
- call .FillMem
- ld hl, wChannelPitchBendLengthModifiers
- call .FillMem
- ld hl, wChannelPitchBendFrequencySteps
- call .FillMem
- ld hl, wChannelPitchBendFrequencyStepsFractionalPart
- call .FillMem
- ld hl, wChannelPitchBendCurrentFrequencyFractionalPart
- call .FillMem
- ld hl, wChannelPitchBendCurrentFrequencyHighBytes
- call .FillMem
- ld hl, wChannelPitchBendCurrentFrequencyLowBytes
- call .FillMem
- ld hl, wChannelPitchBendTargetFrequencyHighBytes
- call .FillMem
- ld hl, wChannelPitchBendTargetFrequencyLowBytes
- call .FillMem
- ld a, $1
- ld hl, wChannelLoopCounters
- call .FillMem
- ld hl, wChannelNoteDelayCounters
- call .FillMem
- ld hl, wChannelNoteSpeeds
- call .FillMem
- ld [wMusicTempo], a
- ld a, $ff
- ld [wStereoPanning], a
- xor a
- ld [rNR50], a
- ld a, $8
- ld [rNR10], a
- ld a, 0
- ld [rNR51], a
- xor a
- ld [rNR30], a
- ld a, $80
- ld [rNR30], a
- ld a, $77
- ld [rNR50], a
- jp .playSoundCommon
- .playSfx
- ld l, a
- ld e, a
- ld h, 0
- ld d, h
- add hl, hl
- add hl, de
- ld de, SFX_Headers_1
- add hl, de
- ld a, h
- ld [wSfxHeaderPointer], a
- ld a, l
- ld [wSfxHeaderPointer + 1], a
- ld a, [hl]
- and $c0
- rlca
- rlca
- ld c, a
- .sfxChannelLoop
- ld d, c
- ld a, c
- add a
- add c
- ld c, a
- ld b, 0
- ld a, [wSfxHeaderPointer]
- ld h, a
- ld a, [wSfxHeaderPointer + 1]
- ld l, a
- add hl, bc
- ld c, d
- ld a, [hl]
- and $f
- ld e, a ; software channel ID
- ld d, 0
- ld hl, wChannelSoundIDs
- add hl, de
- ld a, [hl]
- and a
- jr z, .asm_99a3
- ld a, e
- cp $7
- jr nz, .asm_999a
- ld a, [wSoundID]
- cp $14
- jr nc, .asm_9993
- ret
- .asm_9993
- ld a, [hl]
- cp $14
- jr z, .asm_99a3
- jr c, .asm_99a3
- .asm_999a
- ld a, [wSoundID]
- cp [hl]
- jr z, .asm_99a3
- jr c, .asm_99a3
- ret
- .asm_99a3
- xor a
- push de
- ld h, d
- ld l, e
- add hl, hl
- ld d, h
- ld e, l
- ld hl, wChannelReturnAddresses
- add hl, de
- ld [hli], a
- ld [hl], a
- ld hl, wChannelCommandPointers
- add hl, de
- ld [hli], a
- ld [hl], a
- pop de
- ld hl, wChannelSoundIDs
- add hl, de
- ld [hl], a
- ld hl, wChannelFlags1
- add hl, de
- ld [hl], a
- ld hl, wChannelDuties
- add hl, de
- ld [hl], a
- ld hl, wChannelDutyCycles
- add hl, de
- ld [hl], a
- ld hl, wChannelVibratoDelayCounters
- add hl, de
- ld [hl], a
- ld hl, wChannelVibratoExtents
- add hl, de
- ld [hl], a
- ld hl, wChannelVibratoRates
- add hl, de
- ld [hl], a
- ld hl, wChannelFrequencyLowBytes
- add hl, de
- ld [hl], a
- ld hl, wChannelVibratoDelayCounterReloadValues
- add hl, de
- ld [hl], a
- ld hl, wChannelPitchBendLengthModifiers
- add hl, de
- ld [hl], a
- ld hl, wChannelPitchBendFrequencySteps
- add hl, de
- ld [hl], a
- ld hl, wChannelPitchBendFrequencyStepsFractionalPart
- add hl, de
- ld [hl], a
- ld hl, wChannelPitchBendCurrentFrequencyFractionalPart
- add hl, de
- ld [hl], a
- ld hl, wChannelPitchBendCurrentFrequencyHighBytes
- add hl, de
- ld [hl], a
- ld hl, wChannelPitchBendCurrentFrequencyLowBytes
- add hl, de
- ld [hl], a
- ld hl, wChannelPitchBendTargetFrequencyHighBytes
- add hl, de
- ld [hl], a
- ld hl, wChannelPitchBendTargetFrequencyLowBytes
- add hl, de
- ld [hl], a
- ld hl, wChannelFlags2
- add hl, de
- ld [hl], a
- ld a, $1
- ld hl, wChannelLoopCounters
- add hl, de
- ld [hl], a
- ld hl, wChannelNoteDelayCounters
- add hl, de
- ld [hl], a
- ld hl, wChannelNoteSpeeds
- add hl, de
- ld [hl], a
- ld a, e
- cp Ch4
- jr nz, .asm_9a2b
- ld a, $8
- ld [rNR10], a ; sweep off
- .asm_9a2b
- ld a, c
- and a
- jp z, .playSoundCommon
- dec c
- jp .sfxChannelLoop
- .stopAllAudio
- ld a, $80
- ld [rNR52], a ; sound hardware on
- ld [rNR30], a ; wave playback on
- xor a
- ld [rNR51], a ; no sound output
- ld [rNR32], a ; mute channel 3 (wave channel)
- ld a, $8
- ld [rNR10], a ; sweep off
- ld [rNR12], a ; mute channel 1 (pulse channel 1)
- ld [rNR22], a ; mute channel 2 (pulse channel 2)
- ld [rNR42], a ; mute channel 4 (noise channel)
- ld a, $40
- ld [rNR14], a ; counter mode
- ld [rNR24], a
- ld [rNR44], a
- ld a, $77
- ld [rNR50], a ; full volume
- xor a
- ld [wUnusedC000], a
- ld [wDisableChannelOutputWhenSfxEnds], a
- ld [wMuteAudioAndPauseMusic], a
- ld [wMusicTempo + 1], a
- ld [wSfxTempo + 1], a
- ld [wMusicWaveInstrument], a
- ld [wSfxWaveInstrument], a
- ld d, $a0
- ld hl, wChannelCommandPointers
- call .FillMem
- ld a, $1
- ld d, $18
- ld hl, wChannelNoteDelayCounters
- call .FillMem
- ld [wMusicTempo], a
- ld [wSfxTempo], a
- ld a, $ff
- ld [wStereoPanning], a
- ret
- ; fills d bytes at hl with a
- .FillMem
- ld b, d
- .loop
- ld [hli], a
- dec b
- jr nz, .loop
- ret
- .playSoundCommon
- ld a, [wSoundID]
- ld l, a
- ld e, a
- ld h, 0
- ld d, h
- add hl, hl
- add hl, de
- ld de, SFX_Headers_1
- add hl, de
- ld e, l
- ld d, h
- ld hl, wChannelCommandPointers
- ld a, [de] ; get channel number
- ld b, a
- rlca
- rlca
- and $3
- ld c, a
- ld a, b
- and $f
- ld b, c
- inc b
- inc de
- ld c, 0
- .commandPointerLoop
- cp c
- jr z, .next
- inc c
- inc hl
- inc hl
- jr .commandPointerLoop
- .next
- push hl
- push bc
- push af
- ld b, 0
- ld c, a
- ld hl, wChannelSoundIDs
- add hl, bc
- ld a, [wSoundID]
- ld [hl], a
- pop af
- cp Ch3
- jr c, .skipSettingFlag
- ld hl, wChannelFlags1
- add hl, bc
- set BIT_NOISE_OR_SFX, [hl]
- .skipSettingFlag
- pop bc
- pop hl
- ld a, [de] ; get channel pointer
- ld [hli], a
- inc de
- ld a, [de]
- ld [hli], a
- inc de
- inc c
- dec b
- ld a, b
- and a
- ld a, [de]
- inc de
- jr nz, .commandPointerLoop
- ld a, [wSoundID]
- cp CRY_SFX_START
- jr nc, .asm_9aeb
- jr .done
- .asm_9aeb
- ld a, [wSoundID]
- cp CRY_SFX_END
- jr z, .done
- jr c, .cry
- jr .done
- .cry
- ld hl, wChannelSoundIDs + Ch4
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hl], a
- ld hl, wChannelCommandPointers + Ch6 * 2 ; sfx wave channel pointer
- ld de, Audio1_CryEndchannel
- ld [hl], e
- inc hl
- ld [hl], d ; overwrite pointer to point to endchannel
- ld a, [wSavedVolume]
- and a
- jr nz, .done
- ld a, [rNR50]
- ld [wSavedVolume], a
- ld a, $77
- ld [rNR50], a ; full volume
- .done
- ret
- Audio1_CryEndchannel:
- endchannel
- Audio1_HWChannelBaseAddresses:
- ; the low bytes of each HW channel's base address
- db HW_CH1_BASE, HW_CH2_BASE, HW_CH3_BASE, HW_CH4_BASE ; channels 0-3
- db HW_CH1_BASE, HW_CH2_BASE, HW_CH3_BASE, HW_CH4_BASE ; channels 4-7
- Audio1_HWChannelDisableMasks:
- db HW_CH1_DISABLE_MASK, HW_CH2_DISABLE_MASK, HW_CH3_DISABLE_MASK, HW_CH4_DISABLE_MASK ; channels 0-3
- db HW_CH1_DISABLE_MASK, HW_CH2_DISABLE_MASK, HW_CH3_DISABLE_MASK, HW_CH4_DISABLE_MASK ; channels 4-7
- Audio1_HWChannelEnableMasks:
- db HW_CH1_ENABLE_MASK, HW_CH2_ENABLE_MASK, HW_CH3_ENABLE_MASK, HW_CH4_ENABLE_MASK ; channels 0-3
- db HW_CH1_ENABLE_MASK, HW_CH2_ENABLE_MASK, HW_CH3_ENABLE_MASK, HW_CH4_ENABLE_MASK ; channels 4-7
- Audio1_Pitches:
- dw $F82C ; C_
- dw $F89D ; C#
- dw $F907 ; D_
- dw $F96B ; D#
- dw $F9CA ; E_
- dw $FA23 ; F_
- dw $FA77 ; F#
- dw $FAC7 ; G_
- dw $FB12 ; G#
- dw $FB58 ; A_
- dw $FB9B ; A#
- dw $FBDA ; B_
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