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- SSAnne2Script:
- call EnableAutoTextBoxDrawing
- ld hl, SSAnne2ScriptPointers
- ld a, [wSSAnne2CurScript]
- jp CallFunctionInTable
- SSAnne2Script_613ab:
- xor a
- ld [wJoyIgnore], a
- ld [wSSAnne2CurScript], a
- ret
- SSAnne2ScriptPointers:
- dw SSAnne2Script0
- dw SSAnne2Script1
- dw SSAnne2Script2
- dw SSAnne2Script3
- dw SSAnne2Script4
- SSAnne2Script4:
- ret
- SSAnne2Script0:
- ld hl, CoordsData_61411
- call ArePlayerCoordsInArray
- ret nc
- ld a, $ff
- ld [wNewSoundID], a
- call PlaySound
- ld c, BANK(Music_MeetRival)
- ld a, MUSIC_MEET_RIVAL
- call PlayMusic
- ld a, [wCoordIndex]
- ld [$ffdb], a
- ld a, HS_SS_ANNE_2_RIVAL
- ld [wMissableObjectIndex], a
- predef ShowObject
- call Delay3
- ld a, $2
- ld [H_SPRITEINDEX], a
- call SetSpriteMovementBytesToFF
- xor a
- ld [hJoyHeld], a
- ld a, $f0
- ld [wJoyIgnore], a
- ld a, [$ffdb]
- cp $2
- jr nz, .asm_61400
- ld de, MovementData_6140c
- jr .asm_61403
- .asm_61400
- ld de, MovementData_6140d
- .asm_61403
- call MoveSprite
- ld a, $1
- ld [wSSAnne2CurScript], a
- ret
- MovementData_6140c:
- db NPC_MOVEMENT_DOWN
- MovementData_6140d:
- db NPC_MOVEMENT_DOWN
- db NPC_MOVEMENT_DOWN
- db NPC_MOVEMENT_DOWN
- db $FF
- CoordsData_61411:
- db $08,$24
- db $08,$25
- db $FF
- SSAnne2Script_61416:
- ld a, [wXCoord]
- cp $25
- jr nz, .asm_61426
- ld a, PLAYER_DIR_LEFT
- ld [wPlayerMovingDirection], a
- ld a, SPRITE_FACING_RIGHT
- jr .asm_61427
- .asm_61426
- xor a ; SPRITE_FACING_DOWN
- .asm_61427
- ld [hSpriteFacingDirection], a
- ld a, $2
- ld [H_SPRITEINDEX], a
- jp SetSpriteFacingDirectionAndDelay
- SSAnne2Script1:
- ld a, [wd730]
- bit 0, a
- ret nz
- call SSAnne2Script_61416
- xor a
- ld [wJoyIgnore], a
- ld a, $2
- ld [hSpriteIndexOrTextID], a
- call DisplayTextID
- call Delay3
- ld a, OPP_SONY2
- ld [wCurOpponent], a
- ; select which team to use during the encounter
- ld a, [wRivalStarter]
- cp STARTER2
- jr nz, .NotSquirtle
- ld a, $1
- jr .done
- .NotSquirtle
- cp STARTER3
- jr nz, .Charmander
- ld a, $2
- jr .done
- .Charmander
- ld a, $3
- .done
- ld [wTrainerNo], a
- call SSAnne2Script_61416
- ld a, $2
- ld [wSSAnne2CurScript], a
- ret
- SSAnne2Script2:
- ld a, [wIsInBattle]
- cp $ff
- jp z, SSAnne2Script_613ab
- call SSAnne2Script_61416
- ld a, $f0
- ld [wJoyIgnore], a
- ld a, $3
- ld [hSpriteIndexOrTextID], a
- call DisplayTextID
- ld a, $2
- ld [H_SPRITEINDEX], a
- call SetSpriteMovementBytesToFF
- ld a, [wXCoord]
- cp $25
- jr nz, .asm_61497
- ld de, MovementData_614b9
- jr .asm_6149a
- .asm_61497
- ld de, MovementData_614b7
- .asm_6149a
- ld a, $2
- ld [H_SPRITEINDEX], a
- call MoveSprite
- ld a, $ff
- ld [wNewSoundID], a
- call PlaySound
- callba Music_RivalAlternateStart
- ld a, $3
- ld [wSSAnne2CurScript], a
- ret
- MovementData_614b7:
- db NPC_MOVEMENT_RIGHT
- db NPC_MOVEMENT_DOWN
- MovementData_614b9:
- db NPC_MOVEMENT_DOWN
- db NPC_MOVEMENT_DOWN
- db NPC_MOVEMENT_DOWN
- db NPC_MOVEMENT_DOWN
- db $FF
- SSAnne2Script3:
- ld a, [wd730]
- bit 0, a
- ret nz
- xor a
- ld [wJoyIgnore], a
- ld a, HS_SS_ANNE_2_RIVAL
- ld [wMissableObjectIndex], a
- predef HideObject
- call PlayDefaultMusic
- ld a, $4
- ld [wSSAnne2CurScript], a
- ret
- SSAnne2TextPointers:
- dw SSAnne2Text1
- dw SSAnne2Text2
- dw SSAnne2Text3
- SSAnne2Text1:
- TX_FAR _SSAnne2Text1
- db "@"
- SSAnne2Text2:
- TX_ASM
- ld hl, SSAnneRivalBeforeBattleText
- call PrintText
- ld hl, wd72d
- set 6, [hl]
- set 7, [hl]
- ld hl, SSAnneRivalDefeatedText
- ld de, SSAnneRivalWonText
- call SaveEndBattleTextPointers
- jp TextScriptEnd
- SSAnneRivalBeforeBattleText:
- TX_FAR _SSAnneRivalBeforeBattleText
- db "@"
- SSAnneRivalDefeatedText:
- TX_FAR _SSAnneRivalDefeatedText
- db "@"
- SSAnneRivalWonText:
- TX_FAR _SSAnneRivalWonText
- db "@"
- SSAnne2Text3:
- TX_FAR _SSAnneRivalCaptainText
- db "@"
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