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- SeafoamIslands2Script:
- call EnableAutoTextBoxDrawing
- ld hl, wFlags_0xcd60
- bit 7, [hl]
- res 7, [hl]
- jr z, .asm_46362
- ld hl, Seafoam2HolesCoords
- call CheckBoulderCoords
- ret nc
- EventFlagAddress hl, EVENT_SEAFOAM2_BOULDER1_DOWN_HOLE
- ld a, [wCoordIndex]
- cp $1
- jr nz, .asm_46340
- SetEventReuseHL EVENT_SEAFOAM2_BOULDER1_DOWN_HOLE
- ld a, HS_SEAFOAM_ISLANDS_2_BOULDER_1
- ld [wObjectToHide], a
- ld a, HS_SEAFOAM_ISLANDS_3_BOULDER_1
- ld [wObjectToShow], a
- jr .asm_4634c
- .asm_46340
- SetEventAfterBranchReuseHL EVENT_SEAFOAM2_BOULDER2_DOWN_HOLE, EVENT_SEAFOAM2_BOULDER1_DOWN_HOLE
- ld a, HS_SEAFOAM_ISLANDS_2_BOULDER_2
- ld [wObjectToHide], a
- ld a, HS_SEAFOAM_ISLANDS_3_BOULDER_2
- ld [wObjectToShow], a
- .asm_4634c
- ld a, [wObjectToHide]
- ld [wMissableObjectIndex], a
- predef HideObject
- ld a, [wObjectToShow]
- ld [wMissableObjectIndex], a
- predef_jump ShowObject
- .asm_46362
- ld a, $a0
- ld [wDungeonWarpDestinationMap], a
- ld hl, Seafoam2HolesCoords
- jp IsPlayerOnDungeonWarp
- Seafoam2HolesCoords:
- db $06,$12
- db $06,$17
- db $ff
- SeafoamIslands2TextPointers:
- dw BoulderText
- dw BoulderText
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