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- PokemonTower2Script:
- call EnableAutoTextBoxDrawing
- ld hl, PokemonTower2ScriptPointers
- ld a, [wPokemonTower2CurScript]
- jp CallFunctionInTable
- PokemonTower2Script_604fe:
- xor a
- ld [wJoyIgnore], a
- ld [wPokemonTower2CurScript], a
- ld [wCurMapScript], a
- ret
- PokemonTower2ScriptPointers:
- dw PokemonTower2Script0
- dw PokemonTower2Script1
- dw PokemonTower2Script2
- PokemonTower2Script0:
- CheckEvent EVENT_BEAT_POKEMON_TOWER_RIVAL
- ret nz
- ld hl, CoordsData_6055e
- call ArePlayerCoordsInArray
- ret nc
- ld a, $ff
- ld [wNewSoundID], a
- call PlaySound
- ld c, BANK(Music_MeetRival)
- ld a, MUSIC_MEET_RIVAL
- call PlayMusic
- ResetEvent EVENT_POKEMON_TOWER_RIVAL_ON_LEFT
- ld a, [wCoordIndex]
- cp $1
- ld a, PLAYER_DIR_UP
- ld b, SPRITE_FACING_DOWN
- jr nz, .asm_60544
- ; the rival is on the left side and the player is on the right side
- SetEvent EVENT_POKEMON_TOWER_RIVAL_ON_LEFT
- ld a, PLAYER_DIR_LEFT
- ld b, SPRITE_FACING_RIGHT
- .asm_60544
- ld [wPlayerMovingDirection], a
- ld a, $1
- ld [H_SPRITEINDEX], a
- ld a, b
- ld [hSpriteFacingDirection], a
- call SetSpriteFacingDirectionAndDelay
- ld a, $1
- ld [hSpriteIndexOrTextID], a
- call DisplayTextID
- xor a
- ld [hJoyHeld], a
- ld [hJoyPressed], a
- ret
- CoordsData_6055e:
- db $05,$0F
- db $06,$0E
- db $0F ; isn't this supposed to end in $ff?
- PokemonTower2Script1:
- ld a, [wIsInBattle]
- cp $ff
- jp z, PokemonTower2Script_604fe
- ld a, $f0
- ld [wJoyIgnore], a
- SetEvent EVENT_BEAT_POKEMON_TOWER_RIVAL
- ld a, $1
- ld [hSpriteIndexOrTextID], a
- call DisplayTextID
- ld de, MovementData_605b2
- CheckEvent EVENT_POKEMON_TOWER_RIVAL_ON_LEFT
- jr nz, .asm_60589
- ld de, MovementData_605a9
- .asm_60589
- ld a, $1
- ld [H_SPRITEINDEX], a
- call MoveSprite
- ld a, $ff
- ld [wNewSoundID], a
- call PlaySound
- callba Music_RivalAlternateStart
- ld a, $2
- ld [wPokemonTower2CurScript], a
- ld [wCurMapScript], a
- ret
- MovementData_605a9:
- db NPC_MOVEMENT_RIGHT
- db NPC_MOVEMENT_DOWN
- db NPC_MOVEMENT_DOWN
- db NPC_MOVEMENT_RIGHT
- db NPC_MOVEMENT_DOWN
- db NPC_MOVEMENT_DOWN
- db NPC_MOVEMENT_RIGHT
- db NPC_MOVEMENT_RIGHT
- db $FF
- MovementData_605b2:
- db NPC_MOVEMENT_DOWN
- db NPC_MOVEMENT_DOWN
- db NPC_MOVEMENT_RIGHT
- db NPC_MOVEMENT_RIGHT
- db NPC_MOVEMENT_RIGHT
- db NPC_MOVEMENT_RIGHT
- db NPC_MOVEMENT_DOWN
- db NPC_MOVEMENT_DOWN
- db $FF
- PokemonTower2Script2:
- ld a, [wd730]
- bit 0, a
- ret nz
- ld a, HS_POKEMONTOWER_2_RIVAL
- ld [wMissableObjectIndex], a
- predef HideObject
- xor a
- ld [wJoyIgnore], a
- call PlayDefaultMusic
- ld a, $0
- ld [wPokemonTower2CurScript], a
- ld [wCurMapScript], a
- ret
- PokemonTower2TextPointers:
- dw PokemonTower2Text1
- dw PokemonTower2Text2
- PokemonTower2Text1:
- TX_ASM
- CheckEvent EVENT_BEAT_POKEMON_TOWER_RIVAL
- jr z, .asm_16f24
- ld hl, PokemonTower2Text_6063c
- call PrintText
- jr .asm_41852
- .asm_16f24
- ld hl, PokemonTower2Text_6062d
- call PrintText
- ld hl, wd72d
- set 6, [hl]
- set 7, [hl]
- ld hl, PokemonTower2Text_60632
- ld de, PokemonTower2Text_60637
- call SaveEndBattleTextPointers
- ld a, OPP_SONY2
- ld [wCurOpponent], a
- ; select which team to use during the encounter
- ld a, [wRivalStarter]
- cp STARTER2
- jr nz, .NotSquirtle
- ld a, $4
- jr .done
- .NotSquirtle
- cp STARTER3
- jr nz, .Charmander
- ld a, $5
- jr .done
- .Charmander
- ld a, $6
- .done
- ld [wTrainerNo], a
- ld a, $1
- ld [wPokemonTower2CurScript], a
- ld [wCurMapScript], a
- .asm_41852
- jp TextScriptEnd
- PokemonTower2Text_6062d:
- TX_FAR _PokemonTower2Text_6062d
- db "@"
- PokemonTower2Text_60632:
- TX_FAR _PokemonTower2Text_60632
- db "@"
- PokemonTower2Text_60637:
- TX_FAR _PokemonTower2Text_60637
- db "@"
- PokemonTower2Text_6063c:
- TX_FAR _PokemonTower2Text_6063c
- db "@"
- PokemonTower2Text2:
- TX_FAR _PokemonTower2Text2
- db "@"
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