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- Mansion3Script:
- call Mansion3Script_52204
- call EnableAutoTextBoxDrawing
- ld hl, Mansion3TrainerHeader0
- ld de, Mansion3ScriptPointers
- ld a, [wMansion3CurScript]
- call ExecuteCurMapScriptInTable
- ld [wMansion3CurScript], a
- ret
- Mansion3Script_52204:
- ld hl, wCurrentMapScriptFlags
- bit 5, [hl]
- res 5, [hl]
- ret z
- CheckEvent EVENT_MANSION_SWITCH_ON
- jr nz, .asm_52224
- ld a, $e
- ld bc, $207
- call Mansion2Script_5202f
- ld a, $5f
- ld bc, $507
- call Mansion2Script_5202f
- ret
- .asm_52224
- ld a, $5f
- ld bc, $207
- call Mansion2Script_5202f
- ld a, $e
- ld bc, $507
- call Mansion2Script_5202f
- ret
- Mansion3ScriptPointers:
- dw Mansion3Script0
- dw DisplayEnemyTrainerTextAndStartBattle
- dw EndTrainerBattle
- Mansion3Script0:
- ld hl, CoordsData_52254
- call Mansion3Script_5225b
- ld a, [wWhichDungeonWarp]
- and a
- jp z, CheckFightingMapTrainers
- cp $3
- ld a, $a5
- jr nz, .asm_52250
- ld a, $d6
- .asm_52250
- ld [wDungeonWarpDestinationMap], a
- ret
- CoordsData_52254:
- db $0E,$10
- db $0E,$11
- db $0E,$13
- db $FF
- Mansion3Script_5225b:
- xor a
- ld [wWhichDungeonWarp], a
- ld a, [wd72d]
- bit 4, a
- ret nz
- call ArePlayerCoordsInArray
- ret nc
- ld a, [wCoordIndex]
- ld [wWhichDungeonWarp], a
- ld hl, wd72d
- set 4, [hl]
- ld hl, wd732
- set 4, [hl]
- ret
- Mansion3Script_Switches:
- ld a, [wSpriteStateData1 + 9]
- cp SPRITE_FACING_UP
- ret nz
- xor a
- ld [hJoyHeld], a
- ld a, $6
- ld [hSpriteIndexOrTextID], a
- jp DisplayTextID
- Mansion3TextPointers:
- dw Mansion3Text1
- dw Mansion3Text2
- dw PickUpItemText
- dw PickUpItemText
- dw Mansion3Text5
- dw Mansion3Text6
- Mansion3TrainerHeader0:
- dbEventFlagBit EVENT_BEAT_MANSION_3_TRAINER_0
- db ($0 << 4) ; trainer's view range
- dwEventFlagAddress EVENT_BEAT_MANSION_3_TRAINER_0
- dw Mansion3BattleText1 ; TextBeforeBattle
- dw Mansion3AfterBattleText1 ; TextAfterBattle
- dw Mansion3EndBattleText1 ; TextEndBattle
- dw Mansion3EndBattleText1 ; TextEndBattle
- Mansion3TrainerHeader1:
- dbEventFlagBit EVENT_BEAT_MANSION_3_TRAINER_1
- db ($2 << 4) ; trainer's view range
- dwEventFlagAddress EVENT_BEAT_MANSION_3_TRAINER_1
- dw Mansion3BattleText2 ; TextBeforeBattle
- dw Mansion3AfterBattleText2 ; TextAfterBattle
- dw Mansion3EndBattleText2 ; TextEndBattle
- dw Mansion3EndBattleText2 ; TextEndBattle
- db $ff
- Mansion3Text1:
- TX_ASM
- ld hl, Mansion3TrainerHeader0
- call TalkToTrainer
- jp TextScriptEnd
- Mansion3Text2:
- TX_ASM
- ld hl, Mansion3TrainerHeader1
- call TalkToTrainer
- jp TextScriptEnd
- Mansion3BattleText1:
- TX_FAR _Mansion3BattleText1
- db "@"
- Mansion3EndBattleText1:
- TX_FAR _Mansion3EndBattleText1
- db "@"
- Mansion3AfterBattleText1:
- TX_FAR _Mansion3AfterBattleText1
- db "@"
- Mansion3BattleText2:
- TX_FAR _Mansion3BattleText2
- db "@"
- Mansion3EndBattleText2:
- TX_FAR _Mansion3EndBattleText2
- db "@"
- Mansion3AfterBattleText2:
- TX_FAR _Mansion3AfterBattleText2
- db "@"
- Mansion3Text5:
- TX_FAR _Mansion3Text5
- db "@"
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