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- Mansion2Script:
- call Mansion2Script_51fee
- call EnableAutoTextBoxDrawing
- ld hl, Mansion2TrainerHeader0
- ld de, Mansion2ScriptPointers
- ld a, [wMansion2CurScript]
- call ExecuteCurMapScriptInTable
- ld [wMansion2CurScript], a
- ret
- Mansion2Script_51fee:
- ld hl, wCurrentMapScriptFlags
- bit 5, [hl]
- res 5, [hl]
- ret z
- CheckEvent EVENT_MANSION_SWITCH_ON
- jr nz, .asm_52016
- ld a, $e
- lb bc, 2, 4
- call Mansion2Script_5202f
- ld a, $54
- lb bc, 4, 9
- call Mansion2Script_5202f
- ld a, $5f
- lb bc, 11, 3
- call Mansion2Script_5202f
- ret
- .asm_52016
- ld a, $5f
- lb bc, 2, 4
- call Mansion2Script_5202f
- ld a, $e
- lb bc, 4, 9
- call Mansion2Script_5202f
- ld a, $e
- lb bc, 11, 3
- call Mansion2Script_5202f
- ret
- Mansion2Script_5202f:
- ld [wNewTileBlockID], a
- predef_jump ReplaceTileBlock
- Mansion2Script_Switches:
- ld a, [wSpriteStateData1 + 9]
- cp SPRITE_FACING_UP
- ret nz
- xor a
- ld [hJoyHeld], a
- ld a, $5
- ld [hSpriteIndexOrTextID], a
- jp DisplayTextID
- Mansion2ScriptPointers:
- dw CheckFightingMapTrainers
- dw DisplayEnemyTrainerTextAndStartBattle
- dw EndTrainerBattle
- Mansion2TextPointers:
- dw Mansion2Text1
- dw PickUpItemText
- dw Mansion2Text3
- dw Mansion2Text4
- dw Mansion2Text5
- Mansion2TrainerHeader0:
- dbEventFlagBit EVENT_BEAT_MANSION_2_TRAINER_0
- db ($0 << 4) ; trainer's view range
- dwEventFlagAddress EVENT_BEAT_MANSION_2_TRAINER_0
- dw Mansion2BattleText1 ; TextBeforeBattle
- dw Mansion2AfterBattleText1 ; TextAfterBattle
- dw Mansion2EndBattleText1 ; TextEndBattle
- dw Mansion2EndBattleText1 ; TextEndBattle
- db $ff
- Mansion2Text1:
- TX_ASM
- ld hl, Mansion2TrainerHeader0
- call TalkToTrainer
- jp TextScriptEnd
- Mansion2BattleText1:
- TX_FAR _Mansion2BattleText1
- db "@"
- Mansion2EndBattleText1:
- TX_FAR _Mansion2EndBattleText1
- db "@"
- Mansion2AfterBattleText1:
- TX_FAR _Mansion2AfterBattleText1
- db "@"
- Mansion2Text3:
- TX_FAR _Mansion2Text3
- db "@"
- Mansion2Text4:
- TX_FAR _Mansion2Text4
- db "@"
- Mansion3Text6:
- Mansion2Text5:
- TX_ASM
- ld hl, Mansion2Text_520c2
- call PrintText
- call YesNoChoice
- ld a, [wCurrentMenuItem]
- and a
- jr nz, .asm_520b9
- ld a, $1
- ld [wDoNotWaitForButtonPressAfterDisplayingText], a
- ld hl, wCurrentMapScriptFlags
- set 5, [hl]
- ld hl, Mansion2Text_520c7
- call PrintText
- ld a, SFX_GO_INSIDE
- call PlaySound
- CheckAndSetEvent EVENT_MANSION_SWITCH_ON
- jr z, .asm_520bf
- ResetEventReuseHL EVENT_MANSION_SWITCH_ON
- jr .asm_520bf
- .asm_520b9
- ld hl, Mansion2Text_520cc
- call PrintText
- .asm_520bf
- jp TextScriptEnd
- Mansion2Text_520c2:
- TX_FAR _Mansion2Text_520c2
- db "@"
- Mansion2Text_520c7:
- TX_FAR _Mansion2Text_520c7
- db "@"
- Mansion2Text_520cc:
- TX_FAR _Mansion2Text_520cc
- db "@"
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