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- Mansion1Script:
- call Mansion1Subscript1
- call EnableAutoTextBoxDrawing
- ld hl, Mansion1TrainerHeader0
- ld de, Mansion1ScriptPointers
- ld a, [wMansion1CurScript]
- call ExecuteCurMapScriptInTable
- ld [wMansion1CurScript], a
- ret
- Mansion1Subscript1:
- ld hl, wCurrentMapScriptFlags
- bit 5, [hl]
- res 5, [hl]
- ret z
- CheckEvent EVENT_MANSION_SWITCH_ON
- jr nz, .asm_442ec
- lb bc, 6, 12
- call Mansion1Script_4430b
- lb bc, 3, 8
- call Mansion1Script_44304
- lb bc, 8, 10
- call Mansion1Script_44304
- lb bc, 13, 13
- jp Mansion1Script_44304
- .asm_442ec
- lb bc, 6, 12
- call Mansion1Script_44304
- lb bc, 3, 8
- call Mansion1Script_4430b
- lb bc, 8, 10
- call Mansion1Script_4430b
- lb bc, 13, 13
- jp Mansion1Script_4430b
- Mansion1Script_44304:
- ld a, $2d
- ld [wNewTileBlockID], a
- jr Mansion1ReplaceBlock
- Mansion1Script_4430b:
- ld a, $e
- ld [wNewTileBlockID], a
- Mansion1ReplaceBlock:
- predef ReplaceTileBlock
- ret
- Mansion1Script_Switches:
- ld a, [wSpriteStateData1 + 9]
- cp SPRITE_FACING_UP
- ret nz
- xor a
- ld [hJoyHeld], a
- ld a, $4
- ld [hSpriteIndexOrTextID], a
- jp DisplayTextID
- Mansion1ScriptPointers:
- dw CheckFightingMapTrainers
- dw DisplayEnemyTrainerTextAndStartBattle
- dw EndTrainerBattle
- Mansion1TextPointers:
- dw Mansion1Text1
- dw PickUpItemText
- dw PickUpItemText
- dw Mansion1Text4
- Mansion1TrainerHeader0:
- dbEventFlagBit EVENT_BEAT_MANSION_1_TRAINER_0
- db ($3 << 4) ; trainer's view range
- dwEventFlagAddress EVENT_BEAT_MANSION_1_TRAINER_0
- dw Mansion1BattleText2 ; TextBeforeBattle
- dw Mansion1AfterBattleText2 ; TextAfterBattle
- dw Mansion1EndBattleText2 ; TextEndBattle
- dw Mansion1EndBattleText2 ; TextEndBattle
- db $ff
- Mansion1Text1:
- TX_ASM
- ld hl, Mansion1TrainerHeader0
- call TalkToTrainer
- jp TextScriptEnd
- Mansion1BattleText2:
- TX_FAR _Mansion1BattleText2
- db "@"
- Mansion1EndBattleText2:
- TX_FAR _Mansion1EndBattleText2
- db "@"
- Mansion1AfterBattleText2:
- TX_FAR _Mansion1AfterBattleText2
- db "@"
- Mansion1Text4:
- TX_ASM
- ld hl, MansionSwitchText
- call PrintText
- call YesNoChoice
- ld a, [wCurrentMenuItem]
- and a
- jr nz, .asm_4438c
- ld a, $1
- ld [wDoNotWaitForButtonPressAfterDisplayingText], a
- ld hl, wCurrentMapScriptFlags
- set 5, [hl]
- ld hl, MansionSwitchPressedText
- call PrintText
- ld a, SFX_GO_INSIDE
- call PlaySound
- CheckAndSetEvent EVENT_MANSION_SWITCH_ON
- jr z, .asm_44392
- ResetEventReuseHL EVENT_MANSION_SWITCH_ON
- jr .asm_44392
- .asm_4438c
- ld hl, MansionSwitchNotPressedText
- call PrintText
- .asm_44392
- jp TextScriptEnd
- MansionSwitchText:
- TX_FAR _MansionSwitchText
- db "@"
- MansionSwitchPressedText:
- TX_FAR _MansionSwitchPressedText
- db "@"
- MansionSwitchNotPressedText:
- TX_FAR _MansionSwitchNotPressedText
- db "@"
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