ceruleancity2.asm 494 B

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  1. CeruleanHideRocket:
  2. ; code similar to this appears in a lot of banks; this particular
  3. ; one is called after you beat the Rocket that gives you TM28 DIG.
  4. ; the screen then fades out, he disappears, and fades back in
  5. call GBFadeOutToBlack
  6. ld a, HS_CERULEAN_GUARD_1
  7. ld [wMissableObjectIndex], a
  8. predef ShowObject
  9. ld a, HS_CERULEAN_GUARD_2
  10. ld [wMissableObjectIndex], a
  11. predef HideObject
  12. ld a, HS_CERULEAN_ROCKET
  13. ld [wMissableObjectIndex], a
  14. predef HideObject
  15. call GBFadeInFromBlack
  16. ret