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- CeladonMansion3Script:
- jp EnableAutoTextBoxDrawing
- CeladonMansion3TextPointers:
- dw ProgrammerText
- dw GraphicArtistText
- dw WriterText
- dw DirectorText
- dw GameFreakPCText1
- dw GameFreakPCText2
- dw GameFreakPCText3
- dw GameFreakSignText
- ProgrammerText:
- TX_FAR _ProgrammerText
- db "@"
- GraphicArtistText:
- TX_FAR _GraphicArtistText
- db "@"
- WriterText:
- TX_FAR _WriterText
- db "@"
- DirectorText:
- TX_ASM
- ; check pokédex
- ld hl, wPokedexOwned
- ld b, wPokedexOwnedEnd - wPokedexOwned
- call CountSetBits
- ld a, [wNumSetBits]
- cp 150
- jr nc, .CompletedDex
- ld hl, .GameDesigner
- jr .done
- .CompletedDex
- ld hl, .CompletedDexText
- .done
- call PrintText
- jp TextScriptEnd
- .GameDesigner
- TX_FAR _GameDesignerText
- db "@"
- .CompletedDexText
- TX_FAR _CompletedDexText
- TX_BLINK
- TX_ASM
- callab DisplayDiploma
- ld a, $1
- ld [wDoNotWaitForButtonPressAfterDisplayingText], a
- jp TextScriptEnd
- GameFreakPCText1:
- TX_FAR _CeladonMansion3Text5
- db "@"
- GameFreakPCText2:
- TX_FAR _CeladonMansion3Text6
- db "@"
- GameFreakPCText3:
- TX_FAR _CeladonMansion3Text7
- db "@"
- GameFreakSignText:
- TX_FAR _CeladonMansion3Text8
- db "@"
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