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- LoadTilesetHeader:
- call GetPredefRegisters
- push hl
- ld d, 0
- ld a, [wCurMapTileset]
- add a
- add a
- ld b, a
- add a
- add b ; a = tileset * 12
- jr nc, .noCarry
- inc d
- .noCarry
- ld e, a
- ld hl, Tilesets
- add hl, de
- ld de, wTilesetBank
- ld c, $b
- .copyTilesetHeaderLoop
- ld a, [hli]
- ld [de], a
- inc de
- dec c
- jr nz, .copyTilesetHeaderLoop
- ld a, [hl]
- ld [hTilesetType], a
- xor a
- ld [$ffd8], a
- pop hl
- ld a, [wCurMapTileset]
- push hl
- push de
- ld hl, DungeonTilesets
- ld de, $1
- call IsInArray
- pop de
- pop hl
- jr c, .asm_c797
- ld a, [wCurMapTileset]
- ld b, a
- ld a, [hPreviousTileset]
- cp b
- jr z, .done
- .asm_c797
- ld a, [wDestinationWarpID]
- cp $ff
- jr z, .done
- call LoadDestinationWarpPosition
- ld a, [wYCoord]
- and $1
- ld [wYBlockCoord], a
- ld a, [wXCoord]
- and $1
- ld [wXBlockCoord], a
- .done
- ret
- INCLUDE "data/dungeon_tilesets.asm"
- INCLUDE "data/tileset_headers.asm"
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